Search found 603 matches

by MikeC_81
Mon Oct 14, 2019 6:17 pm
Forum: Field of Glory II
Topic: Arrows vs Armour: Agincourt Myth Busting
Replies: 20
Views: 1289

Re: Arrows vs Armour: Agincourt Myth Busting

Sadly we don't know as the distances are typically not mentioned in these types of things and the gentleman is long dead so we cannot get clarification :) . I would assume no more than 50-75 meters at the very most. It was a hot day on soft ground and with your head tucked down and only a small slit...
by MikeC_81
Mon Oct 14, 2019 6:08 pm
Forum: Field of Glory II
Topic: ZOCs blocking break-offs.
Replies: 44
Views: 2172

Re: ZOCs blocking break-offs.

ZoC rules in turn-based games as I have stated before exist typically to increase friction between units and to prevent units, especially faster ones, from making "zoom zoom" moves that look and feel gamey. ZoC management is a big part of this game and not respecting them puts you in peril and reinf...
by MikeC_81
Mon Oct 14, 2019 5:03 pm
Forum: Field of Glory II
Topic: ZOCs blocking break-offs.
Replies: 44
Views: 2172

Re: ZOCs blocking break-offs.

I feel the upcoming version 1.5.19 addressed it well. Not the pinning issue. They can now (auto) disengaged when odds are unfavorable but are still easily pinned by another diagonally facing infantry unit. That hasn't changed. This is certainly something we could look into. The question is whether ...
by MikeC_81
Mon Oct 14, 2019 5:02 pm
Forum: Field of Glory II
Topic: Arrows vs Armour: Agincourt Myth Busting
Replies: 20
Views: 1289

Re: Arrows vs Armour: Agincourt Myth Busting

When it comes to the "quality plate" I have yet to see any testing where a plate of any quality would have been penetrated. I also doubt that anyone would produce a full plate of such low quality that it would shatter from arrows. There are easier to manufacture armour types if good plate is not an...
by MikeC_81
Mon Oct 14, 2019 4:42 pm
Forum: Field of Glory II
Topic: Moving through a ZOC
Replies: 148
Views: 5121

Re: Moving through a ZOC

@GrayMouser. The rule change is easy. A move is only allowed by a unit if it does not conflict with any ZoC rules instead of arbitrarily picking one and ignoring the others.
by MikeC_81
Tue Oct 01, 2019 2:50 pm
Forum: Field of Glory II
Topic: Nearing the 100 hour mark
Replies: 23
Views: 1189

Re: Nearing the 100 hour mark

Can you take a screenshot? It seems unlikely that your graphic's card can't handle the shaders if it is not an FPS performance issue. I read a bit into what Reshade does and it seems likely it is just a settings issue. Thanks for this, here's the screenshot - I haven't read about Reshade but just t...
by MikeC_81
Tue Oct 01, 2019 6:23 am
Forum: Field of Glory II
Topic: Nearing the 100 hour mark
Replies: 23
Views: 1189

Re: Nearing the 100 hour mark

Can you take a screenshot? It seems unlikely that your graphic's card can't handle the shaders if it is not an FPS performance issue. I read a bit into what Reshade does and it seems likely it is just a settings issue.
by MikeC_81
Tue Oct 01, 2019 5:03 am
Forum: Field of Glory II Digital League
Topic: The Dustbin
Replies: 11175
Views: 318632

Re: Early Middle Ages; arrange your matches here . . .

Division A

Challenges up for

Sennacherib - Andalusian 756-1049 AD
Triarii - Spanish 900-1049 AD with Andalusian ally

pw = Viking

pms sent
by MikeC_81
Tue Oct 01, 2019 4:56 am
Forum: Field of Glory II Digital League
Topic: The Dustbin
Replies: 11175
Views: 318632

Re: Classical Antiquity: arrange your matches here . . .

Division A

Challenges up for

XLegione - Samnite 355-272 BC with Gallic 300-101 BC ally
youngr - Italian Hill Tribes 490-275 BC with Latin Ally

pw = Roman
by MikeC_81
Tue Oct 01, 2019 1:39 am
Forum: Field of Glory II
Topic: Nearing the 100 hour mark
Replies: 23
Views: 1189

Re: Nearing the 100 hour mark

Thanks this is good to know and I appreciate your offer for advice on requirements of more demanding titles. I've been mostly an AGEOD type of game person but I'll have a think about what might be needed going forwards. Look before you leap in this area. Buying "gaming" computer gear is one of the ...
by MikeC_81
Mon Sep 30, 2019 5:46 pm
Forum: Field of Glory II
Topic: Nearing the 100 hour mark
Replies: 23
Views: 1189

Re: Nearing the 100 hour mark

Any midrange or better GPU released 5 years ago or better is already overkill for FoG2 ar 1080p. The GTX 970 I was using had no problems playing and recording at the same time. Should easily handle a simple post processing fx like ReShade too. A used one on the US/Cdn market is about 80/125 bucks. T...
by MikeC_81
Thu Sep 26, 2019 4:03 am
Forum: Field of Glory II: Tech Support
Topic: Hillside Texture Glitch
Replies: 13
Views: 787

Re: Bug on hills borders

I changed several alternative settings without success :( Do the developers have *any* objections with the use of a DX9 wrapper until AMD resolves the driver bug? dgVoodoo2 solves the problem for me perfectly. http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html I got it tonight and I am using it right ...
by MikeC_81
Sat Sep 21, 2019 12:16 am
Forum: Field of Glory II: Tech Support
Topic: Hillside Texture Glitch
Replies: 13
Views: 787

Re: Bug on hills borders

I just upgraded to an AMD RX 5700XT and I too have this bug now. Never happened before on my old GTX 970 edit: @Pip, how does the game handle textures on hills? I have tried stripping every setting available in the Radeon driver suite to try and figure out what is going on. It appears to be linked s...
by MikeC_81
Mon Sep 16, 2019 2:50 pm
Forum: Field of Glory II Digital League
Topic: The Dustbin
Replies: 11175
Views: 318632

Re: Early Middle Ages recruitment is now open . . .

Sorry for the delay, entirely new section to me, had a hard time nailing down picks.

1) Viking (Ireland) 780AD w/Scots-Irish
2) Byzantine 988-1041 AD (might regret this one)
3) Arab Conquest 638 AD
4) Welsh 600AD w/ Anglosaxon 950AD
by MikeC_81
Mon Sep 16, 2019 2:49 pm
Forum: Field of Glory II Digital League
Topic: The Dustbin
Replies: 11175
Views: 318632

Re: Classical Antiquity recruitment is now open . . .

Sorry for the delay. Armies are in now

1. Roman 199BC w/ Greek 227BC
2. Samnite 355BC w/ Gallic 300BC
3. Ptolemaic 55BC w/ Roman 105BC
4. Indo-Greek 175BC w/ Kushan 130BC
by MikeC_81
Tue Sep 10, 2019 10:01 pm
Forum: Field of Glory II Digital League
Topic: The Rally Point (discussion and questions)
Replies: 1137
Views: 60791

Re: The Rally Point (discussion and questions)

Cunningcairn wrote:
Tue Sep 10, 2019 9:48 pm
MikeC_81 wrote:
Tue Sep 10, 2019 12:40 pm
Classical is missing 105BC Romans

Thanks. (stockwellpete)
So the Roman 105BC is not moving to Later Antiquity?
Pete said that he is keeping Late Antiquity to 0-599 AD?
by MikeC_81
Tue Sep 10, 2019 12:40 pm
Forum: Field of Glory II Digital League
Topic: The Rally Point (discussion and questions)
Replies: 1137
Views: 60791

Re: The Rally Point (discussion and questions)

Classical is missing 105BC Romans

Thanks. (stockwellpete)
by MikeC_81
Mon Sep 09, 2019 11:50 pm
Forum: Field of Glory II
Topic: Arrows vs Armour: Agincourt Myth Busting
Replies: 20
Views: 1289

Re: Arrows vs Armour: Agincourt Myth Busting

Arrows coming down verticcally have lost almost all their kinetic energy and would be unlikely to do any harm at all. French horses did have armour or padding. There is absolutely no evidence for the English using bows to "arc" arrows into the enemy. Almost all iconography, as well as practical test...
by MikeC_81
Mon Sep 09, 2019 11:45 pm
Forum: Field of Glory II
Topic: POA effects of disorder and severe disorder?
Replies: 14
Views: 399

Re: POA effects of disorder and severe disorder?

Yes I've always gone with the instinctive way of things, not bothering to work out the POA but looking at the troop type and the terrain to assess the likely result - but legionaries seem to be able to ignore terrain (certainly I've seen Roman players behave this way on YouTube) so I was wondering ...
by MikeC_81
Mon Sep 09, 2019 2:33 pm
Forum: Field of Glory II
Topic: POA effects of disorder and severe disorder?
Replies: 14
Views: 399

Re: POA effects of disorder and severe disorder?

No point arguing semantics. The answer to the original question in the most technical sense is that PoA does not change by being disordered or disrupted. The negative effects are calculated on top of baseline PoA but such things can affect what PoA you get assigned on the PoA lookup table. This happ...

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