Search found 313 matches

by boredatwork
Thu Aug 08, 2013 9:45 pm
Forum: Panzer Corps
Topic: Some suggestions for PzC II
Replies: 17
Views: 3825

Re: Some suggestions for PzC II

I disagree. Civ5 is vastly different from Civ4, yet it manages to remain CIV still. And it's definitely the best civ to date. " In my opinion Civ5 was arguably one of the worst - not necessarily conceptually - but in implementation it was fairly horrible. I always thought a game ***designed from th...
by boredatwork
Thu Aug 01, 2013 9:26 pm
Forum: Panzer Corps
Topic: Group movement or commands
Replies: 5
Views: 940

Re: Group movement or commands

I'm doubtful such a feature would be very useful in the context of a 1UPT game. Given the rate of movement in the game (~4 hexes on average) and the varying terrain there would be alot of situations where the results would be unpredictable and probably downright undesirable. Suppose for example you ...
by boredatwork
Tue Jul 16, 2013 7:49 pm
Forum: Panzer Corps
Topic: Grand Campaign Review
Replies: 9
Views: 1647

Re: Grand Campaign Review

KeldorKatarn wrote:Considering what most reviewers write these days, they'd be the last people I'd listen to.
^this.
by boredatwork
Sat Jun 29, 2013 3:19 pm
Forum: Panzer Corps
Topic: What happened to range of AA guns?
Replies: 17
Views: 2085

Re: What happened to range of AA guns?

The "Yes it still works with 88s" version. LOOK AT WHAT BUTTON IS BEING PRESSED. The button I am pressing in the different screen shots is the circled "(TAB) TOGGLE GROUND/AIR SURFACE" button near the Purchase "$" button, NOT the "SWITCH (W)" button above "clear (X,Y)" that switches an 88 between A...
by boredatwork
Fri Jun 28, 2013 2:16 am
Forum: Panzer Corps
Topic: What happened to range of AA guns?
Replies: 17
Views: 2085

Re: What happened to range of AA guns?

The illustrated version: Note the Air/Ground Unit toggle position on the lower right: http://i8.photobucket.com/albums/a40/Elleriel/AA1.jpg ^ View Ground Units = Movement http://i8.photobucket.com/albums/a40/Elleriel/AA2.jpg ^ View Air Units = Fire at Air Units (although my preference would be to c...
by boredatwork
Fri Jun 28, 2013 2:07 am
Forum: Panzer Corps
Topic: AA units not working?
Replies: 6
Views: 1690

Re: AA units not working?

The illustrated version: Note the Air/Ground Unit toggle position on the lower right: http://i8.photobucket.com/albums/a40/Elleriel/AA1.jpg ^ View Ground Units = Movement http://i8.photobucket.com/albums/a40/Elleriel/AA2.jpg ^ View Air Units = Fire at Air Units (although my preference would be to c...
by boredatwork
Mon Jun 10, 2013 10:06 pm
Forum: Panzer Corps
Topic: A reflection on the quality of German armor
Replies: 35
Views: 5292

Re: A reflection on the quality of German armor

This assumption is completely wrong. You guy need to forget this "tank vs tank" picture. The Stug was good but in no way some kind of super machine. Strawman. Where has anyone said the StuG was "some kind of super machine?" Actually READ what was written instead of twisting my arguments just so you...
by boredatwork
Mon Jun 10, 2013 4:08 am
Forum: Panzer Corps
Topic: A reflection on the quality of German armor
Replies: 35
Views: 5292

Re: A reflection on the quality of German armor

And it should never be able to replace a tank in this game, not even in greater numbers. Given that the Germans were largely on the defensive from 1943 onwards the StuG should indeed be a viable substitute for tanks - otherwise why on earth did the Germans build so many of them? Because it was more...
by boredatwork
Mon Jun 10, 2013 1:33 am
Forum: Panzer Corps
Topic: A reflection on the quality of German armor
Replies: 35
Views: 5292

Re: A reflection on the quality of German armor

Guys no matter what you may have read about the greatneess of the Stug, if only because it cannot watch its surroundings as well as a tank. it is build for forward fire, orienting itself already knowing where the enemy will appear. It cannot see anything in other direction if it is closed up, at le...
by boredatwork
Sat Apr 20, 2013 8:38 pm
Forum: Panzer Corps
Topic: Wheeled vs All Terain recon units
Replies: 7
Views: 935

Re: Wheeled vs All Terain recon units

I am not referring to the amount of fuel. 6 wheeled vehicles and more have a different movement type that allows them to move farther per turn in bad weather conditions. 6 Wheeled vehicles have the same movement type as 4 wheeled vehicles "#2" -> "IDS_MOVT_WHEELED". Only 8 wheeled vehicles have mov...
by boredatwork
Sat Apr 20, 2013 1:57 pm
Forum: Panzer Corps
Topic: Rail hub rule change proposal
Replies: 16
Views: 2699

Re: Rail hub rule change proposal

1) Why have rail transported troops able to disembark during the same turn at 50% suppressed while truck or half track mounted units are forced to remain mounted at the end of the turn? To me it seems counter intuitive that an antitank, artillery piece, or infantry unit in a truck or HT is less read...
by boredatwork
Wed Apr 03, 2013 10:34 pm
Forum: Panzer Corps
Topic: The Snowball Effect and Possible Solutions
Replies: 104
Views: 12916

Re: The Snowball Effect and Possible Solutions

Fair enough. I also don't want to go further into discussion, so will just give a quick comment. I believe that you exaggerate the strength of cosmetic stuff. It is critical for atmosphere and immersion, but it does not make gameplay for you. You will not put inferior sword into your character's ha...
by boredatwork
Tue Apr 02, 2013 4:23 am
Forum: Panzer Corps
Topic: The Snowball Effect and Possible Solutions
Replies: 104
Views: 12916

Re: The Snowball Effect and Possible Solutions

Well first of all, snowballing is not eliminated that easily. Imagine two players with very close playing skill. It is natural to assume that they need to pick the same difficulty level. But one of the players will take very slightly more casualties in each scenario. During the first few scenarios ...
by boredatwork
Mon Apr 01, 2013 9:56 pm
Forum: Panzer Corps
Topic: The Snowball Effect and Possible Solutions
Replies: 104
Views: 12916

Re: The Snowball Effect and Possible Solutions

This suggestion suffers from the same "does not encourage good play" problem I've already mentioned, but also it raises an additional interesting question: just how much shall we bail a poor player out of trouble? We all agree that this should be done to some extent. But where to draw the line, aft...
by boredatwork
Sun Mar 31, 2013 11:56 pm
Forum: Panzer Corps
Topic: The Snowball Effect and Possible Solutions
Replies: 104
Views: 12916

Re: The Snowball Effect and Possible Solutions

IMO the "easiest" solution is simply adopt a quality based core limit instead of a quantity based one. As the developers have already said that such a system is out of consideration until PzC2 at the earliest and AC will not be PzC2 I have no interest in becoming involved in the sh*tstorm debate tha...
by boredatwork
Sun Mar 31, 2013 7:21 pm
Forum: Panzer Corps
Topic: Terrain "Cover" Variable
Replies: 24
Views: 2355

Re: Terrain "Cover" Variable

I don't like the idea of repurposing an existing trait for a cover system, because a cover system surely would require additional coding and a mathematical formula to describe the reduction to damage. It would seem much clearer to simply introduce a new variable, which can then be modded independen...
by boredatwork
Sun Mar 31, 2013 4:13 pm
Forum: Panzer Corps
Topic: Terrain "Cover" Variable
Replies: 24
Views: 2355

Re: Terrain "Cover" Variable

boredatwork, I think deducters proposal would not be the same as entrenchment, if I understood it correctly. For example, an attacking infantry unit would not use it's entrenchment value, so that value would be 0 if they attacked another unit. If artillery fired in defense of the unit the're attack...
by boredatwork
Sun Mar 31, 2013 2:22 pm
Forum: Panzer Corps
Topic: Terrain "Cover" Variable
Replies: 24
Views: 2355

Re: Terrain "Cover" Variable

And speaking of historical accuracy, a forest was considered a bad type of cover against artillery for infantry in WW2, because any shells hitting the trees would often trigger an airburst, which was more effective vs. exposed personnel than a shell landing on the ground. But a forest would provide...
by boredatwork
Sun Mar 31, 2013 2:08 pm
Forum: Panzer Corps
Topic: Terrain "Cover" Variable
Replies: 24
Views: 2355

Re: Terrain "Cover" Variable

Wouldn't such a system merely serve to duplicate entrenchment? Infantry already receives a minimum entrenchment level for being in rough terrain - wouldn't it be more intuitive to simply have entrenchment have a bigger effect at nullifying artillery suppression? No, because entrenchment is a non-co...
by boredatwork
Sun Mar 31, 2013 2:33 am
Forum: Panzer Corps
Topic: Terrain "Cover" Variable
Replies: 24
Views: 2355

Re: Terrain "Cover" Variable

Wouldn't such a system merely serve to duplicate entrenchment? Infantry already receives a minimum entrenchment level for being in rough terrain - wouldn't it be more intuitive to simply have entrenchment have a bigger effect at nullifying artillery suppression?

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