Search found 348 matches

by Dux Limitis
Sun Apr 28, 2019 3:37 am
Forum: Field of Glory: Empires
Topic: The units in game are too few
Replies: 5
Views: 1073

The units in game are too few

When I see the challenge videos these days,I found the game is very different from what I expected(for now,only in the unit's aspect).I hope you can change the default army list of all countries like the fog:2 or total war:rome2,it will gives player more choices to make their army,and then,when we e...
by Dux Limitis
Sat Apr 27, 2019 9:47 am
Forum: Field of Glory: Empires
Topic: Huge negative critics on Imperator:Rome
Replies: 23
Views: 3696

Re: Huge negative critics on Imperator:Rome

No,infact,I think,it's a good thing to our's Fog :E,because the Imperator:Rome is a huge competitor of the Fog:E,if more people feels disappointed,then more people will come to buy the Fog:E,looking for replace the Imperator,it's a big chance to this game. Also there will be a very big existing cus...
by Dux Limitis
Sat Apr 27, 2019 3:59 am
Forum: Field of Glory: Empires
Topic: Huge negative critics on Imperator:Rome
Replies: 23
Views: 3696

Re: Huge negative critics on Imperator:Rome

No,infact,I think,it's a good thing to our's Fog :E,because the Imperator:Rome is a huge competitor of the Fog:E,if more people feel disappointed,then more people will come to buy the Fog:E,looking for replace the Imperator,it's a big chance to this game.
by Dux Limitis
Mon Apr 22, 2019 4:30 pm
Forum: Field of Glory II
Topic: How to defeat Indian Archers?
Replies: 4
Views: 1231

Re: How to defeat Indian Archers?

Let your army forward and get into close combat with them,as quickly as you can,those massed archers are not good at close combat.If you have played and won the battle of hydaspes(in the epic battles,but you need to buy the immortal fire dlc first)as macedonian,then I'm sure you'll know how to deal ...
by Dux Limitis
Sun Apr 07, 2019 3:17 pm
Forum: Field of Glory II: Tech Support
Topic: Bug report:When zoom in the -100 or more heights' terrain maps the units' shadows will disappeared
Replies: 3
Views: 1751

Re: Bug report:When zoom in the -100 or more heights' terrain maps the units' shadows will disappeared

Thanks Dux, I know the team have already fixed this issue for the next update. It only affects scenarios that have tiles with a minus elevation, so only currently only affects Granikos and Issos. A few months ago I was designing a new scenario with minus elevations, and that is how it was discovere...
by Dux Limitis
Mon Mar 25, 2019 1:33 pm
Forum: Field of Glory II: Tech Support
Topic: Problem of group mixed units' moving sounds
Replies: 2
Views: 621

Re: Problem of group mixed units' moving sounds

rbodleyscott wrote:
Mon Mar 25, 2019 8:40 am
We will look into it.
Thanks!
by Dux Limitis
Sun Mar 24, 2019 4:16 pm
Forum: Field of Glory II: Tech Support
Topic: Problem of group mixed units' moving sounds
Replies: 2
Views: 621

Problem of group mixed units' moving sounds

When I moving a cavalry-infantry mixed group(You have more reasons to do that)(I can not upload the video because of the file format,sorry for that,but I upload the pictures,you can try like that),the moving sounds will very strange and like bugs,if I use an infantry unit to moving the whole group,i...
by Dux Limitis
Sun Mar 17, 2019 3:23 am
Forum: Field of Glory II: Tech Support
Topic: A mistake?
Replies: 2
Views: 517

Re: A mistake?

rbodleyscott wrote:
Sat Mar 16, 2019 5:11 pm
It is a mistake in the manual.

There was originally the option to change the key-mapping for some (but not all) keys in the Settings menu, but it was sufficiently flawed that it was removed from the game before release. Obviously it did not get removed from the manual.
I see,thanks.
by Dux Limitis
Sat Mar 16, 2019 2:21 pm
Forum: Field of Glory II: Tech Support
Topic: A mistake?
Replies: 2
Views: 517

A mistake?

Even the manual said that(players can reallocate the (hot)keys used for the main keyboard control),but I can't find any related options in the game's setting menu.Is this an undiscovered game mistake?
by Dux Limitis
Wed Mar 06, 2019 3:56 am
Forum: Field of Glory: Empires
Topic: Could we continue take slaughter to the enemy when we win the battle?(like in totalwar series)
Replies: 4
Views: 1054

Re: Could we continue take slaughter to the enemy when we win the battle?(like in totalwar series)

Tamas wrote:
Tue Mar 05, 2019 4:14 pm
so yes, although as part of the Empires game mechanisms.
Thanks!I can wait to let my enemies see what is the real hell!
by Dux Limitis
Wed Mar 06, 2019 3:54 am
Forum: Field of Glory: Empires
Topic: Could we continue take slaughter to the enemy when we win the battle?(like in totalwar series)
Replies: 4
Views: 1054

Re: Could we continue take slaughter to the enemy when we win the battle?(like in totalwar series)

Yarev wrote:
Tue Mar 05, 2019 3:59 pm
I think it already exist in FoG2 to chase down your enemy
In fog2's custom battle and epic battle mode you can do it,but in it's campaign mode you can't.
by Dux Limitis
Tue Mar 05, 2019 2:29 pm
Forum: Field of Glory: Empires
Topic: Could we continue take slaughter to the enemy when we win the battle?(like in totalwar series)
Replies: 4
Views: 1054

Could we continue take slaughter to the enemy when we win the battle?(like in totalwar series)

As the title said,If we solve the grand map's battle in fog2,could we continue take slaughter to them when we win the battle(not end it)?Because this way can totally destroyed their army,or at least,many of them if you finally wanna ending the slaughter.It's also can reducing the later military pres...
by Dux Limitis
Thu Feb 28, 2019 3:04 am
Forum: News & Announcements
Topic: Field of Glory: Empires Dev Diary #3 - Buildings
Replies: 7
Views: 2639

Re: Field of Glory: Empires Dev Diary #3 - Buildings

Pocus wrote:
Wed Feb 27, 2019 2:28 pm

(2) We have switched to one turn a year indeed.
Thank you!!!!!
by Dux Limitis
Tue Feb 26, 2019 6:43 am
Forum: News & Announcements
Topic: Field of Glory: Empires Dev Diary #3 - Buildings
Replies: 7
Views: 2639

Re: Field of Glory: Empires Dev Diary #3 - Buildings

Set at least one turn per a year please.
by Dux Limitis
Tue Feb 26, 2019 2:19 am
Forum: Field of Glory II
Topic: Late roman battle formation?
Replies: 7
Views: 1358

Re: Late roman battle formation?

And,well,speaking of the late roman army,I wanna say again about the back rank archers in the late roman infantry units(20%),make them can do the manual shooting's value is more than let them contribute to the defensive Impact POA(only 20)points when the unit reciving a charge and most of times the...
by Dux Limitis
Tue Feb 26, 2019 2:11 am
Forum: Field of Glory II
Topic: Late roman battle formation?
Replies: 7
Views: 1358

Re: Late roman battle formation?

When these days I play the game I found an interesting thing.When the AI play the late roman army,they will still use the old manipular formation as the republican,early-mid empire's army.Then sources and books indicate the late roman army tend to use the line formations but not the manipular forma...
by Dux Limitis
Mon Feb 25, 2019 4:31 pm
Forum: Field of Glory II
Topic: Late roman battle formation?
Replies: 7
Views: 1358

Re: Late roman battle formation?

i like the one with the archers in the rear, as it makes more sense, as they aren't melee fighters, so best to keep them out of harms way, but in game you can't fire like this, so rather a mute point, but could maybe be modded to? but no one here knows history better than RBS So I'd like to see wha...
by Dux Limitis
Mon Feb 25, 2019 3:45 pm
Forum: Field of Glory II
Topic: Late roman battle formation?
Replies: 7
Views: 1358

Re: Late roman battle formation?

Old manipular formation and late roman line formation.

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