Search found 2198 matches

by bebro
Mon Aug 12, 2019 1:57 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Inexplicable Rostov Defeat
Replies: 3
Views: 251

Re: Inexplicable Rostov Defeat

For some reason, the game doesn't seem to recognize that the entirety of Rostov is in Soviet hands and there isn't a German unit in sight, so it's basically stalled out my campaign by declaring that I've lost. Hi, sorry for the hassle, there's a small hotfix out: http://www.slitherine.com/forum/vie...
by bebro
Mon Aug 12, 2019 1:56 pm
Forum: Order of Battle Series
Topic: Rostov mission always end in defeat.
Replies: 20
Views: 852

Re: Rostov mission always end in defeat.

Thx for the feedback everyone, there's a small hotfix out:
viewtopic.php?f=264&t=93534
by bebro
Mon Aug 12, 2019 1:55 pm
Forum: Order of Battle Series
Topic: Red Star, Rostov scenario, hotfix
Replies: 16
Views: 1020

Red Star, Rostov scenario, hotfix

This is a hotfix for the Rostov scenario of Red Star, PC/Windows. It deals with the "unexpected defeat" problem. If you do not want to fiddle with your installation I recommend to simply leave anything as it is now, and wait for the patch, which will come with the usual installation routine. Should ...
by bebro
Mon Aug 12, 2019 9:10 am
Forum: Order of Battle Series
Topic: 'Tanks, more tanks, Tovarish!' - Red Star Review and Discuss
Replies: 193
Views: 5432

Re: 'Tanks, more tanks, Tovarish!' - Red Star Review and Discuss

iuliug wrote:
Mon Aug 12, 2019 8:21 am
Is this a bug? Seems so to me.
Hi, you should not get a defeat when all objectives are achieved.

Did you lose a primary hex during play and took it back? This actually *should* deal you an immediate defeat, but in this case the objective display would be wrong.

I'm checking this.
by bebro
Fri Aug 09, 2019 6:04 pm
Forum: Order of Battle Series
Topic: Rostov mission always end in defeat.
Replies: 20
Views: 852

Re: Rostov mission always end in defeat.

Thanks, I'm checking it asap.
by bebro
Fri Aug 09, 2019 5:47 pm
Forum: Order of Battle Series
Topic: Rostov mission always end in defeat.
Replies: 20
Views: 852

Re: Rostov mission always end in defeat.

It should be fine when you zip it. It would be extremely helpful to check what happened.
by bebro
Fri Aug 09, 2019 5:29 pm
Forum: Order of Battle Series
Topic: Rostov mission always end in defeat.
Replies: 20
Views: 852

Re: Rostov mission always end in defeat.

Can you confirm that all objectives are checked green? Would you be able to attach a savegame?

Or was there ever a point where you lost one of your most northern gold hexes? This would get you a defeat since it is one of the primary objectives to never lose any of those two.
by bebro
Fri Aug 09, 2019 11:39 am
Forum: Order of Battle Series
Topic: 'Tanks, more tanks, Tovarish!' - Red Star Review and Discuss
Replies: 193
Views: 5432

Re: 'Tanks, more tanks, Tovarish!' - Red Star Review and Discuss

"1. Check for hidden AT in forests. Assume there is always one there."

Indeed ;)
by bebro
Fri Aug 09, 2019 11:37 am
Forum: Order of Battle Series
Topic: Text Fehler no correct text
Replies: 2
Views: 200

Re: Text Fehler no correct text

Hi, thanks for reporting. Right now only the english language texts are included for Red Star. Other language versions will be added still.
by bebro
Fri Aug 09, 2019 9:05 am
Forum: Order of Battle Series
Topic: Im so confused
Replies: 6
Views: 456

Re: Im so confused

On a bridge hex some show as open ground and others as towns. Do the river penalties apply for these hexes as well? If not what if the bridge is blown - then they apply? On river hexes the terrain type below is shown - so a river running through open terrain is shown as open, and one running throug...
by bebro
Fri Aug 09, 2019 8:47 am
Forum: Order of Battle Bug Submissions
Topic: {Editor/game bug} {Unit Class Structure} {7.1.8}
Replies: 2
Views: 117

Re: {Editor/game bug} {Unit Class Structure} {7.1.8}

I don't know if there's a tech solution to this, since - as you posted - hangars need to be created when planes are landing, and I guess every unit needs to be in *some class after all (so changing them to another class - even if possible - would just move the prob). But it should be easy to deal wi...
by bebro
Thu Aug 08, 2019 3:34 pm
Forum: Order of Battle Bug Submissions
Topic: [Unit Data][unit_2300 has no name][New][8.1.0]
Replies: 2
Views: 101

Re: [Unit Data][unit_2300 has no name][New][8.1.0]

Thx for reporting, this is basically the ground attack switch of the anti air unit GAZ AAA/Maxim (right next to it) so does have the same name. Gets changed of course.
by bebro
Wed Aug 07, 2019 9:16 am
Forum: Order of Battle : World War II - Tech Support
Topic: Current Bugs - Version 7.1.8
Replies: 69
Views: 3486

Re: Current Bugs - Version 7.1.8

Conclusion- we have to achieve ALL Prims and BOTH Secs to get a victory, I wish the scen designer had told us that, grrr.. You can get a victory having *only* primary objectives just fine - but only when the max. turn number of this scn is reached. You need *both* primary and secondary for an *earl...
by bebro
Tue Aug 06, 2019 4:01 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Current Bugs - Version 7.1.8
Replies: 69
Views: 3486

Re: Current Bugs - Version 7.1.8

There is probably a post limit you have to hit before being able to post pics or attachments. Re your prob - did you achieve all primary *and* secondary objectives by turn 16, or only primary as your post states? Because the early victory option in this scn expects the secondary objectives to be com...
by bebro
Sat Aug 03, 2019 7:56 am
Forum: Order of Battle Series
Topic: Which USB ports?
Replies: 17
Views: 554

Re: Which USB ports?

This raises the question- Why don't PC manufacturers make ALL the ports blue? Dunno about the manufacturers, maybe it's a cost thing. But for some purposes you don't need the fast ports. They are most important when you transfer large data or files. For example, if you want to shuiffle lots of stuf...
by bebro
Fri Aug 02, 2019 12:32 pm
Forum: Order of Battle Bug Submissions
Topic: [Terrain distortion][Escarpment][New]
Replies: 4
Views: 112

Re: [Terrain distortion][Escarpment][New]

I guess they are not intended to be used for coast lines. IIRC they were added for Africa, to have them on desert terrain.
by bebro
Fri Aug 02, 2019 12:28 pm
Forum: Order of Battle Bug Submissions
Topic: {Gameplay Bug} {Scrambling Stops} {7.1.8}
Replies: 4
Views: 225

Re: {Gameplay Bug} {Scrambling Stops} {7.1.8}

robertahyuk wrote:
Mon Jul 01, 2019 5:34 pm
I've seen it in a couple of campaigns. Works fine for a few turns and then just quits. Odd.
Did it just stop for you during the scn, or was there a save/reload, and it happened after the reload?
by bebro
Fri Aug 02, 2019 12:26 pm
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug][Blitzkrieg Kiev Mission][New]
Replies: 1
Views: 88

Re: [Gameplay Bug][Blitzkrieg Kiev Mission][New]

Thx for the headsup, gets changed.
by bebro
Fri Aug 02, 2019 12:23 pm
Forum: Order of Battle Bug Submissions
Topic: {Unit Bug} {LVT 1 unable to attack truck} {7.1.8}
Replies: 5
Views: 153

Re: {Unit Bug} {LVT 1 unable to attack truck} {7.1.8}

Erik2 wrote:
Mon Jul 29, 2019 6:45 pm
The LVT 1 can't attack an AT unit transported by a truck.
In the screenshot I'm trying to target the truck.
It's the same for all mg armed TPs. I agree a low mech att would be better here, since mgs could certainly dmg soft skin vehicles. Should be possible to add after RS is out.
by bebro
Fri Aug 02, 2019 7:03 am
Forum: Order of Battle Series
Topic: Which USB ports?
Replies: 17
Views: 554

Re: Which USB ports?

Hi, PC dummy here again- I only accidentally found out recently that some of the USB ports on our PC's are better than others, so how do we know which ones to plug our mouse,keyboard and other stuff into for best performance? Often they have different colors. If that is the case it should be descri...

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