Search found 11122 matches

by rbodleyscott
Tue Jun 25, 2019 1:04 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: Hellenistic Campaign circa 280 B.C.
Replies: 350
Views: 19815

Re: Hellenistic Campaign circa 280 B.C.

Hopefully you have succeeded in getting 1.5.12 up and running and we can proceed?
by rbodleyscott
Tue Jun 25, 2019 9:26 am
Forum: Field of Glory II 1.5.14 Public Beta
Topic: Field of Glory II 1.5.14 Public Beta
Replies: 4
Views: 31

Re: Field of Glory II 1.5.14 Public Beta

Things that need testing in this beta are: 1) The MP lobby tooltips should be fixed for allies in MP battles from TT Mod, Silk Road or Mercenaries mod. The fix won't work for old challenges, only ones created after v1.5.14 was installed. There was also a bug whereby having TT Mod/Silk Road etc. gam...
by rbodleyscott
Tue Jun 25, 2019 8:16 am
Forum: Field of Glory II
Topic: Why no Tours/Poitiers?
Replies: 6
Views: 500

Re: Why no Tours/Poitiers?

stockwellpete wrote:
Tue Jun 25, 2019 8:14 am
I have designed a multi-player version of Tours which is available now to download in-game.
Thanks Pete
by rbodleyscott
Tue Jun 25, 2019 8:12 am
Forum: Field of Glory II
Topic: How To Take a Screen Shot
Replies: 6
Views: 78

Re: How To Take a Screen Shot

In game, it is F2, and the screenshot is stored in /Documents/My Games/FieldOfGlory2/SCREENS

This works the same for all versions of the game.
by rbodleyscott
Tue Jun 25, 2019 7:28 am
Forum: Field of Glory II
Topic: Field of Glory II - Community Content
Replies: 59
Views: 16275

Re: Field of Glory II - Community Content

Added

Created by stockwellpete

Epic Battles (Multiplayer only)
Arab-Frankish Wars:
- Tours 732 (https://en.wikipedia.org/wiki/Battle_of_Tours)
by rbodleyscott
Tue Jun 25, 2019 7:08 am
Forum: Field of Glory II
Topic: Wolves campaign frustration
Replies: 3
Views: 88

Re: Wolves campaign frustration

Sorry you are having difficulty with those stages. If you cannot get past them any other way you could temporarily turn the difficulty down to Centurion level, which will temporarily raise the quality of your army and lower that of the enemy.
by rbodleyscott
Mon Jun 24, 2019 10:42 pm
Forum: Field of Glory II 1.5.14 Public Beta
Topic: Khazar Guard in Public Beta
Replies: 2
Views: 69

Re: Khazar Guard in Public Beta

Hi Richard, The Dismounted Muslim Armoured Lancers have had their Unit Scaling increased to 2550 in the Public Beta 1.5.14. However the Khazar Guard, who use exactly the same model, are still on 2500. I guess this is an oversight and should be increased as well? cheers Paul Yes, although TBH the di...
by rbodleyscott
Mon Jun 24, 2019 10:39 pm
Forum: Field of Glory II
Topic: Field of Glory II 1.5.14 Public Beta
Replies: 3
Views: 140

Re: Field of Glory II 1.5.14 Public Beta

SnuggleBunnies wrote:
Mon Jun 24, 2019 9:59 pm
Just wanted to point out a typo - 75% losses for pikes should be 25%
True
by rbodleyscott
Mon Jun 24, 2019 10:39 pm
Forum: Field of Glory II 1.5.14 Public Beta
Topic: Field of Glory II 1.5.14 Public Beta
Replies: 4
Views: 31

Re: Field of Glory II 1.5.14 Public Beta

SnuggleBunnies wrote:
Mon Jun 24, 2019 9:59 pm
Just wanted to point out a typo - 75% losses for pikes should be 25%
True
by rbodleyscott
Mon Jun 24, 2019 10:05 am
Forum: Field of Glory II
Topic: Field of Glory II - Community Content
Replies: 59
Views: 16275

Re: Field of Glory II - Community Content

Added Created by stockwellpete Epic Battles (All multiplayer only) Anglo-Saxon and Viking Wars series: - Chester 616 (https://en.wikipedia.org/wiki/Battle_of_Chester) - Hatfield Chase 633 (https://en.wikipedia.org/wiki/Battle_of_Hatfield_Chase) - Heavenfield 634 (https://en.wikipedia.org/wiki/Battle...
by rbodleyscott
Mon Jun 24, 2019 8:45 am
Forum: Scenario Design
Topic: Function Rand(0,1)
Replies: 1
Views: 57

Re: Function Rand(0,1)

This is an error in your code logic, not a problem with Rand(0,1). a and b are local variables, so they are not stored anywhere when the program leaves the function. You set them using Rand(0,1) on turn 0, and then when the function is called on turn 1 they have been created anew with the default va...
by rbodleyscott
Mon Jun 24, 2019 8:33 am
Forum: Modders Corner
Topic: Four Seasons Texture Mod Pack - Released.
Replies: 21
Views: 7901

Re: Four Seasons Texture Mod Pack - Released.

While I'm on the subject, does anyone know of a way to change the colour of the battle information text (Charge, Impact, Fall Back, etc?) Same reason as above, the default seems to be white which doesn't always show up well against the off-white coloured ice. I've searched 'fonts' on the Forum and ...
by rbodleyscott
Mon Jun 24, 2019 8:31 am
Forum: Field of Glory II
Topic: Field of Glory II - Community Content
Replies: 59
Views: 16275

Re: Field of Glory II - Community Content

Added Created by stockwellpete Epic Battles (All multiplayer only) Anglo-Saxon and Viking Wars series: - Deorham 577 (https://en.wikipedia.org/wiki/Battle_of_Deorham) - Catraeth 600 (https://en.wikipedia.org/wiki/Battle_of_Catraeth) - Degastan 603 (https://en.wikipedia.org/wiki/Battle_of_Degsastan)
by rbodleyscott
Mon Jun 24, 2019 7:55 am
Forum: Field of Glory II
Topic: Unit change facing after impact.
Replies: 3
Views: 151

Re: Unit change facing after impact.

This is working as designed
by rbodleyscott
Sun Jun 23, 2019 6:32 am
Forum: Field of Glory II
Topic: General hopping after melee combat
Replies: 9
Views: 267

Re: General hopping after melee combat

Not really intended, but probably not worth the trouble of "fixing". I saw the general can be transferred even his unit routed the enemy by resolving the melee, which can exploited as +50 PoA twice. I cannot remember clearly, seems if his unit resolve the melee and doesn't route the enemy, he won't...
by rbodleyscott
Sun Jun 23, 2019 6:25 am
Forum: Field of Glory II Digital League
Topic: Early Middle Ages: winners post your results here
Replies: 62
Views: 1282

Re: Early Middle Ages: winners post your results here

Division B

rbodleyscott (Franks + Vikings) won vs MorkinTheFree (Romano-British) 63:39

It is certainly true that quantity has a quality all of its own, but on this occasion quality won through. (Just).
by rbodleyscott
Sat Jun 22, 2019 5:17 pm
Forum: Field of Glory II
Topic: General hopping after melee combat
Replies: 9
Views: 267

Re: General hopping after melee combat

Not really intended, but probably not worth the trouble of "fixing".
by rbodleyscott
Sat Jun 22, 2019 5:15 pm
Forum: Field of Glory II
Topic: Unlimited retreat on cavalry?
Replies: 1
Views: 96

Re: Unlimited retreat on cavalry?

That is correct.
by rbodleyscott
Sat Jun 22, 2019 5:05 pm
Forum: Field of Glory II: Modding
Topic: How to edit strength multipliers for sandbox campaign and skirmish battles?
Replies: 4
Views: 251

Re: How to edit strength multipliers for sandbox campaign and skirmish battles?

I know in custom campaigns you can set strength multipliers for units, which just changes what number of men is displayed. Is there some way to make this happen for sandbox campaigns and skirmish battles? Only by modding scripts, which we don't recommend you do in your main build. So you would need...
by rbodleyscott
Sat Jun 22, 2019 3:38 pm
Forum: Field of Glory II
Topic: Fragmented Cavalry Charges
Replies: 4
Views: 190

Re: Fragmented Cavalry Charges

It is a deliberate exception. Their enthusiasm while pursuing routed enemy is assumed to temporarily overcome their reluctance to charge.

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