Search found 708 matches

by pavelk
Thu Feb 28, 2019 9:14 pm
Forum: Aggressors: Tech Support
Topic: Info sent if pre-open crash?
Replies: 8
Views: 674

Re: Info sent if pre-open crash?

lordhoff wrote:
Thu Feb 28, 2019 9:01 pm
I had to turn off Malwarebytes to get it to run but, mission accomplished. I'll let you know if it worked.

EDIT: Opened without issue!
So everything is running now? Great to hear that!
by pavelk
Thu Feb 28, 2019 2:28 pm
Forum: Aggressors: Ancient Rome
Topic: Strategies for playing Athens?
Replies: 18
Views: 1395

Re: Strategies for playing Athens?

Morbio wrote:
Thu Feb 28, 2019 12:57 pm
It's tough, but it's very satisfying if you can win after feeling doomed.
It is always great to find players who enjoy the struggle and finding the way out of it. I am the same:)
by pavelk
Thu Feb 28, 2019 8:10 am
Forum: Aggressors: Tech Support
Topic: Info sent if pre-open crash?
Replies: 8
Views: 674

Re: Info sent if pre-open crash?

Interesting: the file was corrupted again. I know how to fix it now but it looks like I'll have to delete that file every time I open the game. It doesn't take but a minute so it's not a problem but I thought I should pass on this development. hello again lordhoff, it is even more interesting that ...
by pavelk
Wed Feb 27, 2019 7:11 am
Forum: Aggressors: Tech Support
Topic: Info sent if pre-open crash?
Replies: 8
Views: 674

Re: Info sent if pre-open crash?

It seems like the problem you are experiencing is related to corrupt config file. Please go to C:\Users\ XXX \AppData\Roaming\Kubat Software\Aggressors Ancient Rome\ where XXX is your Windows username and delete file "user.config". Before you delete it, please send it also via email so I can check w...
by pavelk
Tue Feb 26, 2019 12:48 pm
Forum: Aggressors: Ancient Rome
Topic: Ancient Med scenario turn length?
Replies: 1
Views: 451

Re: Ancient Med scenario turn length?

Hello Solaristics,
there is no time limit. Usually the game lasts for 200-300 turns depending on the difficulty and your skills.
by pavelk
Tue Feb 26, 2019 9:03 am
Forum: Aggressors: Tech Support
Topic: Info sent if pre-open crash?
Replies: 8
Views: 674

Re: Info sent if pre-open crash?

I'm no longer able to open the game - the crash box (to send information/e-mail) pops up when "play game" is used. Now I'm wondering, since the game doesn't open, does the save file, etc even get sent? Should I do something else to try to get the game working again? Hello lordhoff, what was the las...
by pavelk
Mon Feb 25, 2019 7:06 am
Forum: Aggressors: Ancient Rome
Topic: Strategies for playing Athens?
Replies: 18
Views: 1395

Re: Strategies for playing Athens?

Does anyone know how the AI calculates power? Does it take into account unit training buffs? If you are talking about that "power" indicators - no, it doesn't take into consideration improvements and neither it's current health. The information is a rough estimate and that is by design because the ...
by pavelk
Sun Feb 24, 2019 8:15 pm
Forum: Aggressors: Ancient Rome
Topic: City Hex: Production??
Replies: 1
Views: 425

Re: City Hex: Production??

Hello Blathergut,
welcome back:)
The tooltip over city shows overall production/consumption. Tooltip over other tiles (when a city is selected) shows the yield of that tile.
by pavelk
Sun Feb 24, 2019 9:25 am
Forum: Aggressors: Ancient Rome
Topic: Strategies for playing Athens?
Replies: 18
Views: 1395

Re: Strategies for playing Athens?

Ahh, sorry I mixed it up. Yes, thats true, it is definitely not easy playing as Athens:)
by pavelk
Sun Feb 24, 2019 8:40 am
Forum: Aggressors: Ancient Rome
Topic: Strategies for playing Athens?
Replies: 18
Views: 1395

Re: Strategies for playing Athens?

Hello Solaristics,
there is a series playing as Sparta (on hard) here:
Gameplay I.
Gameplay II.
Gameplay III.
I would personally recommend to not learn the game with such a faction (it is not the easiest start) but anyway, good luck:)
by pavelk
Sat Feb 23, 2019 11:47 am
Forum: Aggressors: Ancient Rome
Topic: Question on Sieges
Replies: 3
Views: 1198

Re: Question on Sieges

Hello lordhoff, regarding the siege there is an anwser in manual (page no. 204) - City siege . To quote the part you are probably missing: If one of your cities is under siege, you can either try to break through the enemy lines or, if the city lies on a coast, you can send a naval unit to provide t...
by pavelk
Thu Feb 21, 2019 10:36 am
Forum: Aggressors: Ancient Rome
Topic: Ptolemies never accept Athenian treaties
Replies: 23
Views: 2072

Re: Ptolemies never accept Athenian treaties

You are welcome Solaristics. I created a note in our tracking system to change the message. I hope you will have fun:)
by pavelk
Thu Feb 21, 2019 10:10 am
Forum: Aggressors: Ancient Rome
Topic: Ptolemies never accept Athenian treaties
Replies: 23
Views: 2072

Re: Ptolemies never accept Athenian treaties

Just to confirm, on the tool tip the yellow are positive effects and the red negative effects on attitude? Yes. With respect to the overall attitude bar, I'd be more interested to see their diplomatic disposition towards me with respect to treaties rather than how much they like me It is part of it...
by pavelk
Thu Feb 21, 2019 9:37 am
Forum: Aggressors: Ancient Rome
Topic: Ptolemies never accept Athenian treaties
Replies: 23
Views: 2072

Re: Ptolemies never accept Athenian treaties

What game play effects does the attitude bar have in that case? The bar indicates how much certain player likes you but not how much they consider you as an equal partner. E.g. in today's world - Germany can consider Crete to be a good diplomatic partner, but they are not going to go to mutually eq...
by pavelk
Thu Feb 21, 2019 7:55 am
Forum: Aggressors: Ancient Rome
Topic: Illogical AI
Replies: 13
Views: 977

Re: Illogical AI

There are some diagnostics tool worth checking out but it really seems like some issues with updates. If you encounter any issues with the game direction (and the error windows pops up), please send us the report. It helps not only to identify the issue but in many cases we also help player to fix i...
by pavelk
Thu Feb 21, 2019 7:50 am
Forum: Aggressors: Ancient Rome
Topic: Ptolemies never accept Athenian treaties
Replies: 23
Views: 2072

Re: Ptolemies never accept Athenian treaties

Hello Solaristics, welcome! The attitude bar shows how they like you but it does not mean that they see any reasons to get in treaties. It might be the distance, it might be the fact that you are not strong enough or one of many other reasons AI consider. AI will eventually propose to deepen the rel...
by pavelk
Tue Feb 19, 2019 6:03 pm
Forum: Aggressors: Ancient Rome
Topic: Like the game, but map angles and navigation are baffling me.
Replies: 9
Views: 781

Re: Like the game, but map angles and navigation are baffling me.

If you are getting "Blue Screen of Death", we are not aware of any other occurances of such problem. I am pretty sure that this would be pointed out in forums very quickly (similarly to you). Players do get "out of memory issues" from time to time but this happens only after many hours of actively p...
by pavelk
Tue Feb 19, 2019 3:34 pm
Forum: Aggressors: Ancient Rome
Topic: Interface question
Replies: 1
Views: 358

Re: Interface question

Hello Solaristics, welcome to our forum! You have to double click the banner to open the unit selector. If there are no units behind that banner, one click is enough but in general, double click always work. The right click works a bit differently. You HOLD the right mouse button and during that you...
by pavelk
Tue Feb 19, 2019 1:16 pm
Forum: Aggressors: Ancient Rome
Topic: Like the game, but map angles and navigation are baffling me.
Replies: 9
Views: 781

Re: Like the game, but map angles and navigation are baffling me.

Hello steevodeevo, Aggressors cannot corrupt your memory in any way. Memory corruption is a hardware "thing". The thing you might be refering to might be a problem with "out of memory" issues, which are not permanent and usually go away with application exit (in worst case, restart can be required b...

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