Search found 130 matches

by lpgamble
Thu Apr 30, 2015 12:18 pm
Forum: Sovereignty
Topic: Hotfix for Beta 1.4
Replies: 4
Views: 863

Re: Hotfix for Beta 1.4

Sweet, I thought my mod was crashing it.
by lpgamble
Tue Apr 28, 2015 12:50 pm
Forum: Sovereignty: Tech Support
Topic: [1.1] Rollup not triggering
Replies: 2
Views: 803

Re: [1.1] Rollup not triggering

I was looking at this script last night, I'm a little fuzzy because I look at like twenty of them. I think I remember some exceptions that negate the ability. Several where terrain related, off hand I can remember it didn't work in wastelands or forests(unless Elven), and water seem to negate alot o...
by lpgamble
Tue Apr 28, 2015 3:12 am
Forum: Sovereignty: Modders Corner
Topic: [TUTORIAL] Adding Custom Unit/Province/Landmark Images
Replies: 3
Views: 3361

Re: [TUTORIAL] Adding Custom Unit/Province/Landmark Images

I think I have Gimp doing it.
After fighting images I just google doced it.
https://drive.google.com/file/d/0B7QOc9 ... sp=sharing
by lpgamble
Mon Apr 27, 2015 1:27 pm
Forum: Sovereignty
Topic: A suggestions thread
Replies: 35
Views: 12934

Re: A suggestions thread

One thing I think would be helpful. On the minimap color graphic reports, it would be nice if one of them would show your provinces as red if they had a chance to revolt.
by lpgamble
Sun Apr 26, 2015 5:00 pm
Forum: Sovereignty
Topic: Occupied Capitals
Replies: 1
Views: 591

Occupied Capitals

There's a pretty big hit for occupying a capital, what about thoughts on some benefits to help out : -1% revolt in surrounding provinces if capital is occupied +1 to recruitable elite units per occupied capital 1 unit designated as recruitable (auxiliary) if conquered reduction of revenue lost becau...
by lpgamble
Fri Apr 24, 2015 11:43 pm
Forum: Sovereignty
Topic: Campaign Goals and a couple of thoughts
Replies: 3
Views: 603

Re: Campaign Goals and a couple of thoughts

Where do we check the version number? It did update on 4/23, but the game was started before that date. Today was the first day I was able to get the beta tab drop down to work.

Found it bottom right corner of opening menu, EA 1.3
by lpgamble
Fri Apr 24, 2015 1:13 pm
Forum: Sovereignty
Topic: Campaign Goals and a couple of thoughts
Replies: 3
Views: 603

Campaign Goals and a couple of thoughts

I am playing Iron Barony, and the goals include destroying various realms. I have taken down Dunmore, Dragonhold, and the small elf nation on my border. The campaign check boxes are not updating for destroying realms. Maybe one of those D realms is not human. I have a border and alliance with the ot...
by lpgamble
Tue Apr 21, 2015 2:55 pm
Forum: Sovereignty
Topic: Diplomacy and Economy
Replies: 22
Views: 3707

Re: Diplomacy and Economy

Diplomatic hits for taking capitals are at present overly harsh and will need a balancing pass. We want the weight of the world to start turning against you as you start taking capitals, but right now, pretty much everyone redlines when you take your first capital, and that is not only too harsh, b...
by lpgamble
Mon Apr 20, 2015 3:08 pm
Forum: Sovereignty: Tech Support
Topic: Modal Window Error
Replies: 1
Views: 1177

Modal Window Error

I am running through the tutorial and I have just leveled up spell research. The turn before I had a big battle and I have a basic spear unit that is able to level up. It seems that since the tutorial is waiting for you to click the spell level up, it won't take the unit level up answer. I did resta...
by lpgamble
Mon Apr 20, 2015 6:09 am
Forum: Sovereignty
Topic: Bugs/Flaws/etc
Replies: 32
Views: 3565

Re: Bugs/Flaws/etc

I have a modal window that won't accept input. In the tutorial my spell level just hit level two and it was going to guide through the update process; however, I had a big battle the turn before and a unit needed to upgrade. The upgrade windows will not take either option button. I reopened the save...
by lpgamble
Mon Apr 20, 2015 5:42 am
Forum: Sovereignty
Topic: Sovereignty - Crown of Kings
Replies: 21
Views: 17778

Re: Sovereignty - Crown of Kings

I'm really liking this game. I get a medieval total war vibe with a Paradox like map and diplomacy, and add in some racial units and resources for special units, I like the tactical combat as well. It has strategy, flare and bonuses for keeping your units together. Is there a forum to report bugs? I...
by lpgamble
Tue May 15, 2012 1:08 pm
Forum: Field of Glory Digital
Topic: Battlefield Maps
Replies: 10
Views: 987

Battlefield Maps

What are the two most important features to you in a map generator for FOG type games? 1) Terrain variance based on army lists 2) Realistic terrain Modeling (rivers going around hills etc.) 3) Multiple choices for the map 4) Excluding terrain types (no dunes etc.) 5) High variance in Terrain types (...
by lpgamble
Fri May 04, 2012 2:59 pm
Forum: Old Beta Test
Topic: Map Generator
Replies: 0
Views: 1069

Map Generator

Not sure if they could convert this to FOG, but I have a Map Generator. :)
ExMapI.PNG
ExMapI.PNG (33.14 KiB) Viewed 1069 times
ExMap2.PNG
ExMap2.PNG (36.82 KiB) Viewed 1069 times
by lpgamble
Mon Dec 20, 2010 2:26 am
Forum: Battle Academy : Modders Corner
Topic: MAX_SQUAD_TEMPLATES
Replies: 3
Views: 475

Cool Thanks, I can delete out non deserty troops.
by lpgamble
Sun Dec 19, 2010 6:38 pm
Forum: Battle Academy : Modders Corner
Topic: MAX_SQUAD_TEMPLATES
Replies: 3
Views: 475

MAX_SQUAD_TEMPLATES

I loaded up some of the new units into my Modded Campaign and I'm getting an error:

mNumSquadTemplates < MAX_SQUAD_TEMPLATES.\sidearena.cpp(212)

Is there a limit to the number of lines in the squads.csv?
Should I move my units into a copy of the new squads.csv?
by lpgamble
Mon Oct 25, 2010 2:41 pm
Forum: Battle Academy : Modders Corner
Topic: Randon Unit plug in
Replies: 0
Views: 247

Randon Unit plug in

Played with the new random unit generater last night. Nicely done. Really like the team assignment ability.
by lpgamble
Mon Oct 25, 2010 2:39 pm
Forum: Battle Academy : Modders Corner
Topic: Unit Type Ideas
Replies: 5
Views: 816

I think one needs to combine Boat and Wheeled, DUKs and other amphibius landers.
by lpgamble
Mon Oct 18, 2010 3:41 am
Forum: Battle Academy : Modders Corner
Topic: Long Range Desert Group Chevy and Jeep Scenario
Replies: 13
Views: 3865

Tim, I can't do graphics. Would it be difficult to take out the driver and convert the back top to a gun sheild? I have 4 scenarios using 5 versions of the Marmon Herrington armored cars. I could send you my unpolished scenarios. Using the M8 and would rather use that chevy truck.
by lpgamble
Sun Oct 17, 2010 9:26 pm
Forum: Battle Academy : Modders Corner
Topic: GetAttrib(id,attrib)
Replies: 5
Views: 614

That will be useful.
3 scenarios done so far with 14 units added!

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