Search found 10312 matches

by rbodleyscott
Fri Nov 16, 2018 1:54 pm
Forum: Field of Glory II
Topic: group move command bugg
Replies: 9
Views: 330

Re: group move command bugg

lapdog666 wrote:
Fri Nov 16, 2018 1:01 pm
group move and undo command. then i manually moved every warband u see on the left, and the last warband (one selected) was left with 16/10AP
Right. Well hopefully the next update will fix the problem once and for all.
by rbodleyscott
Fri Nov 16, 2018 10:08 am
Forum: Opponents Wanted
Topic: Opponent Needed!
Replies: 3
Views: 177

Re: Opponent Needed!

I would recommend just putting up a challenge and someone will probably accept it quite quickly.
by rbodleyscott
Fri Nov 16, 2018 9:09 am
Forum: Field of Glory II: Modding
Topic: Minimap and extra Banner sets
Replies: 4
Views: 70

Re: Minimap and extra Banner sets

Assuming that your (unreversed) "side0" banner colour will never be blue, and that your (unreversed) "side1" banner colour will never be red or yellow, I can use yellow for side0 and blue for side1 if both banners are outside the normal range, but use the vanilla colour if either banner is within th...
by rbodleyscott
Fri Nov 16, 2018 8:30 am
Forum: Field of Glory II
Topic: group move command bugg
Replies: 9
Views: 330

Re: group move command bugg

In your screenshot example, had you done an Undo, or just the group move?
by rbodleyscott
Fri Nov 16, 2018 8:11 am
Forum: Field of Glory II
Topic: group move command bugg
Replies: 9
Views: 330

Re: group move command bugg

Would it be technically possible to just transform the positions of the units to their original places rather than reversing the movement process? That is what already happens. However, sometimes a unit is blocking the square they try to move to when the script tries to move them back. In the curre...
by rbodleyscott
Thu Nov 15, 2018 4:26 pm
Forum: Field of Glory II
Topic: group move command bugg
Replies: 9
Views: 330

Re: group move command bugg

Many thanks. Unfortunately I can't do anything with an MP game save, it would need to be an SP game for me to be able to use it to test the issue. However, it does raise the issue of whether this bug might be specific to MP games, and caused by some issue with the turn replay not carrying out the Gr...
by rbodleyscott
Thu Nov 15, 2018 2:30 pm
Forum: Field of Glory II: Modding
Topic: Minimap and extra Banner sets
Replies: 4
Views: 70

Re: Minimap and extra Banner sets

I think the minimap is fairly useless anyway, but each to their own. The minimap colours are defined in global.bsf line 123. int gBannerColour[14] = {16716849, 13158425, 15715694, 6020302, 15715694, 8307183, 16716849, 11393272, 12999292, 6023374, 16746145, 8841400, 14666290, 3646975}; (These are RGB...
by rbodleyscott
Wed Nov 14, 2018 4:28 pm
Forum: Field of Glory II
Topic: Rise of Persia – A Field of Glory II Tournament
Replies: 11
Views: 999

Re: Rise of Persia – A Field of Glory II Tournament

As several people lost 4 or 5 days' play from this final round of the tournament owing to the server problems the weekend before last, we have extended the deadline for the round until 22nd November.
by rbodleyscott
Wed Nov 14, 2018 2:14 pm
Forum: Field of Glory II
Topic: Looking for rules for when a unit falls back
Replies: 1
Views: 108

Re: Looking for rules for when a unit falls back

It is only a random roll in so far as the combat result has a random element. 1) Infantry will try to fall back from infantry if they lose the round of combat "badly". Unfortunately it isn't possible to quantify what constitutes "losing the combat round badly" in a way that would be comprehensible t...
by rbodleyscott
Wed Nov 14, 2018 7:45 am
Forum: Field of Glory II
Topic: Field of Glory II version 1.4.7 is available – Praetorian Update
Replies: 6
Views: 1234

Re: Field of Glory II version 1.4.7 is available – Praetorian Update

antiochosvii wrote:
Tue Nov 13, 2018 3:06 pm
Hey I heard there's a new update coming over on the TT thread -- when do you guys think that'll be out?

Thanks!
There is an update in beta test but its release is not imminent.
by rbodleyscott
Tue Nov 13, 2018 8:17 am
Forum: Field of Glory II: Tech Support
Topic: Campaigns won't load
Replies: 3
Views: 81

Re: Campaigns won't load

The DLC campaigns will show in the game whether or not the DLCs have been activated, but as you say, you can't play them without activating the DLC packs. Is your game the STEAM version or the standalone Slitherine/Matrix version? If the latter, you need to activate each purchased DLC in the updater...
by rbodleyscott
Mon Nov 12, 2018 12:42 pm
Forum: Field of Glory II: Tech Support
Topic: Multiplayer Game Lock
Replies: 7
Views: 74

Re: Multiplayer Game Lock

Presumably it did not lock when you played the turn again? The lock occurred during your actual turn, and not the replay? (I assume so from what you say, but it is just possible your unit's charge was a pursuit charge during the replay). Also, what exactly do you mean by "the game locked"? e.g. Was...
by rbodleyscott
Mon Nov 12, 2018 11:41 am
Forum: Field of Glory II: Tech Support
Topic: Multiplayer Game Lock
Replies: 7
Views: 74

Re: Multiplayer Game Lock

Presumably it did not lock when you played the turn again? The lock occurred during your actual turn, and not the replay? (I assume so from what you say, but it is just possible your unit's charge was a pursuit charge during the replay). Also, what exactly do you mean by "the game locked"? e.g. Was ...
by rbodleyscott
Mon Nov 12, 2018 8:59 am
Forum: Pike & Shot
Topic: Downloading Community P&S Scenarios from the library
Replies: 209
Views: 51894

Re: Downloading Community P&S Scenarios from the library

Added:

by wzfcns

Wars of the Roses
Wakefield 1460 (https://en.wikipedia.org/wiki/Battle_of_Wakefield)

(SP only)
by rbodleyscott
Mon Nov 12, 2018 8:59 am
Forum: Scenario Design
Topic: Post here links to the SP scenarios you have created
Replies: 249
Views: 37757

Re: Post here links to the SP scenarios you have created

Added:

by wzfcns

Wars of the Roses
Wakefield 1460 (https://en.wikipedia.org/wiki/Battle_of_Wakefield)

(SP only)
by rbodleyscott
Mon Nov 12, 2018 8:39 am
Forum: Field of Glory II
Topic: Unit Profiles for beginners: Offensive Spearman and Impact Foot
Replies: 17
Views: 572

Re: Unit Profiles for beginners: Offensive Spearman and Impact Foot

Lebo44 wrote:
Sun Nov 11, 2018 12:21 pm
rbodleyscott wrote:
Sun Nov 11, 2018 10:27 am
Irregular Heavy Foot warbands are also excluded from the +1 cohesion test modifier for heavy foot. This isn't in the manual as it was a change introduced in the v1.0.2 patch - see Patch Notes.
By Irregular you mean Undrilled, right?
Yes, sorry.
by rbodleyscott
Mon Nov 12, 2018 8:34 am
Forum: Field of Glory II: Modding
Topic: Silk Road Mod Crossbows
Replies: 3
Views: 106

Re: Silk Road Mod Crossbows

err. Actually that famous Chinese repeating crossbow is not for military use but for civil self-defense and hunting. Well as I say we assume that the military are (at least mostly) armed with normal single shot crossbows. But if we did not mention it somebody would say that the Chinese should not h...
by rbodleyscott
Mon Nov 12, 2018 8:32 am
Forum: Field of Glory II: Tech Support
Topic: Multiplayer Game Lock
Replies: 7
Views: 74

Re: Multiplayer Game Lock

Ludendorf wrote:
Sun Nov 11, 2018 10:58 pm
Just had a pretty severe lock-up of the game which forced me to sign out and back into my machine again. I can't really say much more than that other than it was an Egyptian vs Persian game during the ongoing tournament.
Thanks for the report.

Can you give any more details about what happened?
by rbodleyscott
Sun Nov 11, 2018 10:27 am
Forum: Field of Glory II
Topic: Unit Profiles for beginners: Offensive Spearman and Impact Foot
Replies: 17
Views: 572

Re: Unit Profiles for beginners: Offensive Spearman and Impact Foot

Irregular Heavy Foot warbands are also excluded from the +1 cohesion test modifier for heavy foot. This isn't in the manual as it was a change introduced in the v1.0.2 patch - see Patch Notes.
by rbodleyscott
Sun Nov 11, 2018 9:39 am
Forum: Field of Glory II: Modding
Topic: Silk Road Mod Crossbows
Replies: 3
Views: 106

Re: Silk Road Mod Crossbows

They don't have a shooting penalty against mounted troops, but they do against infantry. (Representing their slower rate of fire - the famous Chinese repeating crossbow being only good at very close range).

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