Search found 2389 matches

by Rudankort
Fri Nov 23, 2018 8:13 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #6
Replies: 134
Views: 57023

Re: Panzer Corps 2 - Dev Diary #6

If you do this with the current equipment file it will mean that units don't die as easily, which is a pretty profound change. It would mean many more interactions in a scenario that starts off the same so gameplay would be quite different. It would also mean that if you expose a unit the chance of...
by Rudankort
Fri Nov 23, 2018 8:06 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #6
Replies: 134
Views: 57023

Re: Panzer Corps 2 - Dev Diary #6

My issue with the new Recon Traits in PzC2 is are cavalry/motorcycles infantry or recon. Can they be both? In our last internal discussion my vote was for leaving cavalry in infantry class, but moving motorcycles to recon. But Kresimir is not convinced. His preference is to keep the recon class mor...
by Rudankort
Thu Nov 22, 2018 1:09 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #6
Replies: 134
Views: 57023

Re: Panzer Corps 2 - Dev Diary #6

I still haven't managed to explain myself. I am not trying to get you to change your opinion. I am trying to make you see that your opinion isn't the one that the development of PC2 needs. Change recon, not because you think it needs to change, but because you realize the customer base doesn't like...
by Rudankort
Wed Nov 21, 2018 5:35 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #6
Replies: 134
Views: 57023

Re: Panzer Corps 2 - Dev Diary #6

Perhaps this would increase survivability of recons as they'd be able to survive after at least 3 attacks (10 -> 5 -> 2-> 0). I keep solutions like this in mind as some kind of a "last resort" measure, because units with artificially increased survivability can get super annoying, especially in Mul...
by Rudankort
Wed Nov 21, 2018 5:25 pm
Forum: Panzer Corps 2
Topic: Mac? iPad?
Replies: 2
Views: 854

Re: Mac? iPad?

Ultimately, a Mac port is a publisher's decision. As the devs, we are making this game cross-platform, so we will port it where we are told to port it. :)
by Rudankort
Wed Nov 21, 2018 5:20 pm
Forum: Panzer Corps 2
Topic: Panzer Corps 2 - Dev Diary #6
Replies: 7
Views: 4118

Re: Panzer Corps 2 - Dev Diary #6

Very good news regarding the random map generator, I miss it from PzC 1. Can we know already what is the maximum size of a random map? I much prefer the XXXXXL size battles :) We have not set a maximum size yet, but I understand that huge map are popular, and we will do our best to support them. Wh...
by Rudankort
Wed Nov 21, 2018 5:14 pm
Forum: Panzer Corps 2
Topic: Burma Campaign
Replies: 1
Views: 579

Re: Burma Campaign

Will there be a DLC for the Burma campaign? Or possibly playing as the Japanese as they sweep through Asia? OOB does a fairly good job at this, was wondering if PC2 might also. This is definitely a possibility in the future, but not in 1.0 or shortly after that, because right now all our resources ...
by Rudankort
Wed Nov 21, 2018 5:06 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #4
Replies: 65
Views: 17922

Re: Panzer Corps 2 - Dev Diary #4

If a turn is equivalent to a day of fighting, then a scenario with unlimited turns, one day will conflict with the start date of a next scenario... As I've already explained, we don't specify any turn duration in case of unlimited turns. If the battle took more turns, you can think about it as if c...
by Rudankort
Wed Nov 21, 2018 4:51 pm
Forum: Panzer Corps 2
Topic: Game Performance
Replies: 2
Views: 763

Re: Game Performance

3d really has me worried about performance. I have a decent system and still, there are very few RTS that can hold 60 fps when there's many units on screen. PzC can often have 40-50 units on screen, how could frame drops be prevented? When there are 40-50 units on screen, it means that the view is ...
by Rudankort
Wed Nov 21, 2018 3:41 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #6
Replies: 134
Views: 57023

Re: Panzer Corps 2 - Dev Diary #6

So what's changing exactly? In Panzer Corps combat round is one stage, with each shot resulting in deflect, suppress or kill. When attack is significantly higher than defense, the defender will suffer huge losses. In Panzer Corps 2 this process is two stage. First, all shots are interpreted as hits...
by Rudankort
Wed Nov 21, 2018 3:12 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #6
Replies: 134
Views: 57023

Re: Panzer Corps 2 - Dev Diary #6

Parameters were chosen in 2 steps shown in these 2 printscreens: Thanks for reminder. That was a fun little game. Well, I can tell that parameters offered by Panzer Corps 2 will be no less flexible. On another note, if you are able to have recon confer stat improvements to adjacent units, why could...
by Rudankort
Wed Nov 21, 2018 2:24 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #4
Replies: 65
Views: 17922

Re: Panzer Corps 2 - Dev Diary #4

Does this mean a unit sitting in terrain will never be forced to retreat? At the moment a unit will not retreat or surrender as long as entrenchment > 0. This improves terrain a lot, because units are much more protected against artillery. I think, a unit sitting in terrain never retreating would b...
by Rudankort
Wed Nov 21, 2018 2:22 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #4
Replies: 65
Views: 17922

Re: Panzer Corps 2 - Dev Diary #4

I dont understand how with turn limit off, the turns are not synchronized to the amount of days of fighting. In Panzer Corps, there was no standard duration of a turn. This was configured for each scenario individually, and one turn could easily be 1 hour or several days. If we do not specify how l...
by Rudankort
Wed Nov 21, 2018 1:49 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #6
Replies: 134
Views: 57023

Re: Panzer Corps 2 - Dev Diary #6

You seem to have answers for everything Rudankort. :) Here's one question I bet you will find impossible to answer: Why are there two threads named "Dev Diary #6"? ;) http://www.slitherine.com/forum/viewtopic.php?f=464&t=88512 http://www.slitherine.com/forum/viewtopic.php?f=58&t=88511 Both start wi...
by Rudankort
Wed Nov 21, 2018 1:36 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #4
Replies: 65
Views: 17922

Re: Panzer Corps 2 - Dev Diary #4

First the ridicullously complex one: - ALL GROUND UNITS provide Support Fire, Offensive as well as Defensive; - Leave Fighters and Artillery as they are, maybe nerf Art a little bit; - Everybody else provides Defensive Support Fire at 50% their regular attack stats and Offensive Support Fire at 33%...
by Rudankort
Wed Nov 21, 2018 1:26 pm
Forum: Panzer Corps 2
Topic: Panzer Corps 2 - Dev Diary #4
Replies: 21
Views: 4174

Re: Panzer Corps 2 - Dev Diary #4

Just wondering. I had posted some suggestions on support fire on the "other" Dev Diary #4 thread. Whatever happened to it? And did you read my suggestions and have any feedback? There is an ongoing confusion with each dev diary duplicated in two places. You have posted your suggestions here: http:/...
by Rudankort
Mon Nov 19, 2018 9:56 pm
Forum: Panzer Corps 2
Topic: How has the A.I been improved ?
Replies: 28
Views: 3318

Re: How has the A.I been improved ?

Rudankort, we are at different levels here. I know close to zero about computer programming, and you know a lot. All I know is what I read in the papers. https://www.nytimes.com/2016/12/14/magazine/the-great-ai-awakening.html . People have tried for decades to come up with a good language translati...
by Rudankort
Mon Nov 19, 2018 9:32 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #6
Replies: 134
Views: 57023

Re: Panzer Corps 2 - Dev Diary #6

Great discussion, keep it going. :) Some very quick comments. What is the maximal map size ? I also would like to know; 'what is the maximum map size' We have not set a limit yet. It will depend on how successful our optimizations are. Random map generator can generate maps of almost any size, becau...
by Rudankort
Fri Nov 16, 2018 9:14 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #6
Replies: 134
Views: 57023

Re: Panzer Corps 2 - Dev Diary #6

Your arguments sounds strange to me. Hasn't WH40K Armageddon also a working LOS system? Armageddon had LOS for firing, it was a game with more emphasis on ranged combat. This had nothing to do with spotting. One of the reasons why I prefer OoB over PzC is/was the missing LoS. Game rules must be con...
by Rudankort
Fri Nov 16, 2018 8:03 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #6
Replies: 134
Views: 57023

Re: Panzer Corps 2 - Dev Diary #6

Will PzC2 have a line-of-sight system that land/naval units can't see what's behind terrain like settlements, forests, hills and mountains? We considered it and decided against it. All these mechanics simply force the player to spend more time and resources on routinely scouting the land and "combi...

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