Search found 313 matches

by boredatwork
Tue Feb 15, 2011 9:15 pm
Forum: Panzer Corps Open Beta
Topic: First Impressions
Replies: 4
Views: 780

I too had problems finding the next turn button - however I think it might be adequate as is. It's not so much a question that the stop watch didn't make sense, as it was that it was different from what was used before. Once that was figured out I never lost it again. The save/exit game button on th...
by boredatwork
Tue Feb 15, 2011 8:58 pm
Forum: Panzer Corps Open Beta
Topic: Screen Shots?
Replies: 1
Views: 499

Screen Shots?

Forgive my ignorance as it's my first Beta but what would be the preffered method of posting images/screenshots to the forum for discussion purposes so the NDA isn't violated? Does slitherine have space to upload images?
by boredatwork
Tue Feb 15, 2011 8:54 pm
Forum: Panzer Corps Open Beta
Topic: Boredatwork - First Impressions
Replies: 14
Views: 1651

Boredatwork - First Impressions

The original Panzer General is my all time favorite computer game and I'm excited that someone is finally creating a spiritual successor. Thank you for the opportunity to help contribute to your game. - First impressions. What were your impression after 30 seconds, 5 minutes, 15 minutes and an hour....
by boredatwork
Thu Jan 20, 2011 4:50 pm
Forum: Panzer Corps
Topic: PG2 features
Replies: 38
Views: 4530

It was considered so good, that some experts claimed it was over-powered and banned it from scenarios, especially in ladder clubs. You could cheese win the campaign battles on the first turn with them. Deploy 1 HQ unit, move it forward. Deploy a second HQ unit in the radius of the first, move it fo...
by boredatwork
Mon Jan 17, 2011 6:57 pm
Forum: Panzer Corps
Topic: PG2 features
Replies: 38
Views: 4530

On a semi related note - will strategic bombers be in the game?

If they are and function like they did in the original I think they should have a chance to "drift" like Paratroops - so that if you use them on units ajaction to your own there is the possibility of friendly fire.
by boredatwork
Mon Jan 17, 2011 6:41 pm
Forum: Panzer Corps
Topic: PG2 features
Replies: 38
Views: 4530

I must of misread the original statement buy boredatwork also. I agree with Rudankort, added such AA ability to ALL friendly units within range would be counterproductive. In reality AA units were distributed to units and key junctions throughout a division, brigade, etc. but not on such a grand sc...
by boredatwork
Mon Jan 17, 2011 3:21 am
Forum: Panzer Corps
Topic: PG2 features
Replies: 38
Views: 4530

Also, I'm afraid that in PG gaming model buying a fighter will still be much more attractive than buying an AD, because your goal in most missions is to grab air superiority and bomb the heck out of the enemy, not protect your own units. And by the time allied air force becomes overwhelming it is a...
by boredatwork
Mon Jan 17, 2011 12:51 am
Forum: Panzer Corps
Topic: PG2 features
Replies: 38
Views: 4530

Rudankort wrote:You seem to have given this a lot of thought. :)
Not really... I just have alot of experience trying to justify abstract gaming concepts, particularly if they're part of a game which plays loose with realsim anyways :P
by boredatwork
Sun Jan 16, 2011 11:37 pm
Forum: Panzer Corps
Topic: PG2 features
Replies: 38
Views: 4530

Indeed, I missed that. Still, the more I think about this, the more I find this scheme counterintuitive. If every unit has an AA platoon attached to it, why does it lose its ability to defend against air threat when a "central" AD unit is placed in organic transport? If those AA platoons implicitly...
by boredatwork
Sun Jan 16, 2011 10:18 pm
Forum: Panzer Corps
Topic: PG2 features
Replies: 38
Views: 4530

Indeed, if AD range is increased significantly, they might be more useful in all but the most fast offensives. But then, their range will cover huge portions of enemy controlled territory, which cannot be explained by their distributed nature. If you look at my original suggestion again it was not ...
by boredatwork
Sun Jan 16, 2011 5:14 pm
Forum: Panzer Corps
Topic: PG2 features
Replies: 38
Views: 4530

Indeed, in PG fighters are often a more attractive alternative for core, but fighters are more vulnerable, more expensive and less effective in defending other units. They are also difficult to replace (you can't do it on the spot - need to return to airfield, losing a few turns in the process). Fo...
by boredatwork
Sun Jan 16, 2011 6:11 am
Forum: Panzer Corps
Topic: PG2 features
Replies: 38
Views: 4530

1 shoting anything, especially fighters with an 88, would not be the way I would improve AD units IMO. For one thing it overstates large caliber AA's effectiveness at dealing with low flying, fast moving FBs and tactical bombers. None of them possessed the handiness to track, or the rate of fire to ...
by boredatwork
Sat Jan 15, 2011 7:51 pm
Forum: Panzer Corps
Topic: PG2 features
Replies: 38
Views: 4530

New to the forum but keen on the upcomming PzC. Without knowing how closely or otherwise PzC follows the original PG it would be hard to say which improvements PG2 made on the later would be in anyway applicable to the former. However 2 things that I thought were big improvements with PG2 are: 1) An...

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