Search found 25 matches

by danhanegan
Sun Jul 28, 2013 4:23 am
Forum: Panzer Corps
Topic: Soviet Corps Suggestion Box
Replies: 13
Views: 1786

Re: Soviet Corps Suggestion Box

I suppose you could give horse drawn artillery a leg movement rating, maybe 3 points, or vary it a bit depending on the gun, the bigger guns being slower. It has always bothered me a bit that large artillery pieces in this game are just as easy to move as the small ones. I find it hard to accept tha...
by danhanegan
Fri Jul 19, 2013 7:12 am
Forum: Panzer Corps
Topic: Rate of fire?
Replies: 53
Views: 22618

Re: Rate of fire?

In my army, German artillery of any kind that develops a range hero gets turned into nebelwerfers. I find it hard to position nebelwerfers with only range 2, but at range 3 they're awesome.
by danhanegan
Wed Jul 17, 2013 9:24 pm
Forum: Panzer Corps
Topic: Soviet Corps
Replies: 61
Views: 22363

Re: Soviet Corps

It could make for howls from players, but... You could let the player develop an experienced core, then simulate Stalin's purges of the Officer corps. Cut all experience levels by 60% or something. Actually, Soviet corps without some sort of nod to the purges would be seriously unrealistic. The lack...
by danhanegan
Fri Jul 12, 2013 1:27 pm
Forum: Panzer Corps
Topic: rarity
Replies: 3
Views: 725

rarity

It bothers me a bit to see people developing rosters of core units consisting largely of units that were quite rare in the actual war. Tiger II, for example. Tigers and Tiger IIs were the rarest tanks in the German army, never built in large numbers. And generally the ones in service spent less time...
by danhanegan
Sun Jul 07, 2013 3:20 am
Forum: Panzer Corps
Topic: Soviet Corps
Replies: 61
Views: 22363

Re: Soviet Corps

I'd be disappointed if a Soviet Corps campaign started with the Barbarossa invasion. Soviets should start with the invasion of Poland and then move to the Winter War with Finland. If you want hypothetical scenarios, how about Soviets vs Japanese in Manchuria? It seems to me this was a lot closer to ...
by danhanegan
Wed Jul 03, 2013 6:42 am
Forum: Panzer Corps
Topic: Stuck in Afrika Korps and Wehrmacht Campaigns
Replies: 10
Views: 3462

Re: Stuck in Afrika Korps and Wehrmacht Campaigns

I have to agree with Victor K, you need some artillery. Artillery reduces your losses considerably by suppressing enemy units with an attack they can't reply to. I rarely attack an enemy unit without prep fire from artillery or aircraft to soften it up. For range, I like the Italian 149mm towed guns...
by danhanegan
Tue Jul 02, 2013 6:20 am
Forum: Panzer Corps
Topic: Question from a 'newbie'
Replies: 17
Views: 1451

Re: Question from a 'newbie'

I downloaded the demo, played a couple of turns, decided I wanted the game. Then I bought Afrika Korps. I intended to buy the German GLC set next, but have not yet finished with Afrika Korps. Panzer Corps Wehrmacht seems a bit unnecessary to me since I will eventually get the DLCs. Of course, by the...
by danhanegan
Sat Jun 29, 2013 12:59 pm
Forum: Panzer Corps
Topic: Cobra
Replies: 8
Views: 1190

Re: Cobra

Perhaps if the scenario is too hard for you, you should try playing it at a lower difficulty level than Field Marshall? There are lower difficulty levels for a reason.
by danhanegan
Thu Jun 27, 2013 8:16 am
Forum: Panzer Corps
Topic: Bunker in a city
Replies: 14
Views: 2169

Re: Bunker in a city

Engineers are what pioneer equivalent units are called in the U.S. and British army lists. Similarly, the grenadier equivalent units are referred to as heavy weapons. Do not confuse pioneers with bridge engineers. Bridge engineers do not have the "Meng" (presumably an abbreviation of military engine...
by danhanegan
Thu Jun 27, 2013 2:09 am
Forum: Panzer Corps
Topic: City names (suggestion)
Replies: 14
Views: 2070

Re: City names (suggestion)

My complaint about names is they appear in place of the terrain type. Terrain type is not always obvious from the graphics, particularly in mountain ranges, where high mountains, mountains and hills can be tough to tell part. But in some scenarios every hex in the mountain range gives the name of th...
by danhanegan
Thu Jun 27, 2013 2:04 am
Forum: Panzer Corps
Topic: Bunker in a city
Replies: 14
Views: 2169

Re: Bunker in a city

Pioneers/engineers are great for attacking entrenched units in general, and especially good for attacking forts. I've seen people listing their core units in various forum threads, often with no infantry except grenadiers/heavy weapons. Which leaves me scratching my head. How in the world do these g...
by danhanegan
Wed Jun 26, 2013 6:59 pm
Forum: Panzer Corps
Topic: PanzerCorp
Replies: 3
Views: 528

Re: PanzerCorp

If you check the mods available for Panzer Corps over at the Matrix Games forums http://www.matrixgames.com/forums/tt.asp?forumid=989, I think there may be one or two Pacific campaign mods. I'm sure we'd all prefer an official Slitherine product but some player mods are pretty good.
by danhanegan
Tue Jun 18, 2013 7:35 pm
Forum: Panzer Corps
Topic: What does rate of fire mean?
Replies: 20
Views: 3220

Re: What does rate of fire mean?

KeldorKatarn, would it be accurate to say these three panzer corps vehicles all carry that sIG 33 infantry gun: sturmpanzer, sIG 33 II (sf), and sIG 38(t) M ? and thus could be justifiably modded to have shorter range? Whereas the hummel is the only SP arty in the unmodded equipment list that carrie...
by danhanegan
Tue Jun 18, 2013 7:58 am
Forum: Panzer Corps
Topic: What does rate of fire mean?
Replies: 20
Views: 3220

Re: What does rate of fire mean?

First of all, the SIG 33 was a 150mm SIG, (not 155) and not a 150mm field howitzer. The 150mm howitzer was the 15cm sFH 18 (https://en.wikipedia.org/wiki/15_cm_sFH_18). sFH stands for schwere Feldhaubitze or heavy Field Howitzer. The SIG was an infantry support weapon, the 150mm heavy infantry gun....
by danhanegan
Tue Jun 11, 2013 6:29 am
Forum: Panzer Corps
Topic: BATTLE DAMAGE TILES
Replies: 4
Views: 651

Re: BATTLE DAMAGE TILES

Hmm. I don't know how tiles are rendered in panzer corps, but if its like similar games I am familiar with, every terrain hex is represented by a single specific tile in a library. There are probably hundreds of these tiles. Adding a single "battle damaged" version of each one would mean redrawing e...
by danhanegan
Tue Jun 11, 2013 6:21 am
Forum: Panzer Corps
Topic: Deployment - How to cancel unit?
Replies: 6
Views: 580

Re: Deployment - How to cancel unit?

If you don't like where you placed a unit during deployment, you can take it back. Right click the unit on the map and it returns to your reserve.
by danhanegan
Tue Jun 11, 2013 6:16 am
Forum: Panzer Corps
Topic: Unit types hard to distinguish
Replies: 6
Views: 745

Re: Unit types hard to distinguish

There are certain consistencies you get used to. AT guns always have level barrels, and usually a visible gun shield; towed artillery and AA guns have barrels that rise at an angle. Towed artillery normally has 2 wheel carriages with split trails and never a gun shield; AA guns have 4 wheel carriage...
by danhanegan
Sun Jun 09, 2013 2:30 am
Forum: Panzer Corps
Topic: A reflection on the quality of German armor
Replies: 35
Views: 4753

Re: A reflection on the quality of German armor

Not quite what you are talking about, but German armor plate did suffer in quality as the war went on. In the early war German armor plate was great, substantially better than what the Russians could produce and slightly better than American (I am not too sure how British plate compared). But as the...
by danhanegan
Fri Jun 07, 2013 1:32 pm
Forum: Panzer Corps
Topic: Allies, who you going to play first?
Replies: 57
Views: 3643

Re: Allies, who you going to play first?

British. {snip} I hope to find more Commonwealth troops in there. The "minor" nations are usually very neglected, despite the fact that the commonwealth nations contributed a lot. {more snipped} Playing Afrika Korps, I have been struck by the preponderance of commonwealth troops. It took me a while...
by danhanegan
Tue Jun 04, 2013 5:53 pm
Forum: Panzer Corps
Topic: air zone of control
Replies: 9
Views: 1370

Re: air zone of control

Thanks for the advice. I do wish I could set it so only fighters get a zone of control.

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