Search found 314 matches

by lapdog666
Tue Mar 19, 2019 11:05 am
Forum: Field of Glory II
Topic: Field of Glory II Grand League (Reworked/edited , Apply here)
Replies: 10
Views: 954

Re: Field of Glory II Grand League (RECRUITMENT only thread , league not active YET)

how long does the season last? is it like a month or longer and is the whole year covered, or there are breaks in between seasons The season lasts for 10 weeks and there are 3 tournaments each year, starting on February 1st, June 1st and October 1st. There is also an annual KO Tournament I run, sta...
by lapdog666
Tue Mar 19, 2019 10:42 am
Forum: Field of Glory II
Topic: Field of Glory II Grand League (Reworked/edited , Apply here)
Replies: 10
Views: 954

Re: Field of Glory II Grand League (RECRUITMENT only thread , league not active YET)

It seems that there exists Fog 2 Digital league which is not a tournament What is it, then? :? i m still looking into it but it seems that only 9 matches are played each season correct me if i m wrong Yes, 9 matches for each section a player enters. Players may enter 4 sections so that would give 3...
by lapdog666
Tue Mar 19, 2019 2:27 am
Forum: Field of Glory II
Topic: Field of Glory II Grand League (Reworked/edited , Apply here)
Replies: 10
Views: 954

Re: Field of Glory II Grand League (RECRUITMENT only thread , league not active YET)

It seems that there exists Fog 2 Digital league which is not a tournament i m still looking into it but it seems that only 9 matches are played each season correct me if i m wrong if thats the case then a league like this (Grand league) would offer something different : a constant flow of games from...
by lapdog666
Mon Mar 18, 2019 11:40 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: XL GRAND LEAGUE (RECRUITMENT THREAD ONLY)
Replies: 4
Views: 707

XL GRAND LEAGUE (RECRUITMENT THREAD ONLY)

Plan This week i ll be doing what is necessary to see if we can get at least 12 players to open the league which would last forever, or at least until the Anti Christ arrives So bear in mind that the league is NOT active yet. expect it to be up and running next week (25th march onwards) Season 1 : ...
by lapdog666
Mon Mar 18, 2019 11:09 pm
Forum: Field of Glory II
Topic: Field of Glory II Grand League (Reworked/edited , Apply here)
Replies: 10
Views: 954

Field of Glory II Grand League (Reworked/edited , Apply here)

Plan This week i ll be doing what is necessary to see if we can get at least 12 players to open the league which would last forever, or at least until the Anti Christ arrives So bear in mind that the league is NOT active yet. expect it to be up and running early mid april Season 1 : 2019 , Season 2...
by lapdog666
Mon Mar 18, 2019 5:12 pm
Forum: Field of Glory II
Topic: Disruption + Terrain Penalties
Replies: 1
Views: 307

Disruption + Terrain Penalties

if a unit is steady in a forest hex ,lets say a roman hastati/principes unit they have a ''severely'' disordered modifier now if that unit gets disrupted in combat, they have the disrupted status , and their ''severly'' disordered status is now gone isnt that against the logic. a unit that was weake...
by lapdog666
Sat Mar 16, 2019 4:21 pm
Forum: Field of Glory II
Topic: Multiple move madness
Replies: 12
Views: 873

Re: Multiple move madness

i am the opponent in that battle , but the truth is somewhere in between i only did it to tease cunningcairn , i actually surendered the battle on 2nd turn i believe because the damage has Already* been done when i accidentaly moved my cavalry out of its natural limits because of the bug, those who ...
by lapdog666
Mon Mar 11, 2019 12:20 pm
Forum: Field of Glory II
Topic: Unit Costing Anomalies
Replies: 95
Views: 6869

Re: Unit Costing Anomalies

any chance of giving above average status to scutarii
by lapdog666
Sun Mar 10, 2019 9:26 pm
Forum: Field of Glory II
Topic: Reducing Casualties in Field of Glory II?
Replies: 7
Views: 752

Re: Reducing Casualties in Field of Glory II?

Mord wrote:
Sun Mar 10, 2019 2:17 pm
lapdog666 wrote:
Sat Mar 09, 2019 12:48 am

are you mord from the battlefront forums? Combat mission

What's your screen name on BFC?


Mord.

lapdog,lacroix , steveisdictator etc

but i m not so active anymore. Playing Fog2 and other games mostly now
by lapdog666
Sat Mar 09, 2019 5:34 pm
Forum: Field of Glory II
Topic: TT Mod version 1.5.3 (NOW REPLACED BY v1.5.18 - see separate thread)
Replies: 160
Views: 21470

Re: New TT Mod version 1.5.3 AVAILABLE HERE!

250 BC thracian army roster, they have light javelinmen instead of thracian light javelinmen

is that a mistake or deliberate
by lapdog666
Sat Mar 09, 2019 12:48 am
Forum: Field of Glory II
Topic: Reducing Casualties in Field of Glory II?
Replies: 7
Views: 752

Re: Reducing Casualties in Field of Glory II?

Yellow casualty numbers mean low or even casualties while red numbers mean heavy casualties. Heavy casualties can cause cohesion tests. I don't understand. What's the difference between 14 yellow casualties and 14 red casualties? I was looking earlier today and couldn't find any mention in the manu...
by lapdog666
Fri Mar 08, 2019 8:41 pm
Forum: Field of Glory II
Topic: Unit Costing Anomalies
Replies: 95
Views: 6869

Re: Unit Costing Anomalies

what about giving pikes one of those negative modifiers on cohesion check when losing combat (against non light units) or when losing combat after Flanking attack but in return giving them Some Armour or slower POA decay rate. More power , more vulnerability to flanking attacks, making them less use...
by lapdog666
Fri Mar 08, 2019 7:57 pm
Forum: Field of Glory II
Topic: Leaderboard
Replies: 0
Views: 215

Leaderboard

is there any leaderboard for FOG 2?
i dont mean tournaments. while i like pvp a lot , tournamets for me are too sporadic and too specific

i tend to play 20 battles per day, over 50 + turns per day when i am in active season like now
by lapdog666
Fri Mar 08, 2019 2:39 pm
Forum: Field of Glory II
Topic: Charge cavalry too weak
Replies: 88
Views: 4666

Re: Charge cavalry too weak

MVP7 wrote:
Fri Mar 08, 2019 2:31 pm
If POA penalty for raw vs cavalry in the open could be implemented that would be ideal I think.
that could be interesting
by lapdog666
Fri Mar 08, 2019 12:44 pm
Forum: Field of Glory II
Topic: Unit Costing Anomalies
Replies: 95
Views: 6869

Re: Unit Costing Anomalies

yesterday i managed to rout 3 heavy units and 1 light with 1 cretan archers because they charged @ deep stream and flanked them also because they are fast moving light infantry. Usually tho they are just expensive unit which gets demolished in open terrain and they cant even charge @ rough ground . ...
by lapdog666
Fri Mar 08, 2019 12:38 pm
Forum: Field of Glory II
Topic: Charge cavalry too weak
Replies: 88
Views: 4666

Re: Charge cavalry too weak

1.5.6? isnt 1.5.3 the latest patch
by lapdog666
Fri Mar 08, 2019 12:36 pm
Forum: Field of Glory II
Topic: Potential Bug
Replies: 3
Views: 348

Re: Potential Bug

i see , ok
by lapdog666
Thu Mar 07, 2019 7:47 pm
Forum: Field of Glory II
Topic: consistency ,authenticity and richness
Replies: 16
Views: 1136

Re: consistency ,authenticity and richness

i concede , my points are either not correct or they are simply demanding something that wont (but should) happen due to economy
by lapdog666
Thu Mar 07, 2019 7:25 pm
Forum: Field of Glory II
Topic: Potential Bug
Replies: 3
Views: 348

Potential Bug

heres the screenshot https://imgur.com/a/jyeCQ8B as you can see marked unit is able to move 90 degrees into the rough ground, then 45 degrees into the open ground and then forward into the open ground , totaling 3 hexes or squares as you can see, i CANNOT move to the square where the red marker is i...
by lapdog666
Thu Mar 07, 2019 12:59 pm
Forum: Field of Glory II
Topic: 1 bug and 1 potential bug
Replies: 20
Views: 1140

Re: 1 bug and 1 potential bug

there will be consequences

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