Search found 2346 matches

by Razz1
Thu Apr 21, 2011 1:17 am
Forum: Panzer Corps Open Beta
Topic: Kursk (And what I learned about Multiplayer PzC)
Replies: 18
Views: 2009

1 Supply needs to be fixed. Perhaps we should get 70% rounded up if not 100%. I made a mistake 3rd from last turn. I could have made the game last two more turns perhaps more.. very close to a win. Other than the minor tweak I mentioned above for balance I found out the 233Rad is too powerful. Brin...
by Razz1
Wed Apr 20, 2011 4:24 pm
Forum: Panzer Corps Open Beta
Topic: The Bug Thread (Read before posting bugs!)
Replies: 737
Views: 32389

Try putting that infantry in an open hex. Your comparing apples to Oranges.

Also, we were discussing air power and ZOC.

When I said ambush I meant out of the Sun.

There is no more ambush for planes.

A player has the undo button.

I was wondering why I could never ambush the AI planes.
by Razz1
Wed Apr 20, 2011 4:13 pm
Forum: Panzer Corps Open Beta
Topic: Experience
Replies: 9
Views: 785

It looks fine to me.
That unit is entrenched 3.
Remember we have Heroes coming as commanders.

Lets wait for that.
by Razz1
Wed Apr 20, 2011 4:05 pm
Forum: Panzer Corps Open Beta
Topic: Kursk (And what I learned about Multiplayer PzC)
Replies: 18
Views: 2009

I would bump up the prestige per turn by 5 for the Russians.
Add another AA with truck.
Reduce starting prestige to 450 for the Germans.

I don't think they want the Russians to have air power.

Plus fix the tank balance.
by Razz1
Wed Apr 20, 2011 5:08 am
Forum: Panzer Corps Open Beta
Topic: The Bug Thread (Read before posting bugs!)
Replies: 737
Views: 32389

umm... interesting. So that is the down side plus you can not block air units.

I don't like the fact that you can not ambush. That is a major change.

This is a major negative for the Allies, especially Russia with weak air power.
by Razz1
Wed Apr 20, 2011 5:05 am
Forum: Panzer Corps Open Beta
Topic: Balance issue Units
Replies: 125
Views: 6181

Thanks for the confirmation. And yes the Pack 36 is good better to have the Pak43/41. Put them in a truck or AC and your good to go. I just used the pack 5 and 8.8 in campaign 1941 3rd scenario. Pushed back the T34's and killed them. It was tough as I only had one tank and one infantry. After 5 turn...
by Razz1
Wed Apr 20, 2011 12:08 am
Forum: Panzer Corps Open Beta
Topic: Balance issue Units
Replies: 125
Views: 6181

Here what I see. 8.8 cm Pak 43/41 hard attack 23 initiative 14 8.8 cm Pak 36 hard attack 17 initiative 11 8.8 cm FlaK 36 [17] initiative 11 12.8 cm FlaK 40 [23] initiative 17 So the 88 can penetrate. "Kill" is a matter of speech. It's not a one shot kill. umm.. I would like confirmation on the -3 KV...
by Razz1
Tue Apr 19, 2011 11:56 pm
Forum: Panzer Corps Open Beta
Topic: Deploy bug?
Replies: 2
Views: 229

Deploy bug?

When you complete a campaign scenario you go to the next one.
When go to deploy your infantry:

Is there a way to see the attached vehicle?
by Razz1
Tue Apr 19, 2011 7:30 pm
Forum: Panzer Corps Open Beta
Topic: The Bug Thread (Read before posting bugs!)
Replies: 737
Views: 32389

1941 Campaign

Can not deploy my unit after I win the first scenario!
by Razz1
Tue Apr 19, 2011 6:33 pm
Forum: Panzer Corps Open Beta
Topic: Balance issue Units
Replies: 125
Views: 6181

KV-2 Balance

Name..........Cost..Ammo...Fuel... Soft...HA.....GD KV-2............314......4........55......15.....18.....24 Proposed Name..........Cost..Ammo...Fuel... Soft...HA.....GD KV-2............314......4........65......15.....10.....22 KV-2 never used armor piercing shells. KV-2 fuel range was slightly l...
by Razz1
Tue Apr 19, 2011 4:42 pm
Forum: Panzer Corps Open Beta
Topic: Balance issue Units
Replies: 125
Views: 6181

On level bombers vs Naval. That extra 1 strength point make a big difference. The question is..... Is it repeatable. Just because you sunk a cruiser once doesn't mean the system is broken. Remember the PzIIc? Well funny thing is it works against the Russians in 1941 campaign, but yet in low countrie...
by Razz1
Tue Apr 19, 2011 4:34 pm
Forum: Panzer Corps Open Beta
Topic: Build 0.93a
Replies: 17
Views: 1094

Sorry!!!!

Historical maps with historical units, the play test to balance it out.

That is the way to go.

I have made several maps for MP in different games, all balanced.

Yes, and even the maps that are not historical are usually the best as you can create several choke points!
by Razz1
Tue Apr 19, 2011 3:05 am
Forum: Panzer Corps Open Beta
Topic: Unit Statistics
Replies: 8
Views: 648

Umm.. I've been doing some historical research for the last year. I will have to start recording those heroes. A ship hero would be nice... but use of that won't come until Panzer Pacific. If you can talk with the Multiplayer internet Guru..... Can you link Awards to online play? Where your status s...
by Razz1
Tue Apr 19, 2011 2:58 am
Forum: Panzer Corps Open Beta
Topic: The Bug Thread (Read before posting bugs!)
Replies: 737
Views: 32389

I have seen airplanes fly into the fog of war and land on and next to an airport.

This was in the zoomed out view.

My suggestion is to make sure all the soldiers have rain coats.

That way they will stop flashing! :)
by Razz1
Tue Apr 19, 2011 2:51 am
Forum: Panzer Corps Open Beta
Topic: Balance issue Units
Replies: 125
Views: 6181

^ I think you are on the correct track. What you are saying is to use the pioneers last in an attack. Not first like the old days. I will test this out. Sounds great if it works as described. Karl, I actually like it to kill allot. You will make it weaker but give it some more range. If your gonna c...
by Razz1
Tue Apr 19, 2011 2:46 am
Forum: Panzer Corps Open Beta
Topic: Problem with Suppression based Artillery units
Replies: 46
Views: 2078

Well, artillery is amazing now, and definitely worth it's price. As for being too strong, I'm not sure yet, but it definitely seems debilitating for defense. An artillery strike followed by an infantry assault is a killer one two punch against any fortified position, but maybe that's how it should ...
by Razz1
Tue Apr 19, 2011 2:11 am
Forum: Panzer Corps Open Beta
Topic: Reinforcements
Replies: 3
Views: 273

Excellent.

I was thinking.. make it simple, go increments of two. 2, 4, or max.

That might make the programing and calculations better.
by Razz1
Tue Apr 19, 2011 2:07 am
Forum: Panzer Corps Open Beta
Topic: Another person's first impressions
Replies: 13
Views: 878

I for one have a hard time reading the red and blue on the combat log.

Make the font wider. That should work until we get a color blind person to test the game.
by Razz1
Tue Apr 19, 2011 2:01 am
Forum: Panzer Corps Open Beta
Topic: Can not move units
Replies: 0
Views: 119

Can not move units

Just a simple red slash through the Combat box is a great way to see that a unit has moved.
Best thing.. it does not distract from the map or game pieces!
by Razz1
Tue Apr 19, 2011 12:17 am
Forum: Panzer Corps Open Beta
Topic: The Bug Thread (Read before posting bugs!)
Replies: 737
Views: 32389

The PZIIc is bugged. Can not kill a thing with it. Not even damage an artillery piece.

It was Kerensky that brought this to my attention.

But I still keep on trying to kill a damage point.

This and the USSR mobile SPAA are useless.

They are so bad that I consider it a bug not a balance problem.

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