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by rbodleyscott
Wed Sep 26, 2018 6:53 am
Forum: Field of Glory II
Topic: Automatic pushback/pursuit with infantry absolutely ruins this game
Replies: 115
Views: 2176

Re: Automatic pushback/pursuit with infantry absolutely ruins this game

I hope my concerns are unfounded and these proposed changes are good for the game. Lots of beta testing please, because it's going to have a big impact on how the game was originally envisaged and designed. With luck, a good compromise has been reached here without altering the feel of the game too...
by rbodleyscott
Wed Sep 26, 2018 6:50 am
Forum: Field of Glory II
Topic: Automatic pushback/pursuit with infantry absolutely ruins this game
Replies: 115
Views: 2176

Re: Automatic pushback/pursuit with infantry absolutely ruins this game

julianbarker wrote:
Tue Sep 25, 2018 7:02 pm
I have not see nan answer to my question above about whether limiting push backs disadvantages successful flanking manoeuvres.
That is what we find out when we beta test the proposed change.
by rbodleyscott
Mon Sep 24, 2018 3:50 pm
Forum: Field of Glory II
Topic: Indication that unit is 'pursuing'
Replies: 2
Views: 94

Re: Indication that unit is 'pursuing'

If a unit is pursuing, it says so in the unit card at the bottom of the screen when you mouse over the unit.
by rbodleyscott
Mon Sep 24, 2018 2:49 pm
Forum: Field of Glory II
Topic: Automatic pushback/pursuit with infantry absolutely ruins this game
Replies: 115
Views: 2176

Re: Automatic pushback/pursuit with infantry absolutely ruins this game

Ironically, I don't believe the original miniatures game had any push backs, for many of the reasons mentioned here. Actually, for none of the reasons mentioned here. The reason we abandoned it for the tabletop game is that it is possible in the tabletop game for units to be offset from each other....
by rbodleyscott
Mon Sep 24, 2018 6:43 am
Forum: Field of Glory II
Topic: Automatic pushback/pursuit with infantry absolutely ruins this game
Replies: 115
Views: 2176

Re: Automatic pushback/pursuit with infantry absolutely ruins this game

The diagonal turn thing is obnoxious, though I don't see it too often. I suppose there is no simple fix for it. I think the proposed change is at least a mitigation for it. At least it means that the attacking units won't immediately push back the opposition and expose their flanks. (They may do so...
by rbodleyscott
Sun Sep 23, 2018 5:32 pm
Forum: Field of Glory II
Topic: Automatic pushback/pursuit with infantry absolutely ruins this game
Replies: 115
Views: 2176

Re: Automatic pushback/pursuit with infantry absolutely ruins this game

Although I like the current proposal, it will be yet another thing that advanced players can cudgel newbies with. If detailed combat reports are turned on, a player could make the calculation - well I lost one combat badly and got pushed back, so I have no danger of being pushed back in the next ro...
by rbodleyscott
Sun Sep 23, 2018 9:49 am
Forum: Field of Glory II
Topic: Automatic pushback/pursuit with infantry absolutely ruins this game
Replies: 115
Views: 2176

Re: Automatic pushback/pursuit with infantry absolutely ruins this game

[...]Half a square - 100 paces[...] What is 1 pace in this game in meter? 0,75m ? It has deliberately been left vague. Especially as we don't know the exact modern equivalent of ancient measurements, so we cannot be sure exactly how much frontage each man occupied in the standard ancient formations...
by rbodleyscott
Sun Sep 23, 2018 8:56 am
Forum: Field of Glory II
Topic: Automatic pushback/pursuit with infantry absolutely ruins this game
Replies: 115
Views: 2176

Re: Automatic pushback/pursuit with infantry absolutely ruins this game

Here is what I am currently planning to test in the next beta: First note that infantry "Push Backs" are in fact driven by "Fall Backs", which currently occur in infantry vs infantry combats every time a unit suffers a "lost badly" combat result. What makes it a "Push Back" rather than a "Fall Back"...
by rbodleyscott
Sun Sep 23, 2018 7:27 am
Forum: Scenario Design
Topic: Post here links to the SP scenarios you have created
Replies: 248
Views: 36522

Re: Post here links to the SP scenarios you have created

Added:

by Odenathus

Boer War
Magersfontein 1899 (https://en.wikipedia.org/wiki/Battle_of_Magersfontein)

(SP & MP versions)
by rbodleyscott
Sun Sep 23, 2018 7:27 am
Forum: Scenario Design
Topic: Post here links to the MP scenarios you have created
Replies: 98
Views: 17472

Re: Post here links to the MP scenarios you have created

Added:

by Odenathus

Boer War
Magersfontein 1899 (https://en.wikipedia.org/wiki/Battle_of_Magersfontein)

(SP & MP versions)
by rbodleyscott
Sun Sep 23, 2018 7:26 am
Forum: Pike & Shot
Topic: Downloading Community P&S Scenarios from the library
Replies: 208
Views: 49650

Re: Downloading Community P&S Scenarios from the library

Added:

by Odenathus

Boer War
Magersfontein 1899 (https://en.wikipedia.org/wiki/Battle_of_Magersfontein)

(SP & MP versions)
by rbodleyscott
Sun Sep 23, 2018 6:52 am
Forum: Field of Glory II
Topic: Field of Glory II - Community Content
Replies: 42
Views: 9420

Re: Field of Glory II - Community Content

Added:

Created by Paul 59

Epic Battles
- Battle of Panormus 251 BC (Carthaginians vs Romans) (https://en.wikipedia.org/wiki/Battle_of_Panormus)
by rbodleyscott
Sat Sep 22, 2018 5:25 pm
Forum: Field of Glory II
Topic: Automatic pushback/pursuit with infantry absolutely ruins this game
Replies: 115
Views: 2176

Re: Automatic pushback/pursuit with infantry absolutely ruins this game

I'd much rather see diagonal push-backs happen at the second or 3rd push rather than no diagonal push-backs at all. If the push-backs don't happen diagonally at all it could and would be used in very gamey manner and it would just feel really inconsistent. If the push-backs happen at pushes 1-2-2-....
by rbodleyscott
Sat Sep 22, 2018 5:24 pm
Forum: Field of Glory II
Topic: Automatic pushback/pursuit with infantry absolutely ruins this game
Replies: 115
Views: 2176

Re: Automatic pushback/pursuit with infantry absolutely ruins this game

As an aside, is there a penalty to a unit that suffers a pushback result but can't retreat. I vaguely seem to remember an automatic morale drop from P&S if a unit could not fallback from a pushback? From reading this thread, it sounds like people are putting units directly behind the defensive fron...
by rbodleyscott
Sat Sep 22, 2018 3:41 pm
Forum: Field of Glory II
Topic: Automatic pushback/pursuit with infantry absolutely ruins this game
Replies: 115
Views: 2176

Re: Automatic pushback/pursuit with infantry absolutely ruins this game

As an aside, is there a penalty to a unit that suffers a pushback result but can't retreat. I vaguely seem to remember an automatic morale drop from P&S if a unit could not fallback from a pushback? From reading this thread, it sounds like people are putting units directly behind the defensive fron...
by rbodleyscott
Sat Sep 22, 2018 3:39 pm
Forum: Field of Glory II
Topic: Automatic pushback/pursuit with infantry absolutely ruins this game
Replies: 115
Views: 2176

Re: Automatic pushback/pursuit with infantry absolutely ruins this game

The 'pushback every second occasion' mechanic would have to be explained in the manual and ideally come up as a tooltip in tutorials, as a player who sees pushbacks sometimes appear to move the line back and sometimes not will be potentially baffled and possibly quite annoyed. I'd certainly have qu...
by rbodleyscott
Sat Sep 22, 2018 2:07 pm
Forum: Field of Glory II
Topic: Automatic pushback/pursuit with infantry absolutely ruins this game
Replies: 115
Views: 2176

Re: Automatic pushback/pursuit with infantry absolutely ruins this game

Melee being broken off after a couple of pushbacks is going to make Impact foot armies a hell of a lot more effective. You need to read further down the thread. The current proposal is that melee won't be broken off. Instead only every alternate "pushback" will actually move. (Simulating as closely...
by rbodleyscott
Sat Sep 22, 2018 1:55 pm
Forum: Field of Glory II
Topic: Automatic pushback/pursuit with infantry absolutely ruins this game
Replies: 115
Views: 2176

Re: Automatic pushback/pursuit with infantry absolutely ruins this game

A partial solution that would go a long way is that (infantry)units that "fall back" from a diagonal don't move a full grid back, they simply disengage and both units remain adjacent on the diagonal. I like this idea. I have no solution for the "tactic" of flipping a battle line on a diagonal becau...
by rbodleyscott
Sat Sep 22, 2018 1:52 pm
Forum: Field of Glory II
Topic: Automatic pushback/pursuit with infantry absolutely ruins this game
Replies: 115
Views: 2176

Re: Automatic pushback/pursuit with infantry absolutely ruins this game

First push-back followed by "half" push-backs sounds pretty good. @Ludendorf, Do you mean the attacker getting actually flanked or just getting attacked by multiple opponents from adjacent squares? I can't think of a way how you could go from straight line of battle to having unit getting properly ...
by rbodleyscott
Sat Sep 22, 2018 6:57 am
Forum: Field of Glory II
Topic: Automatic pushback/pursuit with infantry absolutely ruins this game
Replies: 115
Views: 2176

Re: Automatic pushback/pursuit with infantry absolutely ruins this game

No-one is talking about "fall backs" where the unit that initiated the melee gets a bad result and disengages. That unit can be engaged by the enemy on the next turn as usual. We are talking about preventing push-backs that take the victorious unit out of contact with friendly units. In these situa...

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