Search found 132 matches

by bjgrt
Wed Jul 27, 2016 2:31 pm
Forum: Polaris Sector
Topic: Patch 1.05
Replies: 10
Views: 2195

Re: Patch 1.05

Ufnv wrote:- Search for objects on a global map (fleets, ships, stars, planets, heroes)
And found "anomalies", please. Recently I couldn't find discovered (but not opened due to lack of containers) "gravitational anomaly". The fact that it looks like a blue star added to the problem.
by bjgrt
Fri Jul 22, 2016 4:05 pm
Forum: Polaris Sector
Topic: PathFinding
Replies: 6
Views: 1214

Re: PathFinding

there are no much use cases for it Don't know how many people playing on a huge galaxy, but sending an "cloaked" scout far away or returning it with "the box" could be annoying. You are right. But cloaked scouts are usually highly dependent on the "illegal refuelling" and this is the action that ca...
by bjgrt
Thu Jul 21, 2016 4:12 pm
Forum: Polaris Sector
Topic: PathFinding
Replies: 6
Views: 1214

Re: PathFinding

Ufnv wrote:there are no much use cases for it
Don't know how many people playing on a huge galaxy, but sending an "cloaked" scout far away or returning it with "the box" could be annoying.
by bjgrt
Wed Jul 20, 2016 10:08 pm
Forum: Polaris Sector
Topic: PathFinding
Replies: 6
Views: 1214

Re: PathFinding

I didn't know that you are a specialist in the graph theory, just asked if you would consider adapting some external knowledge/algorithms. You wouldn't or have reasons to believe yours is better anyway - there is nothing to be hostile about. The waypoints (I've meant) is just a list of destinations ...
by bjgrt
Wed Jul 20, 2016 9:37 pm
Forum: Polaris Sector
Topic: Polaris Sector 1.04c Patch
Replies: 19
Views: 7325

Re: Polaris Sector 1.04c Patch

Ufnv wrote:
bjgrt wrote:BTW, did "treasures" get "bigger" because of the patch?
Not sure what are you talking about here :(
It seems like I'm getting more technology and resources from "anomalies" than before. Could be subjective though.
by bjgrt
Wed Jul 20, 2016 2:12 pm
Forum: Polaris Sector
Topic: Polaris Sector 1.04c Patch
Replies: 19
Views: 7325

Re: Polaris Sector 1.04c Patch

AlbertoC wrote:• New types of space object types in additional to planets (asteroid belts, for example) that can be colonized and developed
Haven't seen a single asteroid belt yet (in the maximum size galaxy). Is this something to care about?
by bjgrt
Tue Jul 19, 2016 7:47 pm
Forum: Polaris Sector
Topic: Polaris Sector 1.04c Patch
Replies: 19
Views: 7325

Re: Polaris Sector 1.04c Patch

RandomAttack wrote:AI fuel cheat (specifically, "Corvettes of Doom" in the early game) hasn't shown up
It has changed the gameplay a lot. Allows to expand the "exploration" phase (if turn off pirates).
BTW, did "treasures" get "bigger" because of the patch?
by bjgrt
Tue Jul 19, 2016 2:40 pm
Forum: Polaris Sector
Topic: PathFinding
Replies: 6
Views: 1214

PathFinding

The pathfinding in the PS is rudimentary at best. It doesn't understand to step aside even one "tunnel" to refuel, also doesn't support "long travel" using autorefueling, no wayponts neither. You've also mentioned that even the rudimentary pathfinding is quite expensive. Would you consider adapting ...
by bjgrt
Mon Jul 18, 2016 12:32 am
Forum: Polaris Sector
Topic: Polaris Sector 1.04c Patch
Replies: 19
Views: 7325

Re: Polaris Sector 1.04c Patch

People who asked for the fuel reserve (I didn't) wont be able to use it this way. If you can (and care to) do the precise calculations needed - you probably can get around without the reserve. There are situations in which that feature is the only way (like refueling a scout with bigger fuel volume ...
by bjgrt
Sun Jul 17, 2016 4:22 pm
Forum: Polaris Sector
Topic: Polaris Sector 1.04c Patch
Replies: 19
Views: 7325

Re: Polaris Sector 1.04c Patch

• Added the possibility for tankers to reserve some fuel for themselves The "editable fix reserve number per ship" implementation is quite lame (in my opinion). There where many ways to do it - reserve enough to "get home" or custom reserve at refueling with or without "partial refuel" button, with...
by bjgrt
Thu Jul 14, 2016 12:15 am
Forum: Polaris Sector
Topic: Combat Screen Background
Replies: 2
Views: 598

Re: Combat Screen Background

GalaxyImage false
by bjgrt
Thu Jul 07, 2016 4:13 pm
Forum: Polaris Sector
Topic: Polaris Sector 1.04c Patch
Replies: 19
Views: 7325

Re: Polaris Sector 1.04c Patch

AlbertoC wrote:• Fixed the problem with AI fleets attacking from extreme range due to “AI fuel cheat”
Does this apply to pirates? They are good as a faction (sort of), but I don't like them attacking right from the start (and disable them).
by bjgrt
Wed Jul 06, 2016 3:27 pm
Forum: Polaris Sector
Topic: Polaris Sector 1.04c Patch
Replies: 19
Views: 7325

Re: Polaris Sector 1.04c Patch

• Changed Science Domination conditions Changed how? Where can I read the new conditions? In the pop-up message when you hover your mouse cursor over the "Domination" check-box. Now it's 65% for other races. Thanks. The (scrollable) list of achievements on the "victory" screen is a nice touch. That...
by bjgrt
Tue Jul 05, 2016 5:07 pm
Forum: Polaris Sector
Topic: Polaris Sector 1.04c Patch
Replies: 19
Views: 7325

Re: Polaris Sector 1.04c Patch

AlbertoC wrote:• Changed Science Domination conditions
Changed how? Where can I read the new conditions?
by bjgrt
Fri Jul 01, 2016 8:23 pm
Forum: Polaris Sector
Topic: Been in 1.04b beta for over a month...
Replies: 5
Views: 944

Re: Been in 1.04b beta for over a month...

RandomAttack wrote:Looks like Monday or Tuesday...
He is asking for a "release". Every patch is pretty much a "beta". Quite stable though.
by bjgrt
Fri Jul 01, 2016 4:44 pm
Forum: Polaris Sector
Topic: Been in 1.04b beta for over a month...
Replies: 5
Views: 944

Re: Been in 1.04b beta for over a month...

I think it's called "beta" just to avoid liabilities. Probably has less bugs than the original (and only?) release.
by bjgrt
Thu Jun 23, 2016 3:31 pm
Forum: Polaris Sector
Topic: Sciense Domination does not work
Replies: 5
Views: 1008

Re: Sciense Domination does not work

Thanks. And what had prevented you from giving me that information 3 weeks ago? If that information where somewhere in the UI (as already promised in the manual) I wouldn't even bother you in the first place. BTW, not linear and percents don't really mach. You need to make in linear or use different...
by bjgrt
Thu Jun 23, 2016 1:10 am
Forum: Polaris Sector
Topic: Sciense Domination does not work
Replies: 5
Views: 1008

Sciense Domination does not work

Opening the thread here because Vladimir pretty much refused to explain this on the Russian forum. Quote from the manual: "Science domination occurs when you (or any other race for that matter) has progressed through 95% of the technologies in the game. No other race can have reached more than 50%. ...
by bjgrt
Thu Jun 23, 2016 12:05 am
Forum: Polaris Sector
Topic: A list of features for the next patch or DLC
Replies: 90
Views: 24476

Re: A list of features for the next patch or DLC

And once again, please do not make this thread (that is about future plans) into something different. Your future plans are all about painting a rusty car (figuratively speaking). Clean the rust first or the paint will be just wasted. Also - start (really) answering in other threads, and nobody wil...
by bjgrt
Wed Jun 22, 2016 7:49 pm
Forum: Polaris Sector
Topic: A list of features for the next patch or DLC
Replies: 90
Views: 24476

Re: A list of features for the next patch or DLC

I honestly do not remember. Might look at it once more, but most likely some conditions were not there. Seriously? You didn't bother to check? :x Um, he simply said he doesn't remember the details of when he did look at it. You are putting words in his mouth. No, it's you commenting on something yo...

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