Search found 110 matches

by FrenchDude
Sat Aug 24, 2019 8:26 pm
Forum: MOD
Topic: [MOD] Ode to Europa Barbarorum (Roman/Italic Units Preview - page 3)
Replies: 53
Views: 7485

Re: [MOD] Ode to Europa Barbarorum - Version 0.1 Released (New TT Mod Units' Textures Preview - page 2)

I remember that Paul59 mentionned in his TT Mod topic in the FoG2 forum that he might have found a way to make it work with FOGE, nothing is certain though. I think that he’s currently working on the next Tabletop mod update for FOG2. A TT mod for FOGE coupled with your EB mod would be fantastic ! H...
by FrenchDude
Sat Aug 24, 2019 7:51 pm
Forum: MOD
Topic: [MOD] Ode to Europa Barbarorum (Roman/Italic Units Preview - page 3)
Replies: 53
Views: 7485

Re: [MOD] Ode to Europa Barbarorum - Version 0.1 Released

Wow dude this is looking amazing ! Such a nice work done in such a short time :D ! TT Mod’s Textures look amazing, can’t wait to try these new units that you created ! Do you plan or reworking the FOG2 unit conversion too ?

Congratulations for your work :D
by FrenchDude
Sat Aug 17, 2019 10:10 am
Forum: MOD
Topic: [MOD] Ode to Europa Barbarorum (Roman/Italic Units Preview - page 3)
Replies: 53
Views: 7485

Re: [MOD] Ode to Europa Barbarorum

You are completely right about the conversion, my bad! I had even forgotten FoG II doesn't have separate units for Hastati and Princeps. However, I would still argue some modding is in order. First, I would prefer converting the vanilla Legion unit to an Hastati/Princeps unit, not veteran, because ...
by FrenchDude
Fri Aug 16, 2019 6:38 am
Forum: Field of Glory: Empires
Topic: FOGE : diplomacy overhaul and upgrade
Replies: 16
Views: 1070

Re: FOGE : diplomacy overhaul and upgrade

As far as colonies are concerned I think you should be allowed to exchange soldiers for population and leave them behind to form a military colony. This was done by Alexander and the Romans. The restrictions would be: 1. only veteran or wounded soldiers can be left behind - so troops with 3 stars o...
by FrenchDude
Wed Aug 14, 2019 1:03 pm
Forum: MOD
Topic: [MOD] Ode to Europa Barbarorum (Roman/Italic Units Preview - page 3)
Replies: 53
Views: 7485

Re: [MOD] Ode to Europa Barbarorum

You are mistaken. The current FOGE/FOG2 unit conversion for Roman units works this way : FOGE Roman Legion = FOG2 Veteran Hastati/Principes + Triarii FOGE Alae Legion = FOG2 Hastati/Principes + Triarii Hastati and Principes are, given the scale of the battle, represented as a single unit comprising ...
by FrenchDude
Wed Aug 14, 2019 6:55 am
Forum: MOD
Topic: [MOD] Ode to Europa Barbarorum (Roman/Italic Units Preview - page 3)
Replies: 53
Views: 7485

Re: [MOD] Ode to Europa Barbarorum

Ah nicely spotted! Next I’ll probably change the Boioi to the Celtic Culture (currently they are Germanic) and make the Triarii recruitable for Rome. Also need to change the Hellenic infantry image from an Hoplite to a Thureophoroi. In my opinion, the Triarii do not need to be individually recruit ...
by FrenchDude
Sat Aug 10, 2019 6:44 am
Forum: Field of Glory: Empires
Topic: Greek Faction Unit Questions
Replies: 7
Views: 613

Re: Greek Faction Unit Questions

Hoping some modders take up the problem of phalanx models. FOG2's tabletop mod already has lots of unique units with new skins, much more variety than the base FOG2 (The Macedonians alone have three types of phalanx, all with great looking models!). Though how a FOG2 mod and FOG:E need to interact ...
by FrenchDude
Mon Jul 22, 2019 6:23 pm
Forum: Field of Glory II
Topic: TT Mod version 1.5.3 (NOW REPLACED BY v1.5.18 - see separate thread)
Replies: 160
Views: 27280

Re: New TT Mod version 1.5.3 AVAILABLE HERE!

Awesome news, if possible, a FOGE version of the TT mod would be amazing, I’ve been hoping for this since FOGE’s beta !
by FrenchDude
Sun Jul 21, 2019 9:08 pm
Forum: Field of Glory: Empires
Topic: Combat power replacement suggestion
Replies: 16
Views: 974

Re: Combat power replacement suggestion

I agree with Geffalrus, understanding how the battle system works is honestly not that complicated, and even if the player does not understand everything at first glance, seeing the battle play in FOGE (via the « View Battle » option) is enough to understand most of it. The combat power system is fi...
by FrenchDude
Sat Jul 20, 2019 1:54 pm
Forum: MOD
Topic: Map modding error?
Replies: 9
Views: 859

Re: Map modding error?

What I have in mind is an overhaul mod with some more historical units and border altering. Maybe some historical events later on. General historical depth, flavor and realism - Europa Barbarorum/Divide et Impera kind of stuff. I already added some units such as Sacred Band Cavalry, Thessalian Cava...
by FrenchDude
Sat Jul 20, 2019 1:44 pm
Forum: MOD
Topic: [MOD] 395 CE
Replies: 11
Views: 2520

Re: [MOD] 395 CE

This is looking fantastic, great idea :D ! I don’t know much about modding and I’m busy right now, but maybe that in the future I’ll be able to give some help, once I’ll have mastered the basic modding tools
by FrenchDude
Sun Jun 09, 2019 7:28 am
Forum: Field of Glory II
Topic: Would anyone who had trouble downloading the in-game download of TT Mod please come forward
Replies: 3
Views: 480

Re: Would anyone who had trouble downloading the in-game download of TT Mod please come forward

Hi ! Does it mean that you plan on making the mod usable as a « global Mod » (like the « Rise of Ai » global mod) ? Or is it going to be a Campaign/Custom Battle module like before ? I downloaded the TT mod through the link posted on the TT Mod topic, but if you want I can try to download it your wa...
by FrenchDude
Fri Feb 08, 2019 7:58 am
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Beta is open
Replies: 32
Views: 6452

Re: Field of Glory: Empires Beta is open

Hey ! Do you guys know if another round of testing is planned to happen soon ? I’m going to have some free time now, so I’m just hoping that I’ll have a chance to get my hands on the Beta, I’m like a child waiting for Christmas :lol:
by FrenchDude
Fri Feb 08, 2019 7:52 am
Forum: Field of Glory: Empires
Topic: Re: Field of Glory: Empires Dev Diary #1 - A Brief Overview
Replies: 18
Views: 3481

Re: Field of Glory: Empires Dev Diary #1 - A Brief Overview

Well, sieges will be a topic for later but from a player's point of view there won't be any micromanagement of decisions during the siege if that's what you mean - your general's skill will influence the efficiency. That, the size of your army and strength of the defences plus the garrison will see...
by FrenchDude
Wed Feb 06, 2019 8:28 pm
Forum: Field of Glory: Empires
Topic: Re: Field of Glory: Empires Dev Diary #1 - A Brief Overview
Replies: 18
Views: 3481

Re: Field of Glory: Empires Dev Diary #1 - A Brief Overview

Well they didn’t say much about it, they just said that sieges are going to be present : « Every region also shows its major city/settlement on the map, which can be fortified via building choices to resist siege attempts by the enemy. » So I’m just curious to see how « sieging » is going to work in...
by FrenchDude
Wed Feb 06, 2019 6:22 pm
Forum: Field of Glory: Empires
Topic: Re: Field of Glory: Empires Dev Diary #1 - A Brief Overview
Replies: 18
Views: 3481

Re: Field of Glory: Empires Dev Diary #1 - A Brief Overview

The map looks very nice, there are so many regions, it's gorgeous ! Can't wait to build my own empire and just watch it collapse thanks to my corrupt and decadent citizens and my poor management skills ! The siege mechanic is intriguing, I wonder how it's working ? Same for the naval battles When do...
by FrenchDude
Mon Jan 28, 2019 10:33 pm
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Unveiled!
Replies: 122
Views: 21269

Re: Field of Glory: Empires Unveiled!

Hi guys, I have a few questions (i’m too curious and I prefer asking things about FoG Empires rather than studying :D ) : How will the manpower be handeled ? You have a « manpower » ressource, making you able to recruit units (is it right ?) Is there a « manpower ressource » limit (like in EU4 for e...
by FrenchDude
Sat Jan 26, 2019 11:45 pm
Forum: Field of Glory: Empires
Topic: Campaign features you'd like to see in FoG:Empires
Replies: 41
Views: 6555

Re: Campaign features you'd like to see in FoG:Empires

My wishes are much less ambitious: 1. Free choice of starting date for maximum variability. 2. Free choice of game length, so I can always choose to play a 10- or 30-year scenario, since I am afraid this is otherwise going down the path of unplayable monster game. Having some scenarios focusing on ...
by FrenchDude
Fri Jan 25, 2019 9:05 pm
Forum: Field of Glory: Empires
Topic: Please set the turn time to one season per a turn
Replies: 55
Views: 6057

Re: Please set the turn time to one season per a turn

Can't understand why people don't prefer a four turn per year grand strategy game. Logistically, the movement of armies makes the most sense with four turns. Combine that with good seasons mechanics and it's far more interesting than one or two turns per year. Grand Strategy Game, yes. I agree, if ...
by FrenchDude
Thu Jan 24, 2019 6:31 am
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Unveiled!
Replies: 122
Views: 21269

Re: Field of Glory: Empires Unveiled!

I think that gameplay videos made by gaming youtubers (especially the ones playing strategy/wargame/historical titles, such as Invicta, Republic of Play, Aggripa, etc...) and dev streams are a good way to promote your game. That’s how I discovered FoG 2 and FoG Empires, and I think it can make your ...

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