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by lpgamble
Sun Oct 17, 2010 8:44 pm
Forum: Battle Academy : Modders Corner
Topic: GetAttrib(id,attrib)
Replies: 5
Views: 585

I tried that it wasn't returning a value, could be a typo. I suspect "Cost" is not correct, it would be nice if all the column header labels were in the GetAttrib
by lpgamble
Sun Oct 17, 2010 2:25 pm
Forum: Battle Academy : Modders Corner
Topic: GetAttrib(id,attrib)
Replies: 5
Views: 585

GetAttrib(id,attrib)

In the GetAttrib function what is the label for UnitCost or is there some seperate GetUnitCost() function?
by lpgamble
Sun Oct 17, 2010 3:08 am
Forum: Battle Academy
Topic: Manual Additions
Replies: 44
Views: 33529

For those looking skip the first line with a print of \n as the first line is taken by cursor information StartString() ; PrintStringLiteral("\n") ; \\Skips ui info PrintString("IDS_TURNS") ; PrintInt(turns) ; PrintStringLiteral("\n") ; PrintStringLiteral("Killed Units :") ; PrintInt(GetGlobal("Kill...
by lpgamble
Sat Oct 16, 2010 11:49 pm
Forum: Battle Academy
Topic: Manual Additions
Replies: 44
Views: 33529

Printing

Hey Junk
Haven't quite figured out how to output to the screen durring game play. For example say you have a variable tracking Cost of lost units, How would I PrintInt(Cost) to a place where I could see tha value?
by lpgamble
Sat Oct 16, 2010 3:45 pm
Forum: Battle Academy : Modders Corner
Topic: GetUnitsx(id)
Replies: 1
Views: 258

Think I found it GetUnitx(id) I think the parameter will be id.
by lpgamble
Sat Oct 16, 2010 3:16 pm
Forum: Battle Academy : Modders Corner
Topic: GetUnitsx(id)
Replies: 1
Views: 258

GetUnitsx(id)

I can't seem to find a get location function

I'm basically going to scan each alive unit and see if their x map location is under a value
by lpgamble
Fri Oct 15, 2010 10:18 pm
Forum: Battle Academy : Modders Corner
Topic: squads.csv columns
Replies: 19
Views: 1813

I'll edit this post with the script later tonight. This is the "Wrong version" with an extra R in CARRO_ARMATO_M13 include "Functions.BSF" FUNCTION StartTurn(side) { if (GetTurn() == -1 ) { AddRandom(24, 17, 22, 18, 29, 17, 4, 1, 0, "AFRIKA_KORPS_INFANTRY") ; AddRandom(23, 21, 23, 24, 21, 20, 4, 1, ...
by lpgamble
Fri Oct 15, 2010 8:34 pm
Forum: Battle Academy : Modders Corner
Topic: Campaign Carry Over Troops
Replies: 1
Views: 323

Campaign Carry Over Troops

I need to dig around in the scripts some more, but is carrying-over troops from one scenario to the next supported? It doesn't look like it is setup for that type of operation. Seems like a seperate csv file written at the end of the battle to record the troops and a load at the start of the next sc...
by lpgamble
Fri Oct 15, 2010 4:02 pm
Forum: Battle Academy : Modders Corner
Topic: squads.csv columns
Replies: 19
Views: 1813

Oh sorry, I'm using the function that places a unit in one of three squares in turn -1. I had misspelled the name for the M13. When the scenario started, the force selection screen acted as if all the units were fixed, and didn't place the M13. I knew the M13 was the problem, but was trying to fix t...
by lpgamble
Fri Oct 15, 2010 3:48 pm
Forum: Battle Academy : Modders Corner
Topic: squads.csv columns
Replies: 19
Views: 1813

No not an error, I might have the wrong message, its not the bogged message but the other can't move message. I added 10% to the % chance to breakdown for the Cruisers. The A10 shrugged a few shots from the M13, but the 37mm brewed it up pretty quickly. The Marmon Herrington was fun and performed we...
by lpgamble
Fri Oct 15, 2010 12:34 pm
Forum: Battle Academy : Modders Corner
Topic: squads.csv columns
Replies: 19
Views: 1813

A10 Karma

Wohoo, fixed two big problems last night. Turns out if you mistype the name of a unit in the scenario script for -1 turn you won't get the purchase your units screen.

A10 karma? Rolled out and deployed my first A10 and on the first very first move "your unit has broken down". Realism lol.
by lpgamble
Thu Oct 14, 2010 9:59 pm
Forum: Battle Academy
Topic: Manual Additions
Replies: 44
Views: 33529

Very helpful. A copy of this in the autodoc directory would have answered two 3 hour fiddle with questions :).
by lpgamble
Thu Oct 14, 2010 12:29 pm
Forum: Battle Academy : Modders Corner
Topic: squads.csv columns
Replies: 19
Views: 1813

Much gras
I will add that tonight.
by lpgamble
Thu Oct 14, 2010 6:34 am
Forum: Battle Academy : Modders Corner
Topic: squads.csv columns
Replies: 19
Views: 1813

Missing_IDS_unitname

I've loaded up my new squads.csv, but the new units are showing missing_ids_unitname in the picklist for deploying the units.
by lpgamble
Tue Oct 12, 2010 2:37 pm
Forum: Battle Academy : Modders Corner
Topic: squads.csv columns
Replies: 19
Views: 1813

YES
Most companies bail on the early war stuff. I know they aren't as sexy, but the battles are more interesting to me. Give me some A10's and real men shrugging off ATR recoils.
by lpgamble
Tue Oct 12, 2010 1:49 pm
Forum: Battle Academy : Modders Corner
Topic: squads.csv columns
Replies: 19
Views: 1813

squads.csv columns

Working on some early war vehicles and having trouble with a few columns use AP Attack only two values with the second being over double the first HE Attack same 2 values is the (1) value for assault maybe? Ap effectiveness - How effective the AP shell is at the ranges? HE effectiveness - damage mul...
by lpgamble
Wed Jul 14, 2010 2:29 pm
Forum: Old Beta Test
Topic: OLD - Pre UNity [REQ] General FoG Improvements
Replies: 16
Views: 1784

If I could suggest a total number of units in the DAG army selection screen
and a refresh of army numbers and losses after the camp has been looted popup.
by lpgamble
Sun Jul 11, 2010 2:41 pm
Forum: Old Beta Test
Topic: Error Report
Replies: 3
Views: 275

The game did restore back to the start of the turn and I tried to dupicate the move, but it didn't crash the next time.
by lpgamble
Sun Jul 11, 2010 4:20 am
Forum: Old Beta Test
Topic: Error Report
Replies: 3
Views: 275

Error Report

Crash error report Elephant was double moving through woods. After the move the error popped up NullPointerException 1.2.11 2010 07 09 {} gamelogic.s.PlayLogicImp.movePathValid o gamelogic.s.AncientsMovePathImp o gamelogic.s.PlayLogicImp i4A1i4b gamelogic.s.PlayLogicImp.GrowMovePath o gamelogic.s.Pl...
by lpgamble
Sat Jul 10, 2010 6:02 am
Forum: Old Beta Test
Topic: Missing images
Replies: 7
Views: 520

Sarmation Javelinmen

Sarmatian Average Protected Medium foot Javelinmen - image is two figures instead of three

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