Search found 1068 matches
- Sat Aug 13, 2022 1:42 am
- Forum: Field of Glory II
- Topic: Field of Glory II (Ancients) 6th DLC Beta
- Replies: 14
- Views: 2322
Re: Field of Glory II (Ancients) 6th DLC Beta
I'm BAAAAAACK!
- Fri Dec 27, 2019 6:50 am
- Forum: Field of Glory II
- Topic: Zombies are coming to town, in this Field of Glory 2 Mod
- Replies: 30
- Views: 12946
Re: Zombies are coming to town, in this Field of Glory 2 Mod
Thanks for the report. This didn't come up during my test multiplayer. Can you mention the conditions? I didn't make the game so I don't have the details. Hendricus created the game, he was playing Babylonian and I was Zombies. He created a second game later where he played Zombies. In both games t...
- Mon Dec 23, 2019 3:06 am
- Forum: Field of Glory II
- Topic: Zombies are coming to town, in this Field of Glory 2 Mod
- Replies: 30
- Views: 12946
Re: Zombies are coming to town, in this Field of Glory 2 Mod
Tried a multiplayer game. The Zombies still suffered from cohesion drops for some reason. Thanks for the report. This didn't come up during my test multiplayer. Can you mention the conditions? I didn't make the game so I don't have the details. Hendricus created the game, he was playing Babylonian ...
- Sat Dec 21, 2019 12:18 am
- Forum: Field of Glory II
- Topic: Zombies are coming to town, in this Field of Glory 2 Mod
- Replies: 30
- Views: 12946
Re: Zombies are coming to town, in this Field of Glory 2 Mod
I second the undead elephant suggestion. Additionally, might I suggest an armored zombie option? Armored soldiers that died and were reanimated, obviously. Smaller unit size and maybe only a few selectable in the army list. Zombie horses seem natural, but their military use is normally a bit too or...
- Sat Dec 21, 2019 12:17 am
- Forum: Field of Glory II
- Topic: Zombies are coming to town, in this Field of Glory 2 Mod
- Replies: 30
- Views: 12946
Re: Zombies are coming to town, in this Field of Glory 2 Mod
Thanks for the report. This didn't come up during my test multiplayer. Can you mention the conditions?pompeytheflatulent wrote: ↑Thu Dec 19, 2019 9:03 pm Tried a multiplayer game. The Zombies still suffered from cohesion drops for some reason.
- Thu Dec 19, 2019 8:16 am
- Forum: Field of Glory II
- Topic: Zombies are coming to town, in this Field of Glory 2 Mod
- Replies: 30
- Views: 12946
Re: Zombies are coming to town, in this Field of Glory 2 Mod
Thanks for the report. Zombies that don’t break off make sense. It may also be a sure way of pinning the human troops and expose them for a potential cohesion reducing flank attack. Many occasions playing as zombies, I had trouble inflicting these cohesion drops because the zombies are bouncing off....
- Tue Dec 17, 2019 10:07 pm
- Forum: Field of Glory II
- Topic: Zombies are coming to town, in this Field of Glory 2 Mod
- Replies: 30
- Views: 12946
Re: Zombies are coming to town, in this Field of Glory 2 Mod
single player and it seems somehow the zombies warped behind my lines 1.jpg no saves to upload as it seems the game in custom mode doesn't make any? but 100% sure there was no units there before the end turn, and as everything has been engaged, this is a new fresh unit, so do they grow from the dea...
- Tue Dec 17, 2019 1:18 pm
- Forum: Field of Glory II
- Topic: Zombies are coming to town, in this Field of Glory 2 Mod
- Replies: 30
- Views: 12946
Re: Zombies are coming to town, in this Field of Glory 2 Mod
Hi everyone, Jomni here.
I'm particularly curious about the balance for single and multiplayer. Feedback is much appreciated.
I'm particularly curious about the balance for single and multiplayer. Feedback is much appreciated.
- Fri Dec 13, 2019 11:21 pm
- Forum: Field of Glory II
- Topic: Foot skirmishers evading diagonally.
- Replies: 13
- Views: 2407
Re: Foot skirmishers evading diagonally.
Basically diagonal distance is longer than straight. It's about 1.4x the length of the side.
- Mon Nov 25, 2019 10:52 pm
- Forum: Field of Glory II
- Topic: Heavy Cavalry flee from LH
- Replies: 6
- Views: 1420
Re: Heavy Cavalry flee from LH
Are they in bad terrain?
- Tue Nov 19, 2019 6:09 am
- Forum: Field of Glory II
- Topic: Suggestion:add the plain(Mediterranean,North European,Middle East) for the map types.
- Replies: 19
- Views: 3093
Re: Suggestion:add the plain(Mediterranean,North European,Middle East) for the map types.
Regarding medieval, I was under the impression that the armies are smaller than ancient. I’m I wrong to think this way?
- Tue Nov 19, 2019 12:42 am
- Forum: Field of Glory II
- Topic: Suggestion:add the plain(Mediterranean,North European,Middle East) for the map types.
- Replies: 19
- Views: 3093
Re: Suggestion:add the plain(Mediterranean,North European,Middle East) for the map types.
One thing i thought of... is the proportion of open space appropriate in relation to the battle size? For example, if people playing medium battles find enough relatively open space in agricultural to fit the whole army. Will Large battle players see the same thing? Or will their lines be broken up ...
- Fri Nov 15, 2019 8:33 am
- Forum: Field of Glory II
- Topic: streams
- Replies: 8
- Views: 1728
Re: streams
Well light troops thrive in difficult terrain.
- Fri Nov 15, 2019 1:41 am
- Forum: Field of Glory II
- Topic: streams
- Replies: 8
- Views: 1728
Re: streams
It depends on the type of steam. Streams classified as Open has no effects. “Not Open” streams negate open terrain POA. Graphically the same but the tool tip will tell you the difficulty level. Refer to 17.1 of the manual.
- Fri Nov 15, 2019 1:37 am
- Forum: Field of Glory II
- Topic: A question for RBS & chums...
- Replies: 20
- Views: 3931
Re: A question for RBS & chums...
What you guys are looking for is something like Tides of Conquest. Have you tried it?
- Wed Oct 30, 2019 1:45 am
- Forum: Field of Glory II
- Topic: What do you hope to see added before Fog II ends?
- Replies: 135
- Views: 24697
Re: What do you hope to see added before Fog II ends?
A tougher AI that does not cheat is always welcome: * The AI is too easily distracted by skirmishers, and in general the AI can always be scattered allowing a local advantage when outnumbered. I realize this is a valid strategy by the player, but there should be some evaluation clause for the AI's ...
- Wed Oct 23, 2019 8:45 am
- Forum: Field of Glory II
- Topic: What to try rather than Camping/Turtling
- Replies: 12
- Views: 2482
Re: What to try rather than Camping/Turtling
Good tips.
- Mon Oct 21, 2019 12:49 am
- Forum: Field of Glory II
- Topic: Please don't make me come and get you.
- Replies: 111
- Views: 15962
Re: Please don't make me come and get you.
What's wrong with the tried-and-true miniatures approach of giving both sides a baggage camp or train - not insta-death if it gets captured, but certainly a tiebreaker? It's fairly historically accurate. When horse archer armies were brought to battle, it was often because they wanted to protect th...
- Thu Oct 17, 2019 3:56 am
- Forum: Field of Glory II
- Topic: Please don't make me come and get you.
- Replies: 111
- Views: 15962
Re: Please don't make me come and get you.
Maybe we should create a clean map option. No terrain features for (certain) tournaments.
- Wed Oct 16, 2019 2:22 am
- Forum: Field of Glory II
- Topic: Please don't make me come and get you.
- Replies: 111
- Views: 15962
Re: Please don't make me come and get you.
I’m quite neutral to this issue. It’s a battle of wits. A test of patience and emotions. All-out “mindless” slug fest can be both fun and boring at the same time. Like an Avengers movie. Fun because there’s action but mentally stale because of less scheming. On the other hand, I can understand the b...