Search found 684 matches

by pavelk
Fri Jun 01, 2018 4:28 pm
Forum: Aggressors Modding
Topic: [Modding] Creating my first scenario
Replies: 664
Views: 14757

Re: [Modding] Creating my first scenario

I encounter an issue (by accident) when using F1 to click the Agressors library for a "starving army message". I click F1 I enter the starving unit info in the Agressors library which is good. I click F1 a second time I see an empty Agressors screen with the text .Tile .Text If I click the Agressor...
by pavelk
Fri Jun 01, 2018 4:16 pm
Forum: News & Announcements
Topic: Five facts about Aggressors...
Replies: 7
Views: 13822

Re: Five facts about Aggressors...

rico21 wrote:So if I want to build a bridge between Gaul and Britain to invade Zakblood Territory, I can? :mrgreen:
Just a "ferry" bridge:) Zakblood is now busy with finding bugs and trying to break the game, he will not notice you until you disembark :D
by pavelk
Fri Jun 01, 2018 3:55 pm
Forum: Aggressors Modding
Topic: [Modding] Creating my first scenario
Replies: 664
Views: 14757

Re: [Modding] Creating my first scenario

- I encounter an issue where I can NOT save my user settings anymore in the scenario editor, but also when I start a new game in the main menu. In game settings for example I want to disable Button Bar Movement. I disale it. I save to profile. I want to close the screen. I get a message that every ...
by pavelk
Fri Jun 01, 2018 3:39 pm
Forum: Aggressors Modding
Topic: [Modding] Creating my first scenario
Replies: 664
Views: 14757

Re: [Modding] Creating my first scenario

Cablenexus wrote:Does it make better sense like this?
Yes, that makes more sense and it is really heavily fortified:))
by pavelk
Fri Jun 01, 2018 3:37 pm
Forum: News & Announcements
Topic: Five facts about Aggressors...
Replies: 7
Views: 13822

Re: Five facts about Aggressors...

Hi Retributarr, in Aggressors there are three features which might be taken as "customization". The first one is called "Customized world" new game. This is basically map generator which creates a new world according to your own parameters. This is entirely fictional world not related to history at ...
by pavelk
Fri Jun 01, 2018 3:23 pm
Forum: Aggressors Modding
Topic: [Modding] Creating my first scenario
Replies: 664
Views: 14757

Re: [Modding] Creating my first scenario

Adding historical City names and FORT names to the map. It is good but from the practical point of view those forts are not unusable. Forts and Defensive walls are good as "walls" against intruders but since you are not creating continuous walls and also there is no way how to cross the river on fo...
by pavelk
Fri Jun 01, 2018 3:07 pm
Forum: Aggressors Modding
Topic: [Modding] Creating my first scenario
Replies: 664
Views: 14757

Re: [Modding] Creating my first scenario

It is basically all the same. 90% of all CTDs are related to this issue. I am on it now, it is just very weird issue.
by pavelk
Fri Jun 01, 2018 2:37 pm
Forum: Aggressors Modding
Topic: [Modding] Creating my first scenario
Replies: 664
Views: 14757

Re: [Modding] Creating my first scenario

- I can reproduce the minimap not working. I send you my AG file by e-mail already. The minimap thing is a "bug" for quite some time. I am more curious about that CTD you got. The CTD happened when I found out that I could not DISABLE the grid anymore WHILE Rome was selected. So I selected Menapii ...
by pavelk
Fri Jun 01, 2018 2:33 pm
Forum: Aggressors Modding
Topic: [Modding] Creating my first scenario
Replies: 664
Views: 14757

Re: [Modding] Creating my first scenario

Cablenexus wrote:- I can reproduce the minimap not working. I send you my AG file by e-mail already.
The minimap thing is a "bug" for quite some time. I am more curious about that CTD you got.
by pavelk
Fri Jun 01, 2018 2:06 pm
Forum: Aggressors Modding
Topic: [Modding] Creating my first scenario
Replies: 664
Views: 14757

Re: [Modding] Creating my first scenario

I don't use the same file anymore you sended me. I do, but it is already heavnly modified. I wonder what is the best way to continue modify my map. To just start a scenario game load the file and Alt - A into the editor and save it as scenario again. OR to load is as a load game in. (with the edit ...
by pavelk
Fri Jun 01, 2018 2:05 pm
Forum: Aggressors Modding
Topic: [Modding] Creating my first scenario
Replies: 664
Views: 14757

Re: [Modding] Creating my first scenario

Cablenexus wrote:I also don't seem to be able to remove assigned territory. Remove assigned owner tiles are no problem.
Press 0 and click on the tile you want the territory to remove
by pavelk
Fri Jun 01, 2018 1:57 pm
Forum: Aggressors Modding
Topic: [Modding] Creating my first scenario
Replies: 664
Views: 14757

Re: [Modding] Creating my first scenario

- Just learning the hard way to use the isInEditMode="true" command. After I finished assigning all Roman terroitory and not saved the game. No problem. I make it better the second time. By territory you really mean the territories or the owners of the tiles? Actually both. I crashed the game while...
by pavelk
Fri Jun 01, 2018 1:49 pm
Forum: Aggressors Modding
Topic: [Modding] Creating my first scenario
Replies: 664
Views: 14757

Re: [Modding] Creating my first scenario

Cablenexus wrote:- Just learning the hard way to use the isInEditMode="true" command. After I finished assigning all Roman terroitory and not saved the game. No problem. I make it better the second time.
By territory you really mean the territories or the owners of the tiles?
by pavelk
Fri Jun 01, 2018 11:20 am
Forum: Aggressors Modding
Topic: [Modding] Creating my first scenario
Replies: 664
Views: 14757

Re: [Modding] Creating my first scenario

The town/city names assigned to to towns/cities when people build one. There are two sets of names. The first ones are defined in mod. Those are basically random names from the whole ancient history. They are used once the scenario names are empty. You can add the scenario names to the scenario and...
by pavelk
Fri Jun 01, 2018 11:13 am
Forum: Aggressors Modding
Topic: [Modding] Creating my first scenario
Replies: 664
Views: 14757

Re: [Modding] Creating my first scenario

Cablenexus wrote:How can I change the auto citynames used by the game per tribe? I can't find them in ag file. I found the unit names however.
Can you explain what you try to achieve? I am not sure what are you looking for.
by pavelk
Fri Jun 01, 2018 6:32 am
Forum: Aggressors Modding
Topic: [Modding] Creating my first scenario
Replies: 664
Views: 14757

Re: [Modding] Creating my first scenario

Now at least I have the MAP of Holland, that needs a major amount of work. Mostly river and terrain related. Also I have to make the other 5 tribes. I'm happy with how is Menapii already. If I manage this I will create a line of Roman watchtowers, forts and cities around the Rhyne river. I will giv...
by pavelk
Thu May 31, 2018 10:02 pm
Forum: Aggressors Modding
Topic: [Modding] Creating my first scenario
Replies: 664
Views: 14757

Re: [Modding] Creating my first scenario

But there are still things I really need to know and cannot find in the ag file. For example changing the starting year to 55 BC It is related to the <gameTime> tag. Change the initialYear value to -55 These are the bugs or more precisely difficulties with the Map builder. It should all be handled ...
by pavelk
Thu May 31, 2018 9:58 pm
Forum: Aggressors Modding
Topic: [Modding] Creating my first scenario
Replies: 664
Views: 14757

Re: [Modding] Creating my first scenario

Cablenexus wrote:Yes I was doing an AAR of making the scenario. Step by step. In the end it will be as showed on the map in one of the first posts with watchtowers, settlements, 6 new tribes
That's a great idea and introduction for others!
by pavelk
Thu May 31, 2018 9:58 pm
Forum: Aggressors Modding
Topic: [Modding] Creating my first scenario
Replies: 664
Views: 14757

Re: [Modding] Creating my first scenario

Cablenexus wrote:But there are still things I really need to know and cannot find in the ag file. For example changing the starting year to 55 BC
It is related to the <gameTime> tag. Change the initialYear value to -55
by pavelk
Thu May 31, 2018 9:46 pm
Forum: Aggressors Modding
Topic: [Modding] Creating my first scenario
Replies: 664
Views: 14757

Re: [Modding] Creating my first scenario

Nice!

I initially thought that you are going to create a setup where all the land is taken by many tribes. Or this is just the first step?

Go to advanced search