Search found 165 matches

by deranzo
Tue Feb 06, 2018 1:20 pm
Forum: Mods and Scenario Design
Topic: Tens of New Units to Steel Legion and All Space Marines
Replies: 59
Views: 16967

Re: Tens of New Units to Steel Legion and All Space Marines

I have played classic Battletech before and compared to warhammer, it is a very different system. I am quite unsure, whether those are compatible. Look, attacking a mech is fine: roll to hit according to range - but what then? Mechs do not have hitpoints. They have armour at 6 different locations s...
by deranzo
Mon Feb 05, 2018 11:02 am
Forum: Mods and Scenario Design
Topic: Tens of New Units to Steel Legion and All Space Marines
Replies: 59
Views: 16967

Re: Tens of New Units to Steel Legion and All Space Marines

There aren't nice models which blend in with the Armageddon as with this mod but there is no other option if I want to do it. Possibly there will be only 2 facing directions with every model. And yes there will be such mechs. Yes, in BattleTech, heat is serious and game changing issue. But morale re...
by deranzo
Sun Feb 04, 2018 4:56 pm
Forum: Mods and Scenario Design
Topic: Tens of New Units to Steel Legion and All Space Marines
Replies: 59
Views: 16967

Re: Tens of New Units to Steel Legion and All Space Marines

I will continue to update this mod with new units. Next update possibly will be Adeptus Custodes units. But I want to develop new mod for this game. BattleTech: A Crossover mod. If you don't know what is BattleTech, I can say it's a science fiction universe which contains lots of mech/vehicle units....
by deranzo
Sun Feb 04, 2018 4:50 pm
Forum: Mods and Scenario Design
Topic: Tens of New Units to Steel Legion and All Space Marines
Replies: 59
Views: 16967

Re: Tens of New Units to Steel Legion and All Space Marines

Matchstick101 wrote: thanks it works great now!
Great!
by deranzo
Sat Feb 03, 2018 3:28 pm
Forum: Mods and Scenario Design
Topic: Tens of New Units to Steel Legion and All Space Marines
Replies: 59
Views: 16967

Re: Tens of New Units to Steel Legion and All Space Marines

I couldn't see any crash other than this missing file. Do you still have same problem? All is fine now, except marauder_destroyer2. But now i know how to fix this problems. Thanks to you, after reverse engineering your mod, i'm doing my own 8th Edition Aircraft Rebalance Mod :D Do you know how to p...
by deranzo
Sat Feb 03, 2018 11:53 am
Forum: Mods and Scenario Design
Topic: Tens of New Units to Steel Legion and All Space Marines
Replies: 59
Views: 16967

Re: Tens of New Units to Steel Legion and All Space Marines

Hey, Parallax, please just download data.rar file in download section. I have fixed game crashing. By the way, I couldn't saw UNKNOWN WEAPON bug in Blood Angels Sicaran Battle Tank. Do you still seeing it after downloading and overwriting .whdat files? Sicaran is now fine, but i can't enter SM unit...
by deranzo
Sat Feb 03, 2018 11:50 am
Forum: Mods and Scenario Design
Topic: Tens of New Units to Steel Legion and All Space Marines
Replies: 59
Views: 16967

Re: Tens of New Units to Steel Legion and All Space Marines

I keep getting the same error message with the Ultramarines.... any way of fixing it? screenshot of the error https://prnt.sc/i9bqz9 seems to be something wrong with the dreadnought Yes there was a missing unit image in the UI/unit_images folder. I have fixed it. If you don't want to download whole...
by deranzo
Fri Feb 02, 2018 6:33 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Steel Legion unit analysis and gameplay experiences (WIP)
Replies: 33
Views: 6025

Re: Steel Legion unit analysis and gameplay experiences (WIP

Already downloaded it and will test it this weekend. In fact, I used the 4th slot already with the proposals I made here for the hypothetic units. I figured out, you were responsible for the community upate. A great thanks in that regard. Your welcome. Now 4th weapon actually works for all units. I...
by deranzo
Fri Feb 02, 2018 6:27 pm
Forum: Mods and Scenario Design
Topic: Tens of New Units to Steel Legion and All Space Marines
Replies: 59
Views: 16967

Re: Tens of New Units to Steel Legion and All Space Marines

Hey, Parallax, please just download data.rar file in download section. I have fixed game crashing. By the way, I couldn't saw UNKNOWN WEAPON bug in Blood Angels Sicaran Battle Tank. Do you still seeing it after downloading and overwriting .whdat files? Also you can now have all units in all solo mis...
by deranzo
Fri Feb 02, 2018 5:44 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Steel Legion unit analysis and gameplay experiences (WIP)
Replies: 33
Views: 6025

Re: Steel Legion unit analysis and gameplay experiences (WIP

This is bad, but at least I can think of another way to balance the attacks and shots made. This is o.k. for the bayonet and the lasgun. By taking away the assault skill, we would ensure, that this unit will not attack in CC on its own, but can defend at last in CC. Unfortunately, without using non...
by deranzo
Fri Feb 02, 2018 5:06 pm
Forum: Mods and Scenario Design
Topic: Tens of New Units to Steel Legion and All Space Marines
Replies: 59
Views: 16967

Re: Tens of New Units to Steel Legion and All Space Marines

I have reseted healths and defences to original values. Then, increased healths 1 point. Some heavy/super heavy vehicles, heavy walkers, titans healths' are increased 2-3 points. Defences are same as original and new units' healths and defences are modified according to base units. Now all units ha...
by deranzo
Fri Feb 02, 2018 5:05 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Steel Legion unit analysis and gameplay experiences (WIP)
Replies: 33
Views: 6025

Re: Steel Legion unit analysis and gameplay experiences (WIP

A short reply for squad differency: For example if a unit number is 5 and has a lasgun (1 shot) and bayonet (1 shot) separetly as 2 weapons, that means that unit will fire 5x1 times lasgun and 5x1 times bayonet. If any weapon has 2 shots, that will be 5x2. If a weapon has 5 shots, it will be 5x5. So...
by deranzo
Thu Feb 01, 2018 6:42 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Steel Legion unit analysis and gameplay experiences (WIP)
Replies: 33
Views: 6025

Re: Steel Legion unit analysis and gameplay experiences (WIP

I had some ideas transforming 40k mechanisms to down here. Example: Lasgun could come as 2 weapons: first one has range 1-1 and 2 shots while the other has range 2-2 and 1 shot. Add a bayonet with lemme say Strength 15 and 0 piercing and 1 shot at range 0-0 and charge skill and this will change the...
by deranzo
Thu Feb 01, 2018 4:12 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Steel Legion unit analysis and gameplay experiences (WIP)
Replies: 33
Views: 6025

Re: Steel Legion unit analysis and gameplay experiences (WIP

I have not modded the game yet so I might need some help with that. But I will ask, if needed. I would also try to compare the weapons and stats with canon to see whether it emulates the 'feeling' of WH40k. Benchmark should be, how the game on normal works with neither player cheating. A higher dif...
by deranzo
Thu Feb 01, 2018 10:43 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Steel Legion unit analysis and gameplay experiences (WIP)
Replies: 33
Views: 6025

Re: Steel Legion unit analysis and gameplay experiences (WIP

@Parallax Yeah but I have decreased healths in new update. Did you try latest version? Yes, tried few hours ago. I think you should increase orks hp or give new units hp equal to vanilla units. Orks just can't kill single model :oops: I have just reseted all healths and defence. Now its only 1 poin...
by deranzo
Thu Feb 01, 2018 9:41 am
Forum: Mods and Scenario Design
Topic: Tens of New Units to Steel Legion and All Space Marines
Replies: 59
Views: 16967

Re: Tens of New Units to Steel Legion and All Space Marines

I have reseted healths and defences to original values. Then, increased healths 1 point. Some heavy/super heavy vehicles, heavy walkers, titans healths' are increased 2-3 points. Defences are same as original and new units' healths and defences are modified according to base units. Now all units hav...
by deranzo
Thu Feb 01, 2018 8:34 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Steel Legion unit analysis and gameplay experiences (WIP)
Replies: 33
Views: 6025

Re: Steel Legion unit analysis and gameplay experiences (WIP

Thanks @DocDesastro . And feel free to modify health/defense values.
@Parallax Yeah but I have decreased healths in new update. Did you try latest version?
by deranzo
Wed Jan 31, 2018 2:13 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Steel Legion unit analysis and gameplay experiences (WIP)
Replies: 33
Views: 6025

Re: Steel Legion unit analysis and gameplay experiences (WIP

Hey, DocDesastro, these are good assessments.
I would like you to also evaluate my mod units if you have time.
by deranzo
Wed Jan 31, 2018 11:04 am
Forum: Mods and Scenario Design
Topic: Tens of New Units to Steel Legion and All Space Marines
Replies: 59
Views: 16967

Re: Tens of New Units to Steel Legion and All Space Marines

nexusno2000 wrote:
deranzo wrote:I have updated mod with more new units and decreased all Imperium's units healths because it was too overpowered even in very hard difficulty.
I'll have a look :)
If you still think units are too powerful, I will modify them even more.
by deranzo
Tue Jan 30, 2018 8:40 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Fixes, minor additions, suggestions, bug reports for 1.11
Replies: 70
Views: 14425

Re: Fixes, minor additions, suggestions, bug reports for 1.1

Is there a way to increase the maximum distance a direct fire weapon can shoot? It would've expanded modding options greatly. I'm currently in a making of a rebalance mod but max distance of 4 is sooo resticting. You can modify weapon range however you wish. For example base game unit Deathstrike h...

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