Search found 4127 matches

by Erik2
Sun Oct 13, 2019 6:24 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: BrucErik CSD Studio
Replies: 35
Views: 831

Re: BrucErik CSD Studio

Our work-rules work fine for me. I calculate income as 1 resource pr unit pr turn. This base works ok for most scenarios. But I'm not afraid to deviate from this simple formula. Late-war scenarios often require more resources since repair and upgrades tend to cost more. I have on occasion jacked the...
by Erik2
Sat Oct 12, 2019 10:53 am
Forum: Order of Battle : World War II - Scenario Design
Topic: BrucErik CSD Studio
Replies: 35
Views: 831

Re: BrucErik CSD Studio

Gold-Juno-Sword: Implemented most of Bru's suggestions and based my new edits on his old ones. All scenarios have the core units on-map for now to facilitate play-test from the editor. Later they will be replaced by command points. Added turns to Sword. Allied commandos are now deployed on the beach...
by Erik2
Fri Oct 11, 2019 9:23 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 851
Views: 84348

Re: Erik's campaigns

Bobster66

Thanks for the feedback. I've added this to my list.

Erik
by Erik2
Fri Oct 11, 2019 9:14 am
Forum: Order of Battle : World War II - Scenario Design
Topic: BrucErik CSD Studio
Replies: 35
Views: 831

Re: BrucErik CSD Studio

You're on a roll, Bruce. Good. I think I'll add as many commando units at start as feasible. And I'll give the players the option to deploy them on the beach in-between the mines. This should make the opening play better. I really like the various briefings etc you've added and the graphics you've c...
by Erik2
Wed Oct 09, 2019 3:02 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: BrucErik CSD Studio
Replies: 35
Views: 831

Re: BrucErik CSD Studio

Another way to deal with this is reducing the mine-strength to maybe 5. That way to units may charge through the mines. I think that transport ships (with land units) can detect mines on the beach hexes when the troops try to debark, but they can not clear them and/or allow the units to come ashore...
by Erik2
Wed Oct 09, 2019 2:49 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: New Scenario: Low Vosges to Strasbourg
Replies: 35
Views: 655

Re: New Scenario: Low Vosges to Strasbourg

Yes, this scenario harshly points out the inadequate handling of roads in OOB.
I have asked several times since the game was launched (well, since the original beta) for a better road system.
All together now; "A road is a road is a road"
by Erik2
Tue Oct 08, 2019 3:02 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: BrucErik CSD Studio
Replies: 35
Views: 831

Re: BrucErik CSD Studio

Part of Sword Beach The other two beaches look just fine, but you do plan for some more openings in the minefields of "Sword", yes? Sword is a prime candidate for some mine-pruning. After playtests have deemed it neccessary of course. Another way to deal with this is reducing the mine-strength to m...
by Erik2
Mon Oct 07, 2019 2:01 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: BrucErik CSD Studio
Replies: 35
Views: 831

Re: BrucErik CSD Studio

I'm putting in all historical unit names, both for the player's core units and the Germans.
by Erik2
Sun Oct 06, 2019 9:23 am
Forum: Order of Battle : World War II - Scenario Design
Topic: BrucErik CSD Studio
Replies: 35
Views: 831

Re: BrucErik CSD Studio

All screenshots use #orbitalcommand to show both side's units.

Part of Gold Beach
Gold.jpg
Gold.jpg (904.16 KiB) Viewed 295 times
Part of Juno Beach
Juno.jpg
Juno.jpg (848.74 KiB) Viewed 295 times
Part of Sword Beach
Sword.jpg
Sword.jpg (842.24 KiB) Viewed 295 times
by Erik2
Sun Oct 06, 2019 9:18 am
Forum: Order of Battle : World War II - Scenario Design
Topic: BrucErik CSD Studio
Replies: 35
Views: 831

Re: BrucErik CSD Studio

The theme for the first project is the landings in Normandy at Gold/Juno/Sword and the following battles including the Falaise pocket. This will be a historical ‘correct’ campaign using pre-purchased core units. The player will choose which units to be deployed when and where within the restrictions...
by Erik2
Sat Oct 05, 2019 6:59 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: BrucErik CSD Studio
Replies: 35
Views: 831

Re: BrucErik CSD Studio

Sorry about the corrupt scenario.
I usually save ongoing work in two different locations and load the scenario from time to time. Whenever a day’s work is finished, I save it in Dropbox.
by Erik2
Sat Oct 05, 2019 8:02 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 710
Views: 73127

2v1 Anzio 1944 1.3

2v1 Anzio 1944 1.3

Link updated in first post.

Doubled number of allied air exit locations.
Fixed/changed Allied airstrip with airfield/supply
Increased resource income
Removed old command points
by Erik2
Sat Oct 05, 2019 7:31 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 710
Views: 73127

2v1 Rommel At Normandy 1.1

2v1 Rommel At Normandy 1.1

Link updated in first post.

Adjusted German resource income
Fixed German air reinforcements.
by Erik2
Sat Oct 05, 2019 7:17 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 851
Views: 84348

Re: Erik's campaigns

Thanks for that clarification Bobster! It would be very helpful to have that requirement clearly stated somewhere in the scenario description or victory conditions - the Allied counterattack pushed my paras off those two airfields early on but once I was able to break through to them and they had a...
by Erik2
Fri Oct 04, 2019 8:11 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 710
Views: 73127

Re: Erik's Multiplayer scenarios

cincin wrote:
Fri Oct 04, 2019 4:52 pm
Erik,

No, this is Normandy 1.1.
I will probably remove that early version.
The Rommel version works better overall.
by Erik2
Thu Oct 03, 2019 6:45 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 710
Views: 73127

Re: Erik's Multiplayer scenarios

cincin

Thanks for the feedback. I assume this is about the 'Rommel at Normandy' version?
by Erik2
Thu Oct 03, 2019 6:42 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: New Scenario: Low Vosges to Strasbourg
Replies: 35
Views: 655

Re: New Scenario: Low Vosges to Strasbourg

Glad you survived the sweep, conboy.
Our very own Bruce really was on a frenzy here.
This scenarios should be an interesting play. You really go off into the deep end with all your scripting :D
by Erik2
Thu Oct 03, 2019 3:42 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 851
Views: 84348

Germany East 1945

Another Sweep, Another Campaign.
Thanks again, Bruce.

Germany East 1945 is available in the first post.

Have fun
Erik
by Erik2
Thu Oct 03, 2019 3:40 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Announce your Custom Scenarios and Campaigns here
Replies: 3
Views: 13677

Germany East 1945

Germany East 1945 (1945) by Erik Nygaard Description : As the Red Army closes in on the heart of Germany, the Wehrmacht prepares its forces for the final stand. Theatre of War : Europe Side : Germany Scenario List : Goldap Insterburg Pillau Königsberg Pelleninkin Parck Laptau Osterode Poznan Bresla...
by Erik2
Thu Oct 03, 2019 3:31 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 851
Views: 84348

Germany East 1943 1.6

Germany East 1943 1.6 Link updated in first post. Campaign: Added events General scenarios: Added new Soviet commanders Added Soviet unit experience at a slightly faster rate (from the 3rd scenario) Replaced substitute units with new Guards etc Reduced number of turns for several scenarios Added Ger...

Go to advanced search