Warg1 (Frankish) defeats hscic (Andalusian) 54 - 39
Warg1 (Andalusian) defeats hscic (Frankish) 45 - 16
hscic: 39 and 16 points
Warg1: 50 + 15 = 65 and 50 + 29 = 79 points
Search found 141 matches
- Sun Sep 06, 2020 8:11 pm
- Forum: Field of Glory II: Tournaments & Leagues
- Topic: Alternative Gameplay Mod Tournament
- Replies: 219
- Views: 8954
- Fri Sep 04, 2020 1:52 pm
- Forum: Field of Glory II: Tech Support
- Topic: Auto-break rules
- Replies: 6
- Views: 242
Re: Auto-break rules
OK got it. For non campaign games the squads file will show you what they are the vast majority are the standard scores for each classification. It appears as if my original issue could have been a rounding error as it was not a campaign game. Thanks again for your detailed & prompt replies..really ...
- Fri Sep 04, 2020 11:15 am
- Forum: Field of Glory II: Tech Support
- Topic: Auto-break rules
- Replies: 6
- Views: 242
Re: Auto-break rules
Thanks again for the explanation and sharing the relevant code. So effectively the classifications capture a potential range of values that are determinants of quality ie not all 'superior' troop are equally superior. Are there ways to determine what the units actual 'Elan' and 'Experience' are from...
- Thu Sep 03, 2020 11:46 pm
- Forum: Field of Glory II: Tournaments & Leagues
- Topic: TYME I: Concluded
- Replies: 159
- Views: 5271
Re: TYME: The Year of Many Emperors - Tournament I
My read of this However, if an Augustus (as represented by the C-in-C) is killed during battle against another Augustus , the battle ends immediately with the killed Augustus as the loser and all the provinces controlled by the killed Augustus being conquered and taken over by the victor of the batt...
- Thu Sep 03, 2020 11:08 pm
- Forum: Field of Glory II: Tech Support
- Topic: Auto-break rules
- Replies: 6
- Views: 242
Re: Auto-break rules
Thanks for the explanation Richard. I had been under the impression that quality was simply determined by the units classification ie average, raw, superior etc but it looks like there is more to it. Could you please tell me what the other factors that impact on 'quality' and are they variable durin...
- Thu Sep 03, 2020 10:59 pm
- Forum: Field of Glory II: Tournaments & Leagues
- Topic: TYME I: Concluded
- Replies: 159
- Views: 5271
Re: TYME: The Year of Many Emperors - Tournament I
Thanks for sharing rs2excelsior. Looks like we should use that scenario when setting up. My reading of the rules though is that this would not apply in 'Foreign Invasions' as the death of the C-in-C rule only applies when 2 would be emperors are on the field.
- Thu Sep 03, 2020 11:46 am
- Forum: Field of Glory II: Tournaments & Leagues
- Topic: TYME I: Concluded
- Replies: 159
- Views: 5271
Re: TYME: The Year of Many Emperors - Tournament I
yeah that one
Attack Declaration:
Warg1 attacks XLegione
Attacker stakes: Asia
Defender stakes: Graecia et Thracia
with my Armenian pals
Attack Declaration:
Warg1 attacks XLegione
Attacker stakes: Asia
Defender stakes: Graecia et Thracia
with my Armenian pals
- Thu Sep 03, 2020 12:16 am
- Forum: Field of Glory II: Tournaments & Leagues
- Topic: TYME I: Concluded
- Replies: 159
- Views: 5271
Re: TYME: The Year of Many Emperors - Tournament I
Attack Declaration:
Warg1 attacks XLegione
Attacker stakes: Asia
Defender stakes: Dacia et Moesia
I'll be bringing my Armenian Allies for company
Warg1 attacks XLegione
Attacker stakes: Asia
Defender stakes: Dacia et Moesia
I'll be bringing my Armenian Allies for company
- Wed Sep 02, 2020 11:17 pm
- Forum: Field of Glory II: Tournaments & Leagues
- Topic: TYME I: Concluded
- Replies: 159
- Views: 5271
Re: TYME: The Year of Many Emperors - Tournament I
Can defending armies use their allies ..or is that only an option for attacking?
- Wed Sep 02, 2020 11:10 pm
- Forum: Field of Glory II: Tournaments & Leagues
- Topic: TYME I: Concluded
- Replies: 159
- Views: 5271
Re: TYME: The Year of Many Emperors - Tournament I
So much for our Muslim Brotherhood..may Allah forgive your transgression..perhaps your troops can ask him personally soon 

- Sat Aug 29, 2020 9:05 am
- Forum: Field of Glory II
- Topic: ZOC for Fragmented units
- Replies: 16
- Views: 599
Re: ZOC for Fragmented units
As I just said to Warg on Steam, my argument wouldn't be against the ZoC as to rallying next to or immediately behind your opponent's forces. In a lot of wargaming rules, rallying from routing occurs a certain distance away from the enemy or there is less likelihood of rallying according to promixi...
- Sat Aug 29, 2020 7:38 am
- Forum: Field of Glory II
- Topic: ZOC for Fragmented units
- Replies: 16
- Views: 599
Re: ZOC for Fragmented units
Fragged units exert a ZoC because your troops on the ground have no way to look at them and say "aha, those men are Fragmented, they cannot charge!" As a concession to gameplay, we can see this at a glance from our godlike perch in the sky, but your men can't. I'd argue that the ZOC occurs because ...
- Fri Aug 28, 2020 9:17 pm
- Forum: Field of Glory II: Tournaments & Leagues
- Topic: TYME: tournament II taking off!
- Replies: 70
- Views: 2737
Re: The Year of Many Emperors - a Tournament Idea
I'm in if there is space
- Fri Aug 28, 2020 8:20 pm
- Forum: Field of Glory II
- Topic: ZOC for Fragmented units
- Replies: 16
- Views: 599
ZOC for Fragmented units
I recently played a game where a unit rallied from routing and there entered a fragmented state. The unit was facing one of my units and therefore created a zone of control. My unit was facing away from the freshly fragmented unit whos ZOC prevented my unit from moving away or charging away. Is this...
- Tue Aug 18, 2020 10:03 pm
- Forum: Field of Glory II: Tournaments & Leagues
- Topic: Alternative Gameplay Mod Tournament
- Replies: 219
- Views: 8954
Re: Alternative Gameplay Mod Tournament
Challenge1 beat warg1 42 - 11 Warg1 beat Challenge1 50 - 49 Net Challenge scored 91 points Warg1 scored 61 so this would be: Challenge1: (50 + 31) and 49 = 130 Warg: 11 and (50 + 1) = 62 Could you please point me in the right direction so I could find the rules around the points as I didn't really ...
- Tue Aug 18, 2020 7:18 am
- Forum: Field of Glory II: Tournaments & Leagues
- Topic: Alternative Gameplay Mod Tournament
- Replies: 219
- Views: 8954
Re: Alternative Gameplay Mod Tournament
Challenge1 beat warg1 42 - 11
Warg1 beat Challenge1 50 - 49
Net
Challenge scored 91 points
Warg1 scored 61
Warg1 beat Challenge1 50 - 49
Net
Challenge scored 91 points
Warg1 scored 61
- Fri Aug 07, 2020 4:53 am
- Forum: Field of Glory II: Tournaments & Leagues
- Topic: Alternative Gameplay Mod Tournament
- Replies: 219
- Views: 8954
Re: Alternative Gameplay Mod Tournament
Think I got it. Challenge posted for game v Challenge1
pw Altmod
pw Altmod
- Fri Aug 07, 2020 4:49 am
- Forum: Field of Glory II: Tournaments & Leagues
- Topic: Alternative Gameplay Mod Tournament
- Replies: 219
- Views: 8954
Re: Alternative Gameplay Mod Tournament
Sorry but first time using mods here. I have downloaded the folder to the file as per the instructions. How do I apply the mod? Sorry for the noob question,
- Thu Aug 06, 2020 8:56 pm
- Forum: Field of Glory II: Tournaments & Leagues
- Topic: Alternative Gameplay Mod Tournament
- Replies: 219
- Views: 8954
Re: Alternative Gameplay Mod Tournament
I will join if there is a spot
- Wed Aug 05, 2020 11:47 pm
- Forum: Field of Glory II: Tech Support
- Topic: Combat/Shooting Mechanism
- Replies: 1
- Views: 128
Combat/Shooting Mechanism
Having played the game, read the rules and read many posts I still don't fully understand the combat and shooting mechanisms. I've seen some posts where people refer the outcomes of dice so I'm guessing that the digital game replicates the table-top game. Do I need the table top rules to fully under...