Search found 230 matches

by Admiral_Horthy
Sun Jun 10, 2018 3:25 pm
Forum: Order of Battle Series
Topic: OB Vietnam
Replies: 33
Views: 4508

Re: OB Vietnam

I don't think it would be a project too difficult. The game engine is quite universal, it could be done with the tools we have - till the interest of people will make it profitable for the developers to invent new-era features and traits. What we have... (I put * what applies to me) We know how to c...
by Admiral_Horthy
Sat Jun 09, 2018 9:31 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Admiral's Alternate Arsenal (3A) V0.5 Released!
Replies: 105
Views: 11602

Admiral's Alternate Arsenal (3A) V0.5 Released!

image.png Current version: V0.5 Beta Download link Credits: Base units and skins: The Artistocrats (respect :wink: ) Unit modifications 3D/skins, New units 3D, Hungarian theme: Admiral_Horthy Hungarian theme music: From 1849, author unknown Historical german flag set: Wargamer74 Changes and additio...
by Admiral_Horthy
Fri Jun 08, 2018 10:05 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Cavalry graphics
Replies: 4
Views: 611

Re: Cavalry graphics

All is fine - at least whatever could be fixed. Apparently, the rider anims are not compatible with riflemen models. I could reproduce the same bug using grenadier anim on a rifleman.

Here you can see a test unit in action...
Screenshot 4.jpg
Screenshot 4.jpg (410.23 KiB) Viewed 535 times
by Admiral_Horthy
Fri Jun 08, 2018 9:32 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v8.1.0)
Replies: 369
Views: 36534

Re: The "Gabe-Mod" ;) and units.csv fixes (v5.2.9)

Hi here as well)) Is it a secret how you got the stock 3D object to reskin? I also have a long list of units to be recolored... :roll: Especially that white horse huh :lol: :lol: :lol: Also, it would be good to know if there is a stock AT version of the 40mm Bofors... As far as I know only Hungary u...
by Admiral_Horthy
Fri Jun 08, 2018 6:37 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Cavalry graphics
Replies: 4
Views: 611

Re: Cavalry graphics

Ahhh and that too. I didn't know... thanks a lot!!!!

I'd bet the first parameter is time sequence in seconds... what's the last two? Numbers of sequential order... maybe... and the second is figure number? 2 means the second figure will fire?
by Admiral_Horthy
Thu Jun 07, 2018 4:34 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Cavalry graphics
Replies: 4
Views: 611

Cavalry graphics

Guys I noticed weird things here... First, all the cavalry units have their rifles on the ground, seemingly not linked to their parent object. Screenshot 5.jpg The second... I removed a rider from a cavalry unit, leaving a single horse, thus creating a cavalry scout similarly to the single soldier U...
by Admiral_Horthy
Sun Jun 03, 2018 5:48 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Bridge over water hex?
Replies: 5
Views: 667

Re: Bridge over water hex?

Yes it's Budapest and the surroundings. Not really a scenario just a huge multi functional map 120x120 - playground for many types of missions, air, land AND river. I never tried triggers and AI, so scenarios will be a future possibility to create. As well as a campaign, that will be using single ma...
by Admiral_Horthy
Sun Jun 03, 2018 6:47 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Bridge over water hex?
Replies: 5
Views: 667

Re: Bridge over water hex?

Sorry for being so problematic :D Yes I have seen the solution before, that puts land tile with river as Bridge hex... but for this scenario bridges are several hexes wide and shipping is important to some extent - and most importantly to deny all access by destroying bridges. And it would look very...
by Admiral_Horthy
Sat Jun 02, 2018 9:40 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Bridge over water hex?
Replies: 5
Views: 667

Bridge over water hex?

Hi! Maybe someone has a solution on my problem... or tried it before. I tried to create a city map (huge siege). It has a river in the middle dividing it apart. 1. The part that won't be accessible only in a scenario where winter frost comes. 2. I wanted to prevent units from crossing the river just...
by Admiral_Horthy
Fri Jun 01, 2018 6:59 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Historical German Flag Mod 1.4
Replies: 36
Views: 5970

Re: Historical German Flag Mod

Thanks for your quality work! Appreciated. I also prefer historical accuracy. We do know all the laws and rules on sales. Copyrighted car brands in certain games for example. But we can change it back anything ourselves as we like. Btw in my country the red star is also banned, in the same paragraph...

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