Search found 14 matches

by foost
Fri Jun 11, 2010 1:27 pm
Forum: Commander Europe at War : AAR's
Topic: Plaid (axis) vs Supermax (allies) [no Supermax pls]
Replies: 214
Views: 23065

Well. I am going for early and strong barbarossa, not africa or balkans or spain etc. Only possible choice is norway, because its a great base to destroy russian convoys. You can counter allied bombers with your fighters, you can use your own bombers and surface ships from norway ports (thats why I...
by foost
Fri Jun 11, 2010 11:08 am
Forum: Commander Europe at War : AAR's
Topic: Plaid (axis) vs Supermax (allies) [no Supermax pls]
Replies: 214
Views: 23065

Re: Axis turn 10 - winter

(...) Now next turn I will have ~115 - 120 PPs and I am unsure, what to do with them - 2nd naval lab (last one to fill the limits), 4th fighter, 3rd TAC bomber, armour, couple of mechs, sub or maybe BB even. Usually I buy a third TAC early. However, if you do it now, it will not be available until ...
by foost
Mon Jun 07, 2010 7:49 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: I must be doing everything wrong
Replies: 15
Views: 1153

It's March 14 '41, I have bought no leaders and no corps. Still trying to keep up with labs and build up the armor and mech. Have bought four armor and (so far) one mech. Plus three additional fighters and four tac. This is really a frustrating joke. The gap between what I read about in AARs and wh...
by foost
Mon May 17, 2010 12:24 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: GS: Subs seriously overpowered
Replies: 15
Views: 1047

2. Subs can be destroyed only on Axis player initiative. Whatever Allies do, if the Germans do not attack with their subs and keep them in the open sea they cannot be destroyed. I think that introducing such an element is bad for game balance, it gives Axis too big control over the development of a...
by foost
Sun May 09, 2010 8:36 am
Forum: Commander Europe at War : AAR's
Topic: AAR – PanzerGeneral vs Supermax - war is over
Replies: 383
Views: 43063

Congrats, Respect & Thank you!

Thanks for an entertaining and interesting AAR! Congrats on getting back into the game after the crushing defeat of the USA. Although I greatly admire Supermax's audacity and skill, it is clearly also an issue of game design - that the rest of the USA are not part of the game made the Axis victory p...
by foost
Thu Mar 25, 2010 8:55 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: COMMANDER, Pacific at War.
Replies: 23
Views: 5303

Re: Map...

... I guess it might be a bit tricky to come up with a good map that would cover that much of the globe and not be hopelessly distorted. Anybody an expert on map-projections with a good idea for this? The map projection is not really the problem, because there are enough out there that have tackled...
by foost
Thu Mar 18, 2010 10:43 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Do German comanders benefit non German units?
Replies: 9
Views: 845

Re: Average?!

Huh! Well, I pulled that right out of the manual (sorry, I put that in the 'title' space, but I guess that doesn't appear anywhere). So... the manual (at least, the latest GS version of the manual), suggests that only the best general in range has any effect, and additional generals are ignored. Of...
by foost
Mon Mar 08, 2010 11:36 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: New Ideas for CEaW Grand Strategy
Replies: 222
Views: 19858

Yes, I'm also happy with the current values. And I'm also against making units non-spottable ("invisible"). After all, we're talking about Corps-sized units. However, I've wondered whether it would be possible to simulate the effect that air reconnaissance in particular happened over enemy territory...
by foost
Fri Feb 26, 2010 10:07 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: New Ideas for CEaW Grand Strategy
Replies: 222
Views: 19858

I've made some changes to the GS code so it's possible to set in general.txt which countries in Africa and the Middle East will be affected by Axis Med supply. I made 3 states you can set for each country. 0: Country never affected 1: Country always affected 2: Country affected, but not if Ankara (...
by foost
Thu Feb 25, 2010 10:42 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: New Ideas for CEaW Grand Strategy
Replies: 222
Views: 19858

Iraq and Iran Axis North Africa Supply limit

As I have argued in another thread, I would suggest to NOT count Axis units in Iraq IF the Axis holds Turkey or has a land connection via former USSR territory. On the other hand, Iran does not seem to be included (reported by another player). I think it should be, under the same conditions as Iraq....
by foost
Wed Feb 17, 2010 10:10 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Grand Strategy: North Africa / Middle East Supply Questions
Replies: 8
Views: 1028

Re: Grand Strategy: North Africa / Middle East Supply Questi

2. Which region exactly is affected by the Axis limited supply rule (i.e., what countries constitute "Middle East" in the game)? Does it include Turkey, Iraq, Persia? Thanks for information and sorry if this has been answered someplace else - without the search function it's difficult to find stuff...
by foost
Fri Jan 22, 2010 11:30 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Grand Strategy: North Africa / Middle East Supply Questions
Replies: 8
Views: 1028

Grand Strategy: North Africa / Middle East Supply Questions

1. Has anyone ever captured Malta? How did you do it? In Vanilla it was hard, but in GS it seems impossible due to the limitation of two air attacks per hex. I've managed to bring the garrison down to 3 steps with air and naval bombardment, but a string of unsuccessful attacks brought them back to 9...
by foost
Thu Jan 21, 2010 7:21 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: New Ideas for CEaW Grand Strategy
Replies: 222
Views: 19858

[...] Currently it seems as though experience is lost at a rate very close to the amount of steps being replaced. Does anyone have the current exact formula? I always assumed that the new experience is the average of the experience of all, veterans and green recruits. E.g. a unit with 6 steps left ...
by foost
Wed Jan 20, 2010 3:34 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: New Ideas for CEaW Grand Strategy
Replies: 222
Views: 19858

Hi everyone, I'm enjoying GS a lot. I think it's an excellent improvement of an already good game. That said, I take an interest in its future development - which looks promising considering the many good ideas discussed here! However, I strongly disagree with one idea brought up: 28. Elite Units. a...

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