Search found 165 matches

by deranzo
Thu Jul 05, 2018 10:17 am
Forum: Mods and Scenario Design
Topic: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)
Replies: 22
Views: 3305

Re: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (TAR rules) (restarted 2018)

I have also modified my mod totally to 8th edition unit and weapon stats. But making balanced units and weapons need extensive testing.

I also suffer from unbalanced stats problems.
by deranzo
Thu Jul 05, 2018 6:10 am
Forum: Mods and Scenario Design
Topic: Additional Units & Stat Overhaul
Replies: 18
Views: 4642

Re: Additional Units & Stat Overhaul

That a nice mod!
Models are very well blended into the game.
You can also update your mod with latest Community Update unit and weapon mechanics such as Melta, TankHunter (and Vehicle if you use this), InfantryKiller (and Infantry if you use this), MoveAndShoot etc.
by deranzo
Wed Jul 04, 2018 4:54 pm
Forum: Mods and Scenario Design
Topic: Tens of New Units to Steel Legion and All Space Marines
Replies: 59
Views: 16926

Re: Tens of New Units to Steel Legion and All Space Marines

Thanks for the quick reply! So I tried it out as you said, at first I was a little worried it would be too hard but after just a few minutes I got the hang of it perfectly. Thanks a lot for the info! :-) I added in the ability to recruit Imperial Knights into the Salamanders campaign and have been ...
by deranzo
Sat Jun 30, 2018 5:33 pm
Forum: Mods and Scenario Design
Topic: Tens of New Units to Steel Legion and All Space Marines
Replies: 59
Views: 16926

Re: Tens of New Units to Steel Legion and All Space Marines

Hey there! So, first off, your mod is actually the reason why I purchased Armageddon. Seriously, I was considering it but I was on the fence...then I found your mod and my jaw dropped. I have since put in absolutely tons of time on the game and loved it, and all but about the first few hours have b...
by deranzo
Wed Jun 20, 2018 12:50 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Fixes, minor additions, suggestions, bug reports for 1.11
Replies: 70
Views: 14358

Re: Fixes, minor additions, suggestions, bug reports for 1.1

Hello MartiusR.

No problem, I understood you. It is absolutely doable but I'm not sure if its efficient or cause too much UI noise. I will work on this.
by deranzo
Sat Jun 16, 2018 10:27 am
Forum: Mods and Scenario Design
Topic: Tens of New Units to Steel Legion and All Space Marines
Replies: 59
Views: 16926

Re: Tens of New Units to Steel Legion and All Space Marines

Parallax wrote:Awesome. As always 8)
Thanks. Always updating the mod with new units.
by deranzo
Fri Jun 15, 2018 8:06 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: A community update for Armageddon!
Replies: 32
Views: 10253

Re: A community update for Armageddon!

Not sure if this is the right place, but since it seems directly linked to the community update, I'll post it here. I have an issue with the dialog/mission selection during the campaign. Whenever I/the comander talk to a npc (the com officer, Dante, Yarrick, etc.) my/his replies are not shown prope...
by deranzo
Fri Jun 15, 2018 5:21 pm
Forum: Mods and Scenario Design
Topic: Tens of New Units to Steel Legion and All Space Marines
Replies: 59
Views: 16926

Re: Tens of New Units to Steel Legion and All Space Marines

I have published new update with units of Battle Automatas and newest Imperial Knights.
by deranzo
Tue Jun 12, 2018 5:45 pm
Forum: Mods and Scenario Design
Topic: Mod: pizza's Tau full faction addon v0.3 (now 94 variants)
Replies: 36
Views: 23542

Re: Mod: pizza's Tau full faction addon v0.3 (now 94 variant

Kveldulf wrote:I'm just wondering if this mod is still being worked on, and if anyone else using it has noticed that the AI Orks in the campaign do not seem to initiate combat with your Tau units?
Sadly it is abandoned long ago.
by deranzo
Tue Jun 12, 2018 5:43 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Fixes, minor additions, suggestions, bug reports for 1.11
Replies: 70
Views: 14358

Re: Fixes, minor additions, suggestions, bug reports for 1.1

Hey guys. I was wondering whether this community update does anything to change scenarios where you're on the attack from being just a creep forward taking out enemies at long range. That was my main gripe with the game when I played it a while ago: on a lot of maps, if approached correctly with hi...
by deranzo
Sat Jun 02, 2018 9:34 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: New Tabletop Rules Update for Community Version (1.11)
Replies: 29
Views: 5126

Re: New Tabletop Rules Update for Community Version (1.11)

Hi Thank you for these updates/mods make the game very fun :) Curious with this update if UI reflects changes (Heavy, etc) as I just installed it to same directory as community version mod and I do not see any changes to the UI which would indicate that these new parameters are in effect. For examp...
by deranzo
Thu May 31, 2018 6:41 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Fixes, minor additions, suggestions, bug reports for 1.11
Replies: 70
Views: 14358

Re: Fixes, minor additions, suggestions, bug reports for 1.1

Sure Deranzo, I understand. I was keeping in mind from the beginning, that "hot-seat case" may be indeed extremely hard to implement, thanks anyway for taking a look into it! Regarding range - yes, I know that by default game is showing those red circles as units, which may be attacked by your curr...
by deranzo
Thu May 17, 2018 5:30 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Fixes, minor additions, suggestions, bug reports for 1.11
Replies: 70
Views: 14358

Re: Fixes, minor additions, suggestions, bug reports for 1.1

Hello Deranzo! First of all - thanks a lot for your voluntarily made updates, you totally deserve for Emperor's grace and military decoration from Sebastian Yarrick himself! I'm not sure if mu suggestions can be considered as "doable", but since you're much more responsive than developer (who is is...
by deranzo
Fri May 04, 2018 8:48 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: More Ultimative Faction Setups
Replies: 11
Views: 2054

Re: More Ultimative Faction Setups

Hi Deranzo, Your work looks interesting and it's on my list to try. My real interest can't be covered by your allowed scope (I don't think) as Slitherine atm only has rights to publish 2nd War content and not the 1st War with Chaos. I would be delighted if my interpretation of this situation was wr...
by deranzo
Thu May 03, 2018 5:47 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: More Ultimative Faction Setups
Replies: 11
Views: 2054

Re: More Ultimative Faction Setups

Hello guys.

Have you tried newest update for community version?
I have included major mechanic changes and always open for new ideas.
by deranzo
Mon Apr 23, 2018 11:07 am
Forum: Warhammer® 40,000® Armageddon™
Topic: New Tabletop Rules Update for Community Version (1.11)
Replies: 29
Views: 5126

Re: New Tabletop Rules Update for Community Version (1.11)

I have developed new minor additions: - Melta weapon mechanic is added: If a unit with "Melta" weapon trait is adjacent to an enemy, that weapon does significantly more damage rather than firing 2 hex away. Now its more risk and gain strategy. - Weapons' shot numbers are increased due to high health...
by deranzo
Sat Apr 14, 2018 8:53 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: New Tabletop Rules Update for Community Version (1.11)
Replies: 29
Views: 5126

Re: New Tabletop Rules Update for Community Version (1.11)

I'm thinking of getting this game, is this game active in the multiplayer department, also are there mods for other races like Tau etc ? Truly, game isn't very active at the moment. There are some good mods. Tau and tyranids but they don't get updates anymore. There are also my mods contain lots of...
by deranzo
Sun Apr 08, 2018 2:12 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: New Tabletop Rules Update for Community Version (1.11)
Replies: 29
Views: 5126

Re: New Tabletop Rules Update for Community Version (1.11)

Honestly, I don't know. I you use the editor to test, Vanquisher tank needs to fire 4 times to destroy one standard Leman Russ. So that means 20 shots to kill one entire unit. Even if you increase the penetration, it does little. If you give him three shots like volcano canon, then Vanquisher with ...
by deranzo
Sun Apr 08, 2018 1:10 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: New Tabletop Rules Update for Community Version (1.11)
Replies: 29
Views: 5126

Re: New Tabletop Rules Update for Community Version (1.11)

I tested it against tanks as well. Vanquisher suffer from the same problem, one attack and less damage because of increased HP. In tabletop Vanquisher canon is also armorbane, so you roll 2d6 to penetrate, which generally means that when he hits he penetrates. You can test their strengths in editor...
by deranzo
Sun Apr 08, 2018 11:03 am
Forum: Warhammer® 40,000® Armageddon™
Topic: New Tabletop Rules Update for Community Version (1.11)
Replies: 29
Views: 5126

Re: New Tabletop Rules Update for Community Version (1.11)

NightReaver wrote:Does this also have the previous mod you created that adds all the new units? Thanks!
Not yet, but I'm working on implementing new mechanics into that. I will publish it soon.

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