Search found 1188 matches
- Mon Mar 01, 2021 5:57 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: Modding mapview.text precluded
- Replies: 2
- Views: 73
Re: Modding mapview.text precluded
Thank's a lot Paul. I'll try to do as you say!
- Sun Feb 28, 2021 10:04 am
- Forum: Field of Glory II: Medieval - Modding
- Topic: Modding mapview.text precluded
- Replies: 2
- Views: 73
Modding mapview.text precluded
I tried to mod the mapview.txt in order to enable the possibility of looking the units from a different and nearer perspective but when I close the modded file it says I'm not authorized to modify it. Does anyone know how to overcome the problem?
- Fri Jan 15, 2021 5:26 pm
- Forum: Field of Glory: Empires
- Topic: Combat power and combat rating of military units
- Replies: 8
- Views: 550
Re: Combat power and combat rating of military units
Right.
And that's why the game is so interesting!
And that's why the game is so interesting!
- Thu Jan 14, 2021 5:06 pm
- Forum: Field of Glory: Empires
- Topic: Combat power and combat rating of military units
- Replies: 8
- Views: 550
Re: Combat power and combat rating of military units
Thank's for the kind reply. I thought this data should be carefully investigated in order to understand the possible outcome of battles but now I've realized it's more a quick outlook of the overall unit strength. To determine the specific potential of each unit in battle it's better to analyze the ...
- Sun Jan 10, 2021 10:44 am
- Forum: Field of Glory: Empires
- Topic: Combat power and combat rating of military units
- Replies: 8
- Views: 550
Re: Combat power and combat rating of military units
Thanks for the hints Gray Fox, but my question wasn't about the combat power of the stack but regarding the way a single unit combat power is initially determined and how it changes when gaining experience or suffering attrition and fatigue. In other words, which is the the equation that gives the f...
- Sat Jan 09, 2021 11:42 am
- Forum: Field of Glory: Empires
- Topic: Combat power and combat rating of military units
- Replies: 8
- Views: 550
Combat power and combat rating of military units
Hi all! In the last two days I've hopelessly tried to figure out how: - on the map the "combat power", - inside the battle screen the "combat rating", of each military unit is determined. Is there anyone that is able to explain me which data (attack, defence, effectiveness, experience, hits, etc.) a...
- Thu Feb 27, 2020 3:18 pm
- Forum: Field of Glory: Empires
- Topic: I just realised I did something really stupid.
- Replies: 4
- Views: 561
Re: I just realised I did something really stupid.
It should be so.
Did the same mistake ...
Did the same mistake ...
- Mon Jan 20, 2020 2:47 pm
- Forum: Diplomacy Open Beta
- Topic: Comments on peace treaties and other deals
- Replies: 30
- Views: 3637
Re: Comments on peace treaties and other deals
In a peace only one side can "give", so the 2 clauses must be both to your benefit, so I'm slightly confused here if you say you got metal but lost an objective. Do you still have the save before you accepted the proposal? Possibly. I will look. I am 99.999% certain of what happened though, and the...
- Sun Dec 22, 2019 9:16 am
- Forum: Field of Glory: Empires
- Topic: Diplomacy feedback
- Replies: 16
- Views: 1586
Re: Diplomacy feedback
Not sure what can be done at the regional level to clarify that, you have at some point to perform some analysis, if you want to optimize. It means checking the trade panel of the region, the trade goods that are in need or provided. Checking the trade overlay to spot the most dire lacks. Checking ...
- Thu Dec 12, 2019 4:45 pm
- Forum: Field of Glory: Empires
- Topic: Stoa
- Replies: 17
- Views: 1545
Re: Stoa
Don't bother Pocus, we'll survive anyway!
But just to know, the problem is affecting only the Ptolemaic faction or also the other nations suffer the same problem?

But just to know, the problem is affecting only the Ptolemaic faction or also the other nations suffer the same problem?
- Mon Dec 09, 2019 8:20 pm
- Forum: Field of Glory: Empires
- Topic: Poll on decisions
- Replies: 29
- Views: 2546
Re: Poll on decisions
Maybe it would be interesting to have random decisions, where on one hand you can get something really valuable but, on the other hand, also risking something different as an outcome ... So why not: "Kill your ruler": if you are able to make the plot succeed a new ruler will be crowned but, if you f...
- Mon Dec 09, 2019 7:48 pm
- Forum: Field of Glory: Empires
- Topic: Stoa
- Replies: 17
- Views: 1545
Re: Stoa
In fact, having a check at the game, where I'm playing as the Ptolemaics too, I noted that at the moment I have only 4 stoas and, yet, at every turn my economy got crushed.
Maybe is really a bug affecting this faction ...
Maybe is really a bug affecting this faction ...

- Mon Dec 09, 2019 2:00 pm
- Forum: Field of Glory: Empires
- Topic: Stoa
- Replies: 17
- Views: 1545
Re: Stoa
Thanks for the tip.
I probably didn't realize how many stoa were present because some of them were already built in newly conquered regions ...
I probably didn't realize how many stoa were present because some of them were already built in newly conquered regions ...
- Sat Dec 07, 2019 5:13 pm
- Forum: Field of Glory: Empires
- Topic: Stoa
- Replies: 17
- Views: 1545
Stoa
It is some turns I'm loosing lot of money because the merchants operating in Stoa are too rich. Tried to disassemble 3 or 4 Stoa but the problem is still there. Does anybody know how many Stoa can be built before they begin to crash your economy? Is it a fix number or is it proportional to the natio...
- Thu Dec 05, 2019 2:49 pm
- Forum: Field of Glory: Empires
- Topic: Poll on decisions
- Replies: 29
- Views: 2546
Re: Poll on decisions
Sorry to disagree but the "Merchants and Patricians" decision is one of the most useful in the entire game, expecially for all the nations that got penalties in manpower. On the other hand "Land Tax Law" and "Gather food from the land" seem pretty useless. But, to say the truth, the real problem in ...
- Tue Dec 03, 2019 8:09 am
- Forum: Field of Glory: Empires - Tech Support
- Topic: Newer version of the game
- Replies: 9
- Views: 781
Re: Newer version of the game
Thank's for the quick fix! 

- Mon Dec 02, 2019 9:01 pm
- Forum: Field of Glory: Empires - Tech Support
- Topic: Newer version of the game
- Replies: 9
- Views: 781
Newer version of the game
When I try to enter in the Multiplayer section of the game a panel appears saying that a newer version of the game is available and that I have to update the game in order to play in multiplayer. This is obviously false because no new version has been released and my game is updated to the newer ver...
- Tue Nov 12, 2019 1:59 pm
- Forum: Field of Glory: Empires
- Topic: Garrison choosing to fight in open field is a bug?
- Replies: 5
- Views: 610
Re: Garrison choosing to fight in open field is a bug?
Military units geve insight visual of the bordering provinces also if garrisoning the walls of the city ...
- Thu Nov 07, 2019 3:02 pm
- Forum: Field of Glory: Empires
- Topic: HELP! Great Quotations Thread
- Replies: 11
- Views: 902
Re: HELP! Great Quotations Thread
"Audentes fortuna iuvat"
(Good luck favours the braves)
Virgilius
Aeneid, X, 284
http://www.pievedirevigozzo.org/07latin ... pagA06.htm
(Good luck favours the braves)
Virgilius
Aeneid, X, 284
http://www.pievedirevigozzo.org/07latin ... pagA06.htm
- Thu Nov 07, 2019 2:55 pm
- Forum: Field of Glory: Empires
- Topic: Evading Enemy Armies
- Replies: 9
- Views: 930
Re: Evading Enemy Armies
I think ancients wargaming hugely undermodels the importance of evasion, skirmishing, ambushing foragers, etc, and I would love to see it featured more heavily in the game. Not just Fabius and Vercingetorix but also Jugurtha, Maurice's Strategikon, du Guesclin, and pretty much every commander of an...