Search found 1245 matches

by Robotron
Fri Aug 02, 2019 9:13 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Withdrawal Event
Replies: 7
Views: 306

Re: Withdrawal Event

Of course you inserted the function call into TriggerTurnevents(), right?
by Robotron
Wed Jul 31, 2019 9:08 pm
Forum: Commander The Great War AAR's
Topic: mrdozer(E) vs operating(CP) AAR
Replies: 14
Views: 1655

Re: mrdozer(E) vs operating(CP) AAR

Good to see you are back.

I truly enjoyed reading your new AAR posts....oh my, what a crazy game.

Hope you're fine. :)
by Robotron
Wed Jul 31, 2019 8:53 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V9.51 AUG23th 2019
Replies: 1404
Views: 109028

Re: POTZBLITZ V9.4 JUN19th 2019

Hi Panzernutt, welcome to the forums and thanks for your interest in this CTGW mod. :) Playing a single CP faction is not possible as per game design: the game knows only 3 alliances made up of several factions each: CP, Entente and neutral, nothing else and there is nothing that will change that be...
by Robotron
Wed Jul 31, 2019 7:39 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Withdrawal Event
Replies: 7
Views: 306

Re: Withdrawal Event

1. What you want to do: trigger the event if no Serbian troops are within 2 hexes of Belgrade 2. What the event does: trigger the event as soon as one or more CP unit is within 2 hexes of Belgrade 3. how the check part of the event can be improved: local unitcheck = 0 local hexes = game.map:GetHexes...
by Robotron
Sat Jul 27, 2019 10:00 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Battle Event in Cities
Replies: 4
Views: 245

Re: Battle Event in Cities

Feel free to ask me anything about modding the game. But be careful: I might steal your ideas and put them into my PotzBlitz mod if they are good enough. ;)
by Robotron
Fri Jul 26, 2019 8:43 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Battle Event in Cities
Replies: 4
Views: 245

Re: Battle Event in Cities

According to the crash log, the AI attacks a defending unit without a hex (maybe because the unit is already destroyed), so you must include a check in your event to make sure that the defender's hex is not nil: and defender.hex ~= nil So the whole event looks like: function MetzBattle(attacker, def...
by Robotron
Wed Jul 17, 2019 11:00 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V9.51 AUG23th 2019
Replies: 1404
Views: 109028

Re: POTZBLITZ V9.4 JUN19th 2019

This is not easily done because multiple parts of the scripts were heavily modified. It would be easier to turn off the music (in this case weather sounds) altogether while listening to the original music in an external player. Find the original files in: CTGW/Data/Music These are in .ogg format so ...
by Robotron
Sun Jul 07, 2019 3:39 pm
Forum: Commander - The Great War
Topic: Cheaters
Replies: 12
Views: 754

Re: Cheaters

In your case your opponent is not only trying to cheat but rather trying to make fun of you by blatantly cheating. Cheating is easily done, there are small programs available that can mess with internal values of games, alternatively if the game is open to modding you can apply your own cheats if yo...
by Robotron
Fri Jul 05, 2019 7:14 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V9.51 AUG23th 2019
Replies: 1404
Views: 109028

Re: POTZBLITZ V9.4 JUN19th 2019

To prevent further misunderstandings I have merged the old 4.7 main mod with the latest 9.4 update.
This new COMPLETE version's size is now 344mb.

The latest update 9.4 is also still available separately.

Download links in opening post.

Salute!
by Robotron
Thu Jul 04, 2019 7:09 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V9.51 AUG23th 2019
Replies: 1404
Views: 109028

Re: POTZBLITZ V9.4 JUN19th 2019

Maybe you did not realize: when you install the mod for the FIRST time you need to install the main mod first and then the latest update . To see what version you have installed, you can either: 1. click on "information" when choosing the campaign Clipboard02.jpg or 2. read the text of the splash sc...
by Robotron
Mon Jul 01, 2019 10:01 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V9.51 AUG23th 2019
Replies: 1404
Views: 109028

Re: POTZBLITZ V9.4 JUN19th 2019

Hi draskar!

I had a look at the logfile you provided: seems like you are not using the current version V9.4.

https://drive.google.com/open?id=1OhY3I ... OFkzRrSNHu

Please apply the update. I will not provide bugfixes for older versions.
by Robotron
Wed Jun 19, 2019 7:44 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V9.51 AUG23th 2019
Replies: 1404
Views: 109028

Re: POTZBLITZ V9.4 JUN19th 2019

V9.4 is out. https://drive.google.com/open?id=1OhY3IRj8gNctBMaYnJiaqOOFkzRrSNHu This update addresses all bugs that were reported over the last few weeks and a few minor gameplay issues. No PDF manual update this time. As always: don't update any matches in progress, instead start new matches AFTER...
by Robotron
Tue Jun 18, 2019 10:52 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V9.51 AUG23th 2019
Replies: 1404
Views: 109028

Re: POTZBLITZ V9.3 MAY11th 2019

Yes, I see. Also the logfile does not mention any cause for the crash.

There's not much I can do without a proper crash report and 9.3 was a pretty buggy release anyway, so better wait for 9.4 and then start anew.
by Robotron
Tue Jun 18, 2019 8:35 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V9.51 AUG23th 2019
Replies: 1404
Views: 109028

Re: POTZBLITZ V9.3 MAY11th 2019

That worked and I could reproduce the crash too. I'll see what I can do about the bug. *edit* Fixed. You can either wait for V9.4 (due this weekend...again) or overwrite the script called: game_move.lua which is located in: CTGW/Data/Scripts/game with the corrected file found in the attachment. game...
by Robotron
Tue Jun 18, 2019 8:59 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V9.51 AUG23th 2019
Replies: 1404
Views: 109028

Re: POTZBLITZ V9.3 MAY11th 2019

Still unable to open. Tried with both WinRar and 7zip on different machines.

Try uploading in zip-format instead.
by Robotron
Mon Jun 17, 2019 8:55 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V9.51 AUG23th 2019
Replies: 1404
Views: 109028

Re: POTZBLITZ V9.3 MAY11th 2019

@eriador08: yes, you're at the right place here. 8) To be able to continue your match you will have to manually update one of the game's scripts. The script's name is: game_events.lua and you will find it in the folder called: CTGW/Data/Scripts/game I have attached a zip-archive to this reply contai...
by Robotron
Mon Jun 17, 2019 6:22 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V9.51 AUG23th 2019
Replies: 1404
Views: 109028

Re: POTZBLITZ V9.3 MAY11th 2019

Archive is damaged, can't open it.
by Robotron
Sun Jun 16, 2019 4:33 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V9.51 AUG23th 2019
Replies: 1404
Views: 109028

Re: POTZBLITZ V9.3 MAY11th 2019

Damn, there's a game-breaking typo in V9.3 that renders the game unplayable...@#§*%!!!!
by Robotron
Sun Jun 16, 2019 3:19 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V9.51 AUG23th 2019
Replies: 1404
Views: 109028

Re: POTZBLITZ V9.3 MAY11th 2019

Seems to be caused by disembarking a unit, after disembarking the unit is not registered properly... Is this reproducible? If so, upload the AutosaveEndturn file usually to be found in your Documents folder, so look in "My Documents\My Games\Commander The Great War". Put the autosave.endturn files i...
by Robotron
Sat Jun 15, 2019 10:01 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V9.51 AUG23th 2019
Replies: 1404
Views: 109028

Re: POTZBLITZ V9.3 MAY11th 2019

yes the base game on balanced, is to easy, its early 1916 and russia is going to lose and im pushing france, towards paris. romania, bulgaria, and portugal are going to be going. but ya once i beat the base game i willl be reinstalling the mod, cause its way to easy. Well, even if I play my own mod...

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