Search found 878 matches

by Paul59
Sun Aug 18, 2019 1:37 pm
Forum: Field of Glory II: Modding
Topic: Banner Creation Guide 3: Creating extra banner sets
Replies: 8
Views: 840

Re: Banner Creation Guide 3: Creating extra banner sets

Hello Paul, I'm struggling with the new banners I'm trying to create. All units are carrying the general's banner and the alpha channel doesn't seem to work. Any ideas? Hi Latro, It sounds like you have what I call the "Long Banner problem". I described how to solve it in this thread: https://www.s...
by Paul59
Tue Jul 30, 2019 11:04 am
Forum: Field of Glory II
Topic: Man count per unit
Replies: 12
Views: 982

Re: Man count per unit

Might seem like a stupid question but I just noticed that units will have equal, less, or more than the stated man count when you play a custom battle. For example I had four Xystophoroi units in a battle and the man count was 244, 242, 232, and 249. The stated count is 244. Considering there is no...
by Paul59
Fri Jul 26, 2019 11:01 am
Forum: Field of Glory II
Topic: Age of Belisarius - historical and design scenario questions
Replies: 2
Views: 273

Re: Age of Belisarius - historical and design scenario questions

I am away from home at the moment, so it is difficult to give a complete answer, but I will do my best: 1) We felt that Ad Decimum was an unsuitable battle for FOG2 due to the wide dispersal of the forces of both sides. The battle falls into 4 distinct stages across a very large area. It would be ex...
by Paul59
Tue Jul 23, 2019 6:15 pm
Forum: Field of Glory II
Topic: Future DLC?
Replies: 52
Views: 3125

Re: Future DLC?

melm wrote:
Tue Jul 23, 2019 3:51 pm
Don't we already have the biblical DLC as Rise of Persia?
The Rise of Persia DLC only goes back to 680BC, the bulk of "biblical" history is way before that date.
by Paul59
Mon Jul 22, 2019 11:43 pm
Forum: Scenario Design
Topic: Creating a new scenario
Replies: 4
Views: 237

Re: Creating a new scenario

Paul, yet again many thanks for your help. Now that I have notepad++ I can do as you suggest. After some thought I finally decided to set up a custom squads file of all units in sets 3 and 5. This has worked fine, as there are only two units of the specific type and size, one for each side, therby ...
by Paul59
Sun Jul 21, 2019 1:41 pm
Forum: Scenario Design
Topic: Creating a new scenario
Replies: 4
Views: 237

Re: Creating a new scenario

Hi ed, I'm not exactly sure what your problems are, but these are a couple of ideas to help: 1) Copy a Text.txt file from another scenario to use in your scenario folder. Just delete everything that is already in it. 2) Open your scenario in the editor, and place a unit on the map. Save the scenario...
by Paul59
Fri Jul 19, 2019 9:41 pm
Forum: Field of Glory II
Topic: TT Mod version 1.5.3 (NOW REPLACED BY v1.5.18 - see separate thread)
Replies: 160
Views: 18778

Re: New TT Mod version 1.5.3 AVAILABLE HERE!

After a bit more experimentation, I have made some further interesting discoveries about the Global Mod system: 1) You can get the Global Mods to read the Text.txt files, but you have to create a Text folder within the Mods Data folder and put them in there. This is pretty essential for getting the ...
by Paul59
Fri Jul 19, 2019 9:14 pm
Forum: Field of Glory II
Topic: TT Mod version 1.5.3 (NOW REPLACED BY v1.5.18 - see separate thread)
Replies: 160
Views: 18778

Re: New TT Mod version 1.5.3 AVAILABLE HERE!

BTW, I have just experimented with setting the TT Mod as a Global mod. I never use a Mass Effect mod, but to test if the TT Mod Squads.csv file is being read I loaded my last Empires battle that I had previously imported. This included a couple of Nubian Archer units, normally 8 figures of course. ...
by Paul59
Fri Jul 19, 2019 8:02 pm
Forum: Field of Glory II
Topic: TT Mod version 1.5.3 (NOW REPLACED BY v1.5.18 - see separate thread)
Replies: 160
Views: 18778

Re: New TT Mod version 1.5.3 AVAILABLE HERE!

If it does read the Squads.csv file, it means that a TT Mod version for Empires would be possible! All that we would need to do is edit the necessary Empires .csv files so that the faction specific unit textures in the TT Mod are used in the Empires conversion. While that sounds simple, I have as y...
by Paul59
Fri Jul 19, 2019 3:48 pm
Forum: Field of Glory II
Topic: TT Mod version 1.5.3 (NOW REPLACED BY v1.5.18 - see separate thread)
Replies: 160
Views: 18778

Re: New TT Mod version 1.5.3 AVAILABLE HERE!

OK. The reason I presumed it worked was that my version of the TT mod uses Increased Number of Figures per Unit mod http://www.slitherine.com/forum/viewtopic.php?f=492&t=79856&start=60 and during a quick test last night, I could see that the units in my Empires battles were using more figures. So I...
by Paul59
Fri Jul 19, 2019 1:59 pm
Forum: Field of Glory II
Topic: TT Mod version 1.5.3 (NOW REPLACED BY v1.5.18 - see separate thread)
Replies: 160
Views: 18778

Re: New TT Mod version 1.5.3 AVAILABLE HERE!

If only we could link FOG Empires to this mod I think i'd be found by my friends and family dead at my computer, having forgotten to eat and with a glorious Antigonid battle array at my cold fingertips! That may sound a bit morbid but I am looking forward to the new version. This is actually quite ...
by Paul59
Thu Jul 18, 2019 7:01 am
Forum: Field of Glory: Empires
Topic: Why have my Spartan phalanxes deteriorated in quality
Replies: 15
Views: 617

Re: Why have my Spartan phalanxes deteriorated in quality

Okay so after further playing I think I have figured it out. Attacking an enemy in their home region massively decreases your troop quality. I guess this represents home field morale advantage, which certainly was a very real factor in ancient combat. However, I think that's poorly implemented. It ...
by Paul59
Wed Jul 17, 2019 4:47 pm
Forum: Pike & Shot
Topic: Two Suggestions for a future version...
Replies: 11
Views: 604

Re: Two Suggestions for a future version...

Another suggestion:

A turn and shoot button.
by Paul59
Wed Jul 17, 2019 2:08 pm
Forum: Pike & Shot
Topic: Two Suggestions for a future version...
Replies: 11
Views: 604

Re: Two Suggestions for a future version...

Hi Athos, I think we will have to agree to disagree on this matter! Actually, I think battlefields get too fragmented in FOG2, even with the mechanics that I advocated. I don't think battlefields got this fragmented in any period, except perhaps WW2. I used to play (and design scenarios) for Pike an...
by Paul59
Wed Jul 17, 2019 12:57 am
Forum: Field of Glory II
Topic: Different Script Restart
Replies: 24
Views: 724

Re: Different Script Restart

If official mods, such as the TT Mod and Silk Road, are installed correctly in the players My Documents folder there will be no problems. It's when people start tampering with their main game installation that the problems begin. Sorry, thanks for pointing that out...but will those mods even trigge...
by Paul59
Tue Jul 16, 2019 6:19 pm
Forum: Field of Glory II
Topic: Different Script Restart
Replies: 24
Views: 724

Re: Different Script Restart

The last time this happened to me my opponent had installed a mod to increase the number of displayed figures (IIRC). He said that it wouldn't affect play, but it did...I had very weird results, such as fragmented enemy units charging my units, etc. I would not assume that mods would not affect you...
by Paul59
Tue Jul 16, 2019 5:23 pm
Forum: Pike & Shot
Topic: Two Suggestions for a future version...
Replies: 11
Views: 604

Re: Two Suggestions for a future version...

I have been playing some occasional P&S scenarios lately, after two years of nothing but FOG2, and I have a number of suggestions for improvements: 1) Group moves, as in FOG2. 2) Secondary ZOCs, as per FOG2. In P&S it is remarkable easy to manoeuver around enemy units, this is because of the lack of...
by Paul59
Tue Jul 16, 2019 2:04 pm
Forum: Field of Glory II
Topic: Different Script Restart
Replies: 24
Views: 724

Re: Different Script Restart

I have just started a game in the automated tournament and gotten the same message? There seems to be a few people getting the same message. Just wondering if it something to do with the tournament or could having purchased FoG Empires have something to do with it? It would have nothing to do with ...
by Paul59
Tue Jul 16, 2019 10:14 am
Forum: Field of Glory II
Topic: Different Script Restart
Replies: 24
Views: 724

Re: Different Script Restart

I just had the same thing. Tricky - do you ask your opponent to explain what they have modded, to be sure the game is fair? Cunningcairn also reported the same issue on the Tech Support forum, so that's three players with the same issue in one day. I wonder if you all have the same opponent? You co...
by Paul59
Mon Jul 15, 2019 8:12 pm
Forum: Field of Glory II: Tech Support
Topic: Data script error
Replies: 2
Views: 116

Re: Data script error

Hi Cunningcairn,

This guy has exactly the same problem:

http://www.slitherine.com/forum/viewtop ... 77&t=92858

Richard has given a pretty comprehensive reply at the end of the thread.

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