Search found 98 matches

by dejvid2
Wed Oct 10, 2018 12:40 pm
Forum: Aggressors: Ancient Rome
Topic: Disappointing Game - Regret My Purchase
Replies: 17
Views: 1527

Re: Disappointing Game - Regret My Purchase

I too found the game initially frustrating. However, the problems were not the underlying game but the interface. Hi again dejvid2, would you please help us with this issue and give us as detailed feedback about what you don't like as possible. We might run another "iteration" on UI and try to addr...
by dejvid2
Wed Oct 10, 2018 12:24 pm
Forum: Aggressors: Ancient Rome
Topic: Auto self heal and auto train
Replies: 11
Views: 848

Re: Auto self heal and auto train

Auto Self Heal is available in the game - I believe it shows up available as a unit upgrade fairly far into the game I have not noticed auto train That is true. Medics I believe? But that is a heal instantly ability. Very useful but that's about how the underlying game works, what I'm talking about...
by dejvid2
Wed Oct 10, 2018 11:52 am
Forum: Aggressors: Ancient Rome
Topic: Auto self heal and auto train
Replies: 11
Views: 848

Re: Auto self heal and auto train

If you have troops on a quiet front who are just there in case an ally stabs you in the back then there is nothing else for them to do but train.
by dejvid2
Wed Oct 10, 2018 10:38 am
Forum: Aggressors: Ancient Rome
Topic: Auto self heal and auto train
Replies: 11
Views: 848

Auto self heal and auto train

Is there a way of telling unit to keep self healing turn by turn and not to bother me again till they're well again? Likewise is there a way of telling unit to keep adding improvements until they have trained themselves in all the available improvements? (In this case I would lose the ability to pri...
by dejvid2
Wed Oct 10, 2018 10:25 am
Forum: Aggressors: Ancient Rome
Topic: Aggressors Testers Diary - Modding
Replies: 19
Views: 2286

Re: Aggressors Testers Diary - Modding

Hi Dejvid2, we havent forgotten this promise! There have just been couple of important changes (foremost UI scaling and mouse control system) which we didnt initially have in schedule but they had to be done as priority. The tool is going to be ready soon! It is pretty much done and it is going thr...
by dejvid2
Tue Oct 09, 2018 9:07 am
Forum: Aggressors Modding
Topic: translating the interface into another language
Replies: 3
Views: 741

Re: translating the interface into another language

I am not intending to do a full translation for an Ancient Greek friend who knows no English :-) (though there must be native speakers of other languages who would want to do this). I would like to translate a few key messages that I have to pay attention to in the hope that helps extend my Ancient ...
by dejvid2
Tue Oct 09, 2018 8:51 am
Forum: Aggressors: Ancient Rome
Topic: Diplomacy Interface
Replies: 3
Views: 447

Re: Diplomacy Interface

Thanks for your help. I will now not have any problem in future finding the needed info. However. It is still going to be a problem for those starting the game in future. I would never have worked these things out for myself and I am sure that that there will be others who, if the they do not read t...
by dejvid2
Mon Oct 08, 2018 12:04 pm
Forum: Aggressors Modding
Topic: translating the interface into another language
Replies: 3
Views: 741

translating the interface into another language

I would like to have some of the key interface in ancient Greek

What do you need to do this?

The file ResourceTexts.resx looks promising but I also suspect that editing it could crash the program.
by dejvid2
Mon Oct 08, 2018 11:30 am
Forum: Aggressors: Ancient Rome
Topic: Diplomacy Interface
Replies: 3
Views: 447

Diplomacy Interface

The underlying Diplomacy is awesome. I can think of a couple of minor tweaks but essentially it is pretty near perfect as can be. However: Information is quite hard to get to because it is buried quite deep. For example if you want to know who a rival power is at war with you first go to the page wh...
by dejvid2
Mon Oct 08, 2018 11:05 am
Forum: Aggressors: Ancient Rome
Topic: Can't Produce Wood
Replies: 18
Views: 1184

Re: Can't Produce Wood

I think you have overdone the wanting to avoid overwhelming the player. Working out where information is has been hard for me because it often requires you to go through several sub-windows to get to it. This is compounded by reliance on icons or clickable items that don't to me look like they have ...
by dejvid2
Sun Oct 07, 2018 8:29 am
Forum: Aggressors: Ancient Rome
Topic: Trade interface is confusing
Replies: 8
Views: 919

Re: Trade interface is confusing

I have only just bought the game so I immediately upgraded it to 1.0.4.
I would prefer something like:
"You will supply" + "You will receive".
To me an offer and a request mean the same thing. They both mean to me "I request that you give me 5 gold in exchange for 5 food." (or similar)
by dejvid2
Sun Oct 07, 2018 8:20 am
Forum: Aggressors: Ancient Rome
Topic: Disappointing Game - Regret My Purchase
Replies: 17
Views: 1527

Re: Disappointing Game - Regret My Purchase

I too found the game initially frustrating. However, the problems were not the underlying game but the interface. Information that you need is often hidden and unless you already know where to find it it will be a long time (if ever) before you will discover it. Also, for me, the icons were very cry...
by dejvid2
Sun Oct 07, 2018 8:07 am
Forum: Aggressors: Ancient Rome
Topic: Can't Produce Wood
Replies: 18
Views: 1184

Re: Can't Produce Wood

Hi dejvid2, this is by design and there is a reason behind this. If you want to know why it is like that, please watch this dev stream . It is already pointing to the part of the stream talking about birth rate support. You misunderstood my point. I like the way the rule works including the resourc...
by dejvid2
Sat Oct 06, 2018 8:36 am
Forum: Aggressors: Ancient Rome
Topic: Can't Produce Wood
Replies: 18
Views: 1184

Re: Can't Produce Wood

Birth rate increases the usage of stones, wood and gold, so if you lower the birth rate, you will decrease its consumption. To maintain pretty high birth rate, you should also build temples to boost the natality. It should be clear what the cost of increasing the Birth rate support is. I had a hunc...
by dejvid2
Sat Oct 06, 2018 8:32 am
Forum: Aggressors: Ancient Rome
Topic: Trade interface is confusing
Replies: 8
Views: 919

Re: Trade interface is confusing

"it is pretty simple - whatever is below your name (your country name) is what you offer, " I suspect that it will become simple after a while but I too found the whole thing confusing. simple = simple to those whose minds work along the lines yours does. I think the wording could be better but rely...
by dejvid2
Fri Sep 28, 2018 12:39 pm
Forum: Aggressors: Ancient Rome
Topic: Aggressors Testers Diary - Modding
Replies: 19
Views: 2286

Re: Aggressors Testers Diary - Modding

We are at the end of September now. Will the tool which makes a map from a bitmap be released in the next couple of days or maybe it already has and I've not looked in the correct place?
by dejvid2
Sat Sep 15, 2018 11:35 am
Forum: Spartan & Gates of Troy
Topic: Spartan and Gates of Troy Bonuses Problem :(
Replies: 1
Views: 666

Re: Spartan and Gates of Troy Bonuses Problem :(

Now you come to mention it, I have had the feeling that you don't get much of a boost from those buildings but till now I've always assumed that do be a false impression. I shall do the test you have shown on youtube myself.
by dejvid2
Sun Sep 02, 2018 11:29 am
Forum: Aggressors: Ancient Rome
Topic: Aggressors Testers Diary - Modding
Replies: 19
Views: 2286

Re: Aggressors Testers Diary - Modding

pavelk wrote:
Mon Aug 27, 2018 8:41 pm
We are planning to make the tool public during September already.
So that means I'll only have to wait a few extra weeks at most. Thanks.
by dejvid2
Mon Aug 27, 2018 5:35 pm
Forum: Aggressors: Ancient Rome
Topic: Aggressors Testers Diary - Modding
Replies: 19
Views: 2286

Re: Aggressors Testers Diary - Modding

Okay I get that it will be released on the basis that it lacks the chrome of the vanilla game but I do hope you don't wait too long. I for one will be creating a new map as soon as I get the game.
by dejvid2
Sun Aug 26, 2018 12:02 pm
Forum: Aggressors: Ancient Rome
Topic: Aggressors Testers Diary - Modding
Replies: 19
Views: 2286

Re: Aggressors Testers Diary - Modding

So the map is loaded up of a simple map you can create in gimp or anything else? With different code colors for regions, terrains etc? Or do i need to put that later on in a scenario editor? It hasnt been really decided if this tool will be released with the vanilla release. It might be available a...

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