Search found 44 matches

by JPLOZ
Mon Jan 30, 2017 10:53 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Wishlist/Fixes for Sanctus Reach - Devs, check it out.
Replies: 31
Views: 4074

Re: Wishlist/Fixes for Sanctus Reach - Devs, check it out.

I don't know if anyone has previously requested it. However, more campaigns would be nice. I'm almost through the first one.
by JPLOZ
Fri Jan 27, 2017 9:28 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Bloodclaw units too weak in melee
Replies: 9
Views: 1024

Bloodclaw units too weak in melee

I really like this game. After playing most of the Stormclaw campaign, I have only one complaint. The bloodclaw units are too weak. They cost 100 points. However, they lose in melee combat against the enemy units with the big swords. Their bolster pistols are not worth much, unlike the bolster rifle...
by JPLOZ
Mon Jan 23, 2017 11:30 pm
Forum: Sanctus Reach After Action Reports (AAR)
Topic: the hollow hills scenario of the Stormclaw campaign
Replies: 5
Views: 1912

Re: the hollow hills scenario of the Stormclaw campaign

Finally managed to win this scenario. Loading up the APC's and running full out for extraction point worked. Then I dismounted when I encountered opposition. I left some forces on the opposite side of map and they drew most of the enemy from my fleeing APC's. Had to use a lot of soldiers to block en...
by JPLOZ
Sun Jan 22, 2017 8:02 pm
Forum: Sanctus Reach After Action Reports (AAR)
Topic: the hollow hills scenario of the Stormclaw campaign
Replies: 5
Views: 1912

the hollow hills scenario of the Stormclaw campaign

I like this game. However, I cannot win the Hollow Hills scenario which is the fourth in the Stormclaw Campaign. Too many enemy troops which appear no matter how many I kill. On my fourth attempt, two of my APC's almost made it to the extraction point before being stopped and finally destroyed by th...

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