Search found 22 matches

by arralen
Tue Dec 24, 2019 8:23 am
Forum: Field of Glory: Empires
Topic: Diplomacy feedback
Replies: 16
Views: 752

Re: Diplomacy feedback

What about a map overlay that does not show which provinces are missing tradegoods, but where some tradegood (e.g. choosen from dropdown?) is avaible or not.
That way one could see the suppy situation/coverage at a glance, what would be an immense help.
by arralen
Mon Dec 23, 2019 11:48 am
Forum: Field of Glory: Empires
Topic: Mission to Asbytia
Replies: 6
Views: 372

Re: Mission to Asbytia

If you take a region by conquest, then you can evacuate it though, there is an order for that since a few patches. Yes I know, but first conquering e.g. 20 provinces in a row to ge to the objective, then evacuate those provinces behind my army, then do the same again to get the army back ... won't ...
by arralen
Sat Dec 21, 2019 7:20 pm
Forum: Field of Glory: Empires
Topic: Diplomacy feedback
Replies: 16
Views: 752

Re: Diplomacy feedback

You won't get a kind of magic assistant that will tell you exactly what would be best for a given region (implying it is able to decipher your intent...) Actually, this would be a very good thing to have to help the AI not to ruin every and all provinces by building random buildings that cost it a ...
by arralen
Tue Dec 10, 2019 5:54 pm
Forum: Field of Glory: Empires
Topic: Objectives given without any ratio and sense
Replies: 44
Views: 2103

Re: Objectives given without any ratio and sense

I think this is not yet fully fixed even in 1.06. Problem is that independents seem to count as one nation. In more sparsly populated regions that can be quite far away. Yes, I have seen something like that as well - sometimes, the objectives are placed in the "best" regions of neighbouring indie p...
by arralen
Sun Dec 08, 2019 4:11 pm
Forum: Field of Glory: Empires
Topic: Broken Objective System
Replies: 10
Views: 540

Re: Broken Objective System

Could you elaborate a bit what you're having troubles with?
What are your suggested fixes?
Why didn't you post to the existing thread "Objectives given without any ratio and sense"?
by arralen
Sun Dec 08, 2019 4:05 pm
Forum: Field of Glory: Empires
Topic: Help I'm going broke!
Replies: 7
Views: 367

Re: Help I'm going broke!

If you want to keep the building, turn it off 2 turns, then back online one turn, repeat the cycle. Experienced level of difficulty and beyond is a brand new world (of pain) as experienced troops cost more in upkeep. So your indomitable Spartan phalanxes will cost you a lot as they conquer and shew...
by arralen
Thu Dec 05, 2019 7:17 am
Forum: Field of Glory: Empires
Topic: Objectives given without any ratio and sense
Replies: 44
Views: 2103

Re: Objectives given without any ratio and sense

gandalf0550 wrote:
Wed Dec 04, 2019 10:15 pm
I was playing Macedonia after 190 turns and I went for 20 turns with no (0) objectives? How can you win with no objectives?
Did you start a new playthrough, or did you continue on from a 1.05 save?
I started from scratch as the Cheruscii after patching and things worked fine ...
by arralen
Wed Dec 04, 2019 7:35 pm
Forum: Field of Glory: Empires
Topic: Objectives given without any ratio and sense
Replies: 44
Views: 2103

Re: Objectives given without any ratio and sense

The next patch will not add objectives in enemies nations that are not your neighbor (sea neighbor valid though), this should remove the more distant objectives. 1.0.6...is this the one that will make the far flung objectives go away? Full Changelog ... GAMEPLAY and SETUP (improvements and fixes) •...
by arralen
Wed Dec 04, 2019 11:56 am
Forum: Field of Glory: Empires
Topic: How to delete independent army stack from savegame?
Replies: 2
Views: 111

Re: How to delete independent army stack from savegame?

I would advise against editing the saved game! What you can do instead is to add an event that would delete the army. The faster way would be to give me your saved game and I'll see what I can do. Prepare your orders as I'll run it one turn. Oh many many thanks, no need - I found the modding wiki, ...
by arralen
Wed Dec 04, 2019 10:08 am
Forum: Field of Glory: Empires
Topic: Mission to Asbytia
Replies: 6
Views: 372

Re: Mission to Asbytia

What's the point of these missions anyway? 99% of the time they are on the other side of the map, if you send out an army after them, you'll end up with a string of useless regions (because you can't just "pass through"), and if you are lucky enough to be able to send a ship there, it dies from star...
by arralen
Wed Dec 04, 2019 10:04 am
Forum: Field of Glory: Empires
Topic: How to delete independent army stack from savegame?
Replies: 2
Views: 111

How to delete independent army stack from savegame?

I have that way to big "Germanic Independent" army stack in my savegame ( http://www.slitherine.com/forum/viewtopic.php?f=534&t=94530&p=818570#p818570 ), that completely destroys everything in the germanic tribes lands, and can't be killed by any nation in that area, basically making playing that sa...
by arralen
Tue Dec 03, 2019 11:07 pm
Forum: Field of Glory: Empires
Topic: Germanic independent army region behaviour
Replies: 4
Views: 332

Re: Germanic independent army region behaviour

This can get quite out of hand ... I guess as they are "independent", no-one has to pay and feed them? At this stage of the game, no nation can field such an army ... so in some sense, this is game-breaking I guess ... . Screen_00000000.jpg . Also I noticed that those "independent" regions after a w...
by arralen
Tue Dec 03, 2019 7:34 pm
Forum: Field of Glory: Empires
Topic: Terrain Type, Combat Frontage and Cavalry
Replies: 0
Views: 198

Terrain Type, Combat Frontage and Cavalry

Terrain_Type__ Movement_Cost_________ Combat_Frontage_(GEN+MOUNTED) Plain 2 (snowy:3) 10+4 (8+2) Forest 3 (snowy:3) 6+0 (5+0) Hill 3 (snowy:4) 6+2 (6+0) Mountain 6 (blizzard:impassable) 5? (-) Alpine 8 (blizzard:impassable) 3? (-) Marsh 4 (frozen:2) 5+0 (6+0) Steppes 2 (frozen:2) 8+6 (10?) Desert 3...
by arralen
Sat Nov 30, 2019 1:57 am
Forum: Field of Glory: Empires
Topic: Roman Legions Spiraling Costs
Replies: 28
Views: 1628

Re: Roman Legions Spiraling Costs

Honestly Rome is famous (especially in early to mid game period) for having armies wiped out repeatedly and just raising new ones, so really for historical sake the spiraling costs shouldn't kick in until after Rome already has 5-10 legions. but in this case, the replacements cost the same as those...
by arralen
Sat Nov 30, 2019 1:35 am
Forum: Field of Glory: Empires
Topic: Objectives given without any ratio and sense
Replies: 44
Views: 2103

Re: Objectives given without any ratio and sense

The next patch will not add objectives in enemies nations that are not your neighbor (sea neighbor valid though), this should remove the more distant objectives. Now that's fine - will help greatly! Thanks! But what about rebels ("germanic rebels") and independent provinces? Especially in the north...
by arralen
Thu Nov 28, 2019 9:02 am
Forum: Field of Glory: Empires
Topic: Objectives given without any ratio and sense
Replies: 44
Views: 2103

Re: Objectives given without any ratio and sense

But you can - indirectly. They will shift relative to where you are active/at war. So army placement is quite an important tool. No I can't - it seems they switched around at random - all the while I didn't move my southmost army out of my southernmost region (Treva - basically todays Schleswig-Hol...
by arralen
Wed Nov 27, 2019 9:59 pm
Forum: Field of Glory: Empires
Topic: Objectives given without any ratio and sense
Replies: 44
Views: 2103

Re: Objectives given without any ratio and sense

The set will change and you can influence this by who you are at war with and where your army is deployed. Yes they change. No, I can't influence them, and they are getting worse - I am not at war with the Aedui or Belgae, and have a "0" relationsship with them, yet Objective:Rehnus was now replace...
by arralen
Wed Nov 27, 2019 1:07 pm
Forum: Field of Glory: Empires
Topic: Objectives given without any ratio and sense
Replies: 44
Views: 2103

Re: Objectives given without any ratio and sense

1.05 did not help anything at all with this problem. Started a new game as the Britonae and played to turn 22, then took over the Iutii (Viking! Yeah!). Started at war with the Cheruscii (what does not make much sense, considering there are still independents between), and had objectives vaguely acc...
by arralen
Thu Jun 20, 2013 9:09 pm
Forum: Chariots of War
Topic: Chariots of war crashing
Replies: 49
Views: 25268

Re: Chariots of war crashing

Had the same issue on WinXP Prof SP3 with relatively recent ATI drivers. Patch seems to have fixed it for me as well. Btw., the patch in the download section should be updated. And the fix should be updated as well, because it still says "1.15" ingame instead of "1.21". And maybe the download should...
by arralen
Sat Jan 07, 2006 9:47 pm
Forum: Spartan & Gates of Troy
Topic: Troubles with 3D-battles when trying the demo (still !)
Replies: 4
Views: 2695

Doesn't make any difference. Neither does turning off or to application control of: - Anti-Aliasing - Anisotropic Filtering - System Speed setting: quality or speed - Force Mipmaps - Texture Clamp - Trilineare Optimizing - Anisotropic Mip-Filter-Optimization - Optimizing of anisotropic patterns (?) ...

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