Search found 2040 matches

by GabeKnight
Tue Oct 08, 2019 12:50 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Panzerkrieg Caucasus Bugs
Replies: 19
Views: 1307

Re: Panzerkrieg Caucasus Bugs

I'm not sure right now, but wasn't the early victory condition removed for some reason?
I think you have to go the whole nine yards and play 'till scenario end.
by GabeKnight
Tue Oct 08, 2019 12:46 pm
Forum: Order of Battle Series
Topic: CP adjustments - SPAT edition
Replies: 8
Views: 478

Re: CP adjustments - SPAT edition

bebro wrote:
Tue Oct 08, 2019 10:47 am
So any hard feelings about this? :)
Nope, definitely not from me. I think I've done something similar to some of those units in my mod already.
by GabeKnight
Mon Oct 07, 2019 10:29 pm
Forum: Order of Battle Series
Topic: Cheat codes
Replies: 150
Views: 78146

Re: Cheat codes

Yeah, it was not the main screen. Try some other screens/menus, I'm sure it did work somewhere. :wink:
by GabeKnight
Fri Oct 04, 2019 10:00 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Current Bugs - Version 8.1.0
Replies: 72
Views: 2036

Re: Current Bugs - Version 8.1.0

Blitzkrieg, 10_Smolensk

Screenshot 26.jpg
Screenshot 26.jpg (221.39 KiB) Viewed 280 times
by GabeKnight
Fri Oct 04, 2019 9:57 pm
Forum: Order of Battle Series
Topic: Armored train in Blitzkrieg
Replies: 6
Views: 968

Re: Armored train in Blitzkrieg

Maybe that worked on 2015 but it doesn't now - not least of all because you couldn't win the Minsk scenario and then "join your core in Yugoslavia" Next - if you destroy the train and then win the Minsk scenario, the captured train objective is marked as "failed" Chill. Everybody playing this game ...
by GabeKnight
Thu Oct 03, 2019 8:00 pm
Forum: Order of Battle Series
Topic: OoB Western Allies GC sketch
Replies: 27
Views: 1385

Re: OoB Western Allies GC sketch

No doubt about it, typhon, tempest and mosquitos certainly could be equipped with rockets! Well, yeah, that kind of statements are exactly my point. I'm sure that many plane types could have been equipped with rockets instead of bombs - but my question is, if they actually were and if this setup wa...
by GabeKnight
Thu Oct 03, 2019 7:41 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: conboy's scenarios
Replies: 97
Views: 1784

Re: New Scenario: Low Vosges to Strasbourg

So here is another example. You blow up certain bridges in the beginning, which is cool... [...] I hope Bruce doesn't mind a second pair of eyes looking over his analysis :wink: , but I think he overlooked something in the "South Bridges" trigger section: I don't think it'll work like this with the...
by GabeKnight
Wed Oct 02, 2019 12:52 pm
Forum: Order of Battle Series
Topic: OoB Western Allies GC sketch
Replies: 27
Views: 1385

Re: OoB Western Allies GC sketch

I notice that brits fighters as typhon, tempest and mosquito when attack lands units has strategic type animation: long bombs fall... I hope it will be replaced by rockets or similar... Is it applicable with this units, though? If so, it shouldn't be a problem changing the attack animations in my m...
by GabeKnight
Wed Oct 02, 2019 12:47 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Current Bugs - Version 8.1.0
Replies: 72
Views: 2036

Re: Current Bugs - Version 8.1.0

terminator wrote:
Wed Oct 02, 2019 7:45 am
For the Artic Convoy Bug, what is the solution to the problem
There is a Unit Definition of too much, which one ? Unit Type = Supply Ship or Class = Transport (Naval) ?
All of the vessels are supply ships. That one should be enough.
by GabeKnight
Tue Oct 01, 2019 8:40 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Current Bugs - Version 8.1.0
Replies: 72
Views: 2036

Re: Current Bugs - Version 8.1.0

Each line is a condition the game will test :!: Yep, sounds about right. Computer thinking. Well, what is the consensus? Has anybody seen this before or is it new? Gabe, I quoted you in the bugs thread as thinking that it's not WAD and the condition should not count the same unit more than once, no...
by GabeKnight
Tue Oct 01, 2019 7:18 pm
Forum: Order of Battle Series
Topic: OoB Western Allies GC sketch
Replies: 27
Views: 1385

Re: OoB Western Allies GC sketch

I notice that brits fighters as typhon, tempest and mosquito when attack lands units has strategic type animation: long bombs fall... I hope it will be replaced by rockets or similar... Is it applicable with this units, though? If so, it shouldn't be a problem changing the attack animations in my m...
by GabeKnight
Tue Oct 01, 2019 7:02 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Current Bugs - Version 8.1.0
Replies: 72
Views: 2036

Re: Current Bugs - Version 8.1.0

Thanks, terminator.

That means, that if you would include the category "naval" into the conditions, the counter goes up three per unit. This can't be right or WAD, can it? I guess the real bug's inside the "kill & casualties" trigger which should not count the same unit twice.
by GabeKnight
Tue Oct 01, 2019 4:48 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Current Bugs - Version 8.1.0
Replies: 72
Views: 2036

Re: Current Bugs - Version 8.1.0

One of the primary objectives is to sink 8 convoy ships; however, sinking only 4 supply ships is sufficient to reach this objective, as each destroyed supply ship seems to count twice towards this goal. Yeah, I remember the objective. It's always been like this. Funny thing is: I've never questione...
by GabeKnight
Tue Oct 01, 2019 4:44 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: BrucErik CSD Studio
Replies: 74
Views: 2823

Re: BrucErik CSD Studio

A bright future awaits.... 8) :D

And thanks guys for the great work you've been doing, are doing and going to do for OoB and the community!
by GabeKnight
Mon Sep 30, 2019 1:01 pm
Forum: Order of Battle Series
Topic: Suomussalmi - took forever but finally won it
Replies: 1
Views: 256

Re: Suomussalmi - took forever but finally won it

Yeah, you picked one of the harder DLCs to start off with this game... :) I've always only had two groups in this scen. One in the north and one defending the south. If you take the two supply hubs inside the pocket quickly, you basically render the whole group of units useless - and you can focus o...
by GabeKnight
Sun Sep 29, 2019 12:41 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Current Bugs - Version 8.1.0
Replies: 72
Views: 2036

Re: Current Bugs - Version 8.1.0

The Ger. Ar_234 model is missing the "w0" weapon object, messing up the air defense animation into an "infinite-hit-loop".

Screenshot 25.jpg
Screenshot 25.jpg (330.63 KiB) Viewed 294 times
by GabeKnight
Sun Sep 29, 2019 12:06 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Current Bugs - Version 8.1.0
Replies: 72
Views: 2036

Re: Current Bugs - Version 8.1.0

There's a broken antiSubEffect animation "hedgehog" assigned to some US warships. It should be "depthcharge" instead or removed entirely (for all ships in the BB class for example as they can not attack subs anyway). dd_sumner dd_gearing ca_wichita ca_wichita_42 ca_wichita_43 ca_wichita_44 ca_baltim...
by GabeKnight
Sat Sep 28, 2019 11:54 am
Forum: Order of Battle Bug Submissions
Topic: [Text Bug] Submarine Loading Tip [New]
Replies: 4
Views: 95

Re: [Text Bug] Submarine Loading Tip [New]

Please don't get me wrong, I'm fully aware that the AI does NOT play by the same rules as the player. It's definitely aware of some units and it does not have the same FOW mechanic. Horst wrote many threads/posts about the "AI cheating"... Take air combat for example: You must have noticed that the ...
by GabeKnight
Fri Sep 27, 2019 11:38 pm
Forum: Order of Battle Bug Submissions
Topic: [Text Bug] Submarine Loading Tip [New]
Replies: 4
Views: 95

Re: [Text Bug] Submarine Loading Tip [New]

On a related note, the AI seems to be prevented from trying to move into a surfaced or submerged submarine's hex. This means that the human player will never be able to "ambush" the AI with a surfaced submarine, but at the same time never has to fear an opportunity attack by a ship that attempts to...
by GabeKnight
Fri Sep 27, 2019 11:22 pm
Forum: Order of Battle Series
Topic: Slow in here, when and whats next?
Replies: 8
Views: 543

Re: Slow in here, when and whats next?

If there's not much news from the devs currently they either abandoned everything or are busy working on new content....;) Notice how you don't hear much talk of the former with one of the developers choosing to remain active in the forums during the interludes. It's appreciated. Agree. :) But comi...

Go to advanced search