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by rbodleyscott
Sat Oct 19, 2019 8:34 am
Forum: Field of Glory II Digital League
Topic: Early Middle Ages: winners post your results here . . .
Replies: 59
Views: 1047

Re: Early Middle Ages: winners post your results here . . .

Division B

rbodleyscott (Arab Conquest) defeated IMC (Viking+Franks) 42-4
by rbodleyscott
Fri Oct 18, 2019 4:09 pm
Forum: Field of Glory II
Topic: Please don't make me come and get you.
Replies: 92
Views: 1654

Re: Please don't make me come and get you.

MVP7 wrote:
Fri Oct 18, 2019 3:58 pm
I'm basically suggesting that the odds of chased-off unit returning were significantly reduced
But they already only have a 1 in 20 chance per turn of returning.
by rbodleyscott
Fri Oct 18, 2019 1:12 pm
Forum: Field of Glory II
Topic: About garrisons and points
Replies: 3
Views: 117

Re: About garrisons and points

That must be it. Are the unit always purchased if there are points left to spend or are they only picked if the player has too few of the compulsory unit type? There existing army composition isn't taken into account. The compulsory recruits are based only on the army list adjusted by the number of...
by rbodleyscott
Fri Oct 18, 2019 6:19 am
Forum: Field of Glory II
Topic: About garrisons and points
Replies: 3
Views: 117

Re: About garrisons and points

Where do some of the requisition points always disappear in campaign games? For example, before the second battle of my current campaign I had to garrison some troops. I garrisoned about the minimum required. At the bottom it said that I'd receive 168 points, 86 of which would be used to replenish ...
by rbodleyscott
Fri Oct 18, 2019 6:15 am
Forum: Field of Glory II
Topic: Please don't make me come and get you.
Replies: 92
Views: 1654

Re: Please don't make me come and get you.

Hadn't realized that chased-off non-routed units can be counted for the percentage. Units that pursue their way off the map aren't I'm pretty sure. How does it work for the chased-off units exactly, do they counts towards the percentage until they return or do they only count if they are not return...
by rbodleyscott
Fri Oct 18, 2019 6:12 am
Forum: Field of Glory II
Topic: Please don't make me come and get you.
Replies: 92
Views: 1654

Re: Please don't make me come and get you.

Hadn't realized that chased-off non-routed units can be counted for the percentage. Units that pursue their way off the map aren't I'm pretty sure. How does it work for the chased-off units exactly, do they counts towards the percentage until they return or do they only count if they are not return...
by rbodleyscott
Fri Oct 18, 2019 6:11 am
Forum: Field of Glory II
Topic: Please don't make me come and get you.
Replies: 92
Views: 1654

Re: Please don't make me come and get you.

The tabletop "solution" of penalizing the units with threatened flanks would't be perfect either as it would be a bit hard to define who is camping and who is pressing an attack. One option could be limiting the penalty to each player's own side of the map. Not very logical however. Obviously the e...
by rbodleyscott
Thu Oct 17, 2019 6:36 pm
Forum: Field of Glory II 1.5.20 Public Beta
Topic: Field of Glory II 1.5.20 Public Beta
Replies: 29
Views: 780

Re: Field of Glory II 1.5.20 Public Beta

The cohesion check change sounds good! I imagine it will make heavy foot spam armies much more volatile and it should also make low quality heavy infantry more vulnerable to cavalry charges which is especially welcome in Medieval setting. Yes, the latter is what spurred me to make the change. One s...
by rbodleyscott
Thu Oct 17, 2019 6:33 pm
Forum: Modders Corner
Topic: General Mod
Replies: 8
Views: 1477

Re: General Mod

Cronos09 wrote:
Thu Oct 17, 2019 5:55 pm
Why? If someone has questions (or suggestions) about the mod he can ask me himself.
I guess because it was my answer to his query re my views on the addition of ammunition rules to Pike and Shot.
by rbodleyscott
Thu Oct 17, 2019 11:48 am
Forum: Field of Glory II
Topic: LH cannot charge
Replies: 41
Views: 457

Re: LH cannot charge

What is happening with the current ZOC rules is not predictable and therefore does not model warfare. And therein lies the point of contention. In reality, warfare is not completely predictable, and it is complete predictability that does not model warfare. :D Yes but tanks don't do well at sea and...
by rbodleyscott
Thu Oct 17, 2019 11:45 am
Forum: Field of Glory II
Topic: LH cannot charge
Replies: 41
Views: 457

Re: LH cannot charge

I have always admired the way you have evolved rule sets as problems became apparent and do not see why a change could not be tested once again to see if it could improve the ZOC situation.
That might still happen. I am just stating the case against.
by rbodleyscott
Thu Oct 17, 2019 11:44 am
Forum: Field of Glory II
Topic: LH cannot charge
Replies: 41
Views: 457

Re: LH cannot charge

Are you saying a cav out of CC making the same move would be allowed to charge? The light horse could have charged too, if you had done it in one move... Correct but it might have recoiled after impact which meant the MF would have still been able to charge my fragged cavalry in the next turn. Whic...
by rbodleyscott
Thu Oct 17, 2019 11:42 am
Forum: Field of Glory II
Topic: LH cannot charge
Replies: 41
Views: 457

Re: LH cannot charge

Cunningcairn wrote:
Thu Oct 17, 2019 11:36 am
What is happening with the current ZOC rules is not predictable and therefore does not model warfare.
And therein lies the point of contention. In reality, warfare is not completely predictable, and it is complete predictability that does not model warfare.
by rbodleyscott
Thu Oct 17, 2019 10:50 am
Forum: Field of Glory II
Topic: LH cannot charge
Replies: 41
Views: 457

Re: LH cannot charge

Yeah, I just tested 45 and 90 degree angles with and without CC with Light Horse, and 45 degree angle with and without CC with Cavalry. Only the light cavalry loses the ability charge. It obviously doesn't make a large turn either so I suppose there is some kind of logic bug when light unit makes i...
by rbodleyscott
Thu Oct 17, 2019 10:32 am
Forum: Modders Corner
Topic: General Mod
Replies: 8
Views: 1477

Re: General Mod

Regarding the ammunition rules in this mod, I have been asked to repost my PM answer to lt1956_slith on the subject: It is not something we had in the tabletop rules - it wasn't considered necessary. Running out of ammunition in the middle of a battle does not seem to have been a major problem in th...
by rbodleyscott
Thu Oct 17, 2019 7:51 am
Forum: Field of Glory II
Topic: LH cannot charge
Replies: 41
Views: 457

Re: LH cannot charge

Why does the Reduced CC free turn count as large turn when with CC it doesn't? It's especially weird since in the exact same situation a non-light cavalry can still charge after turning and moving. Are you saying a cav out of CC making the same move would be allowed to charge? Yeah, I just tested 4...
by rbodleyscott
Thu Oct 17, 2019 7:28 am
Forum: Field of Glory II
Topic: Please don't make me come and get you.
Replies: 92
Views: 1654

Re: Please don't make me come and get you.

One solution could be a cohesion test malus on the edges of the map on your respective side. This does actually exist in the tabletop version - non-light troops within a certain distance of any table edge automatically count threatened flank, and get the appropriate CT malus. (The logic being that ...

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