Search found 175 matches

by deranzo
Sat Sep 01, 2018 3:11 pm
Forum: Mods and Scenario Design
Topic: Additional Units & Stat Overhaul
Replies: 18
Views: 8185

Re: Additional Units & Stat Overhaul

New Version: *added some new units, mostly reaver titans with laser blasters and baal predators without sponsons. *added better fitting weapon animations for several units. *added deranzos tabletop rules. *numerous bug fixes, mostly missing weapon stats or missing units on the campaing maps. Update...
by deranzo
Sat Sep 01, 2018 3:06 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: New Tabletop Rules Update for Community Version (1.11)
Replies: 32
Views: 13416

Re: New Tabletop Rules Update for Community Version (1.11)

toupou wrote:
Sun Aug 05, 2018 9:18 pm

btw, the file you uploaded doesn't have the weapons.whdat file, so there are a lot of UNKNOWN WEAPON.
They all should be fixed now.
by deranzo
Fri Jul 20, 2018 6:43 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: New Tabletop Rules Update for Community Version (1.11)
Replies: 32
Views: 13416

Re: New Tabletop Rules Update for Community Version (1.11)

That would be nice, because in tabletop there are some weapons like the volcano cannon that deal extra damage against titans, but not other vehicles. I'm not expert on tabletop but isn't volcano cannon too powerful so even titans suffer from it? It would be unrealistic if a volcano cannon deals mor...
by deranzo
Tue Jul 17, 2018 11:16 am
Forum: Warhammer® 40,000® Armageddon™
Topic: New Tabletop Rules Update for Community Version (1.11)
Replies: 32
Views: 13416

Re: New Tabletop Rules Update for Community Version (1.11)

Nice, I think that's a better way to handle flyers and AA weapons. But it seems that the weapons.whdat is missing in the above download link. By the way, do you think it's possible to create a "TitanKiller" trait that functions similar to your "TankHunter" trait, but works against titans? I didn't ...
by deranzo
Sat Jul 14, 2018 12:43 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: New Tabletop Rules Update for Community Version (1.11)
Replies: 32
Views: 13416

Re: New Tabletop Rules Update for Community Version (1.11)

According to feedback and difficult balancing issues, now all weapons can fire at flyer units but with greatly reduced accuracy. AA weapons don't get affacted by this.
by deranzo
Wed Jul 11, 2018 1:18 pm
Forum: Mods and Scenario Design
Topic: Additional Units & Stat Overhaul
Replies: 18
Views: 8185

Re: Additional Units & Stat Overhaul

You wouldn't need to add traits more than 4 for units and weapons. Even my 8th edition mod, I didn't need to add more than 4 traits. But yeah, new AA mechanic can be a problem. You must modify some units to have some AA weapons and campaign missions to have units with AA weapons. That would need som...
by deranzo
Sat Jul 07, 2018 8:53 pm
Forum: Mods and Scenario Design
Topic: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)
Replies: 22
Views: 5153

Re: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)

Don't forget to use new cheats to test the mod more easily.
"give move" and "give attack" commands.
by deranzo
Sat Jul 07, 2018 6:14 pm
Forum: Mods and Scenario Design
Topic: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)
Replies: 22
Views: 5153

Re: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)

Hey Aekar you are doing great job to re-revive Armageddon :D I want to ask you that do you know 3d static modelling to create completely new units like Knights? I don't know so I used miniature models found over internet in my mod. Also, are you having briefing GUI problems? There was a problem in t...
by deranzo
Fri Jul 06, 2018 8:51 am
Forum: Mods and Scenario Design
Topic: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)
Replies: 22
Views: 5153

Re: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (TAR rules) (restarted 2018)

Deranzo, I noted the new Traits you are releasing. I will try to follow your releases, in terms of using your new traits etc. There will be a community-update version and a vanilla-based version of this mod. To follow your traits release: could you add a sticky in Mods and Scenario Design, mentioni...
by deranzo
Fri Jul 06, 2018 8:47 am
Forum: Mods and Scenario Design
Topic: Community Version New Mechanics for Modders
Replies: 2
Views: 1776

Community Version New Mechanics for Modders

Hello people. As you know, I have developed some new unit and weapon traits/mechanics. Here is explanation for all of them. Consider them when you are developing new mods or modifying existing ones. 1- "Heavy" weapon trait: If a unit with this weapon trait moves first, it fires with decreased accura...
by deranzo
Thu Jul 05, 2018 10:17 am
Forum: Mods and Scenario Design
Topic: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (restarted 2018)
Replies: 22
Views: 5153

Re: [Mod] New Tabletop Armageddon Ruleset, Factions and Campaigns (TAR rules) (restarted 2018)

I have also modified my mod totally to 8th edition unit and weapon stats. But making balanced units and weapons need extensive testing.

I also suffer from unbalanced stats problems.
by deranzo
Thu Jul 05, 2018 6:10 am
Forum: Mods and Scenario Design
Topic: Additional Units & Stat Overhaul
Replies: 18
Views: 8185

Re: Additional Units & Stat Overhaul

That a nice mod!
Models are very well blended into the game.
You can also update your mod with latest Community Update unit and weapon mechanics such as Melta, TankHunter (and Vehicle if you use this), InfantryKiller (and Infantry if you use this), MoveAndShoot etc.
by deranzo
Wed Jul 04, 2018 4:54 pm
Forum: Mods and Scenario Design
Topic: Tens of New Units to Steel Legion and All Space Marines
Replies: 76
Views: 23506

Re: Tens of New Units to Steel Legion and All Space Marines

Thanks for the quick reply! So I tried it out as you said, at first I was a little worried it would be too hard but after just a few minutes I got the hang of it perfectly. Thanks a lot for the info! :-) I added in the ability to recruit Imperial Knights into the Salamanders campaign and have been ...
by deranzo
Sat Jun 30, 2018 5:33 pm
Forum: Mods and Scenario Design
Topic: Tens of New Units to Steel Legion and All Space Marines
Replies: 76
Views: 23506

Re: Tens of New Units to Steel Legion and All Space Marines

Hey there! So, first off, your mod is actually the reason why I purchased Armageddon. Seriously, I was considering it but I was on the fence...then I found your mod and my jaw dropped. I have since put in absolutely tons of time on the game and loved it, and all but about the first few hours have b...
by deranzo
Wed Jun 20, 2018 12:50 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Fixes, minor additions, suggestions, bug reports for 1.11
Replies: 72
Views: 19436

Re: Fixes, minor additions, suggestions, bug reports for 1.1

Hello MartiusR.

No problem, I understood you. It is absolutely doable but I'm not sure if its efficient or cause too much UI noise. I will work on this.
by deranzo
Sat Jun 16, 2018 10:27 am
Forum: Mods and Scenario Design
Topic: Tens of New Units to Steel Legion and All Space Marines
Replies: 76
Views: 23506

Re: Tens of New Units to Steel Legion and All Space Marines

Parallax wrote:Awesome. As always 8)
Thanks. Always updating the mod with new units.
by deranzo
Fri Jun 15, 2018 8:06 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: A community update for Armageddon!
Replies: 32
Views: 15892

Re: A community update for Armageddon!

Not sure if this is the right place, but since it seems directly linked to the community update, I'll post it here. I have an issue with the dialog/mission selection during the campaign. Whenever I/the comander talk to a npc (the com officer, Dante, Yarrick, etc.) my/his replies are not shown prope...
by deranzo
Fri Jun 15, 2018 5:21 pm
Forum: Mods and Scenario Design
Topic: Tens of New Units to Steel Legion and All Space Marines
Replies: 76
Views: 23506

Re: Tens of New Units to Steel Legion and All Space Marines

I have published new update with units of Battle Automatas and newest Imperial Knights.
by deranzo
Tue Jun 12, 2018 5:45 pm
Forum: Mods and Scenario Design
Topic: Mod: pizza's Tau full faction addon v0.3 (now 94 variants)
Replies: 36
Views: 26664

Re: Mod: pizza's Tau full faction addon v0.3 (now 94 variant

Kveldulf wrote:I'm just wondering if this mod is still being worked on, and if anyone else using it has noticed that the AI Orks in the campaign do not seem to initiate combat with your Tau units?
Sadly it is abandoned long ago.
by deranzo
Tue Jun 12, 2018 5:43 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Fixes, minor additions, suggestions, bug reports for 1.11
Replies: 72
Views: 19436

Re: Fixes, minor additions, suggestions, bug reports for 1.1

Hey guys. I was wondering whether this community update does anything to change scenarios where you're on the attack from being just a creep forward taking out enemies at long range. That was my main gripe with the game when I played it a while ago: on a lot of maps, if approached correctly with hi...

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