Search found 62 matches
- Mon Aug 22, 2011 3:54 am
- Forum: Commander Europe at War : AAR's
- Topic: AAR: Supermax Vs Moriss (No moriss please)
- Replies: 199
- Views: 24255
So you are going for Barbarossa in 42, if the americans attack you send your forces past his to take out US? That is bold, you think you will have units and oil for all that? Crazyg No I *think* Max meant he hopes to finish with UK and France in 1940, shift forces to Barbarossa in 1941 and somehow ...
- Tue Aug 16, 2011 1:44 am
- Forum: Commander Europe at War : AAR's
- Topic: "Another one" - Plaid vs Morris
- Replies: 122
- Views: 19075
Poland blitzkreig
"So even if Warsaw somehow holds on next turn, we will just capture it on turn 3, no hurry. " How many PP do you sacrifice from not holding the Polish towns on turns 2 or even 3 compared to taking Poland on turn 1 as Max did (albeit with some luck)? Is it as much as 8 per turn? If so, this would off...
- Thu Feb 24, 2011 5:02 pm
- Forum: Commander Europe at War : AAR's
- Topic: Crazyg VS Thommo(no Thommo please)
- Replies: 115
- Views: 17502
2. When France surrenders the Axis player will get a choice. The French will offer an armistice. If you accept the offer then Vichy France is created normally. If you reject the offer then all French units on the map will become UK units flagged as Free French. This sounds as if the axis player wil...
- Wed Feb 23, 2011 8:00 pm
- Forum: Commander Europe at War : AAR's
- Topic: Crazyg VS Thommo(no Thommo please)
- Replies: 115
- Views: 17502
- Wed Feb 23, 2011 7:37 pm
- Forum: Commander Europe at War : AAR's
- Topic: Crazyg VS Thommo(no Thommo please)
- Replies: 115
- Views: 17502
One way to deal with this in GS v2.00 is to add code that Vichy France will not be created if France is alive after a certain date (01.01.1941 or something like that). That means all French units will turn into Free French units once Paris finally falls. This means the French naval units and all ga...
- Mon Feb 07, 2011 10:14 pm
- Forum: Commander Europe at War : AAR's
- Topic: GS 2.00z beta AAR (no Zechi)
- Replies: 69
- Views: 11196
Yes. The type VIIB had a range of 8,691 nautical miles. It was introduced in 1938. The Type VIIC had a range of 8,190 nautical miles. It was introduced in 1940. The Type IXA had a range of 19,425 nautical miles and all 8 built were commissioned by Nov. 1939. The Type IXB had a range of 22,200 nautic...
- Mon Jan 17, 2011 6:15 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: The Historical Scripting of Iceland and Greenland in GS
- Replies: 22
- Views: 1724
Would it be possible to give these ports permanen 0 repair capacity (just as a port in a city which gets cpatured in GS 2.0)? Then no war ship could be repaired at these ports, but they could enter the port (which was possible as far as I know) and ground units could be transported through them. I ...
- Sun Jan 16, 2011 6:13 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: What happened to the game?
- Replies: 21
- Views: 1726
To RKR: Johndoepublic said 'hoard' not 'horde'. JDP was correct and is referring to stored resources not to units; look at the Russian production stored at the bottom left hand corner of the screenshot. The Russians have 5520 production stored. That indicates that the AI has both an inappropriate am...
- Tue Jan 04, 2011 6:19 pm
- Forum: Commander Europe at War : AAR's
- Topic: Plan Z revised No. 2 - Armistice signed!
- Replies: 124
- Views: 19557
Tricky. One problem is that the cost to the player is less than an infantry corps since early in the war one usually has 'spare' garrisons guarding some low-priority city or the Siegfried line (not Rome :wink: ) and the only cost is conversion. I can see an aggressive axis player converting multiple...
- Tue Jan 04, 2011 6:03 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Bit fuzzy on this...
- Replies: 6
- Views: 815
- Tue Jan 04, 2011 1:29 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Bit fuzzy on this...
- Replies: 6
- Views: 815
I was curious about this steep increase in fuel cost with improved tank technology. I can see King Tigers using a lot more fuel, but I was surprised that the more sophisticated Panther would use more than twice the fuel of a PzII. Particularly it seems that the Panther should not use more fuel than ...
- Thu Dec 30, 2010 9:10 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: No port in Bilbao??
- Replies: 5
- Views: 520
Given that both cities and ports are supply centers, isn't the question whether there was sufficient facilities to embark/disembark troops and to repair ships? I would say so, yes: At 07.14 hours on 29 May, 1940, U-37 fired three warning shots across the bow of the unescorted Telena (Master Harold ...
- Thu Dec 30, 2010 3:04 am
- Forum: Commander Europe at War : AAR's
- Topic: Plaid vs Supermax : the remake (no Supermax allowed here)
- Replies: 103
- Views: 19690
- Wed Dec 29, 2010 5:22 pm
- Forum: Commander Europe at War : AAR's
- Topic: The tortoise and the hare (War is over)
- Replies: 197
- Views: 30366
Aww.... c'mon. It was a compliment, if a little back-handed. The guy was a world champion after all: Petrosian was a conservative, cautious, and highly defensive chess player who was strongly influenced by Nimzowitsch's idea of prophylaxis. He made more effort to prevent his opponent's offensive cap...
- Tue Dec 28, 2010 8:00 pm
- Forum: Commander Europe at War : AAR's
- Topic: The tortoise and the hare (War is over)
- Replies: 197
- Views: 30366
Yes, but unfortunately, the novelty introduced by Max in this game - namely attempting to take advantage of the inactivated UK forces in Egypt with a surprise massive early amphibious invasion with the objective of getting to the Middle East before Russian activation - may not be repeatable due to t...
- Tue Dec 28, 2010 5:44 pm
- Forum: Commander Europe at War : AAR's
- Topic: The tortoise and the hare (War is over)
- Replies: 197
- Views: 30366
- Wed Dec 22, 2010 8:12 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: poll do axis need more oil
- Replies: 63
- Views: 4943
Do steps directly correspond to numbers of vehicles in say a ARM unit? I mean, does a 8-step ARM unit correspond to a division that has lost 20% of its tanks and support vehicles such that it would burn 20% less oil? Or does it reflect disorganization due to damage, temporary break down of vehicles,...
- Wed Dec 22, 2010 8:04 pm
- Forum: Panzer Corps
- Topic: Battle Cut Scenes
- Replies: 11
- Views: 1913
You mean those circular battle animations? I enjoyed them very much but finally turned them off to save on time. There are no plans to include those in PzC. Good. However, although cut scenes are not needed, please give due thought to combat animations. Personally I like the small sprite animations...
- Wed Dec 22, 2010 7:56 pm
- Forum: Commander Europe at War : AAR's
- Topic: Plaid vs Supermax : the remake (no Supermax allowed here)
- Replies: 103
- Views: 19690
- Fri Nov 12, 2010 4:18 am
- Forum: Commander Europe at War : AAR's
- Topic: AAR: Operation Barbarossa-Fortress Europa(no Massina please)
- Replies: 164
- Views: 18330
Re: Turn 37: Plowing thru soviet defenses
On other fronts, we formed the gustav line this turn and moved some units into Spain as well. We cannot stay inactive. Also moved some fighters down in Romania since Masina bombed it with 2 bombers based out of Albania, OVER neutral territory. Another nice glitch for this game to exploit. Taking go...