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by Erik2
Sat May 02, 2015 9:53 am
Forum: Order of Battle Series
Topic: How campain work?
Replies: 6
Views: 1207

Re: How campain work?

Every objective that has a bonus (not all do) includes some txt explaining the bonus. You only need to meet the one specific objective with a bonus to get that specific bonus.
by Erik2
Sat May 02, 2015 9:08 am
Forum: Order of Battle Series
Topic: How campain work?
Replies: 6
Views: 1207

Re: How campain work?

Core units and resources transfer to the next scenario. Many scenarios are designed so that it is very, very difficult to attain all secondary objectives. Even on easiest level. But this means the campaigns have a certain replay value as you can concentrate on different secondary objectives the next...
by Erik2
Sat May 02, 2015 9:03 am
Forum: Order of Battle Series
Topic: Place names on maps?
Replies: 26
Views: 3771

Re: Place names on maps?

Most location objectives have a blue question mark that will take you to the location on the map.
I lobbied for place names during beta (several times :D ) as I knew other players would ask for it.
It is standard for most war games. I assume we will get it eventually.
Keep the pressure up :wink:
by Erik2
Fri May 01, 2015 5:16 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Cooperative Scenarios
Replies: 7
Views: 2443

Re: Erik's Cooperative Scenarios

Here's another one, the Japanese Bataan scenario. Two human Japanese players vs the AI
Lukas, better check this one too...

https://dl.dropboxusercontent.com/u/168 ... nJapan.zip

Spoiler alert: Play the scenario in the campaign first.
by Erik2
Fri May 01, 2015 4:25 pm
Forum: Order of Battle Series
Topic: A few fuzzy areas in regards to combat
Replies: 6
Views: 799

Re: A few fuzzy areas in regards to combat

1) A unit may lose efficiency depending on terrain moved through and ending in.
by Erik2
Fri May 01, 2015 4:24 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Severe Slow Down in Java - Land - Japanese Campaign
Replies: 3
Views: 859

Re: Severe Slow Down in Java - Land - Japanese Campaign

adherbal wrote:Actualy providing a fix should be pretty easy, give me a minute.
'Could you take another minute and fix the B26 in a hot fix?
by Erik2
Fri May 01, 2015 4:22 pm
Forum: Order of Battle : World War II - Tech Support
Topic: MP screen strangeness
Replies: 5
Views: 890

Re: MP screen strangeness

Me to, posted my observation in the wrong forum :roll:
by Erik2
Fri May 01, 2015 2:18 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Cooperative Scenarios
Replies: 7
Views: 2443

Erik's Cooperative Scenarios

Please check the scenario vault:
[url][/viewtopic.php?f=374&t=64991url]
by Erik2
Fri May 01, 2015 1:03 pm
Forum: Order of Battle Series
Topic: No way to designate coop games?
Replies: 11
Views: 892

Re: No way to designate coop games?

Lukas: If you're changing a stock scenario like Java to 2vAI, do you have to copy the briefing/objective info to the new human player or will both players on a team see the original info?
by Erik2
Fri May 01, 2015 12:54 pm
Forum: Order of Battle Series
Topic: AAR: Cooperative Multiplayer
Replies: 10
Views: 1484

Re: AAR: Cooperative Multiplayer

My apologies to MikeAP, I see in another post that he's looking for 2 humans vs AI scenarios and there is only two of those of course.
by Erik2
Fri May 01, 2015 12:49 pm
Forum: Order of Battle Series
Topic: AAR: Cooperative Multiplayer
Replies: 10
Views: 1484

Re: AAR: Cooperative Multiplayer

Looks like there are 5 coop games altogether, 3 with two player teams and two with two players against the AI. MikeAP: Post a challenge and I'll bite :wink: Incorrect. You can only play 2 of them cooperatively. I think you're confusing cooperative and head-to-head. Two vs Two is not cooperative. 2v...
by Erik2
Fri May 01, 2015 12:33 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 716
Views: 73758

Re: Erik's Multiplayer Scenarios

zakblood_slith wrote:http://www.matrixgames.com/forums/tm.as ... =&#3852543

links not working atm?

as they work fine for me here, but not over there ^^
Fixed
by Erik2
Fri May 01, 2015 12:32 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: designating sides in the editor confusing.
Replies: 4
Views: 896

Re: designating sides in the editor confusing.

I started creating scenarios during the beta testing. I had a lot of questions/suggestions back then that was duly answered. I think the quickest way to start learning the editor is to copy a few of the scenarios you have already played into the my games etc folder. Then you can compare the editor v...
by Erik2
Fri May 01, 2015 12:24 pm
Forum: Order of Battle Series
Topic: AAR: Cooperative Multiplayer
Replies: 10
Views: 1484

Re: AAR: Cooperative Multiplayer

Looks like there are 5 coop games altogether, 3 with two player teams and two with two players against the AI.
MikeAP: Post a challenge and I'll bite :wink:
by Erik2
Fri May 01, 2015 12:19 pm
Forum: Order of Battle Series
Topic: No way to designate coop games?
Replies: 11
Views: 892

Re: No way to designate coop games?

You can only play cooperative on the designated [2vsAI] maps at the moment. You can't set AI players on the other maps. We intend to add a skirmish map mode later where you can set up the number of (AI) players etc. But on the current MP scenarios adding AI players will never work. The victory cond...
by Erik2
Fri May 01, 2015 10:34 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 716
Views: 73758

Re: Erik's Multiplayer Scenarios

Whooo, thank you very much for all your hard work on this. I'll be sure to check them out but first I'm gonna do the single player campaigns a few times, just to get a hang how the game works. Yes, I would run through all campaigns to get a good feel of the game, watch AI tactics etc. Multiplayer i...
by Erik2
Fri May 01, 2015 9:04 am
Forum: Order of Battle Series
Topic: How does this compare to...?
Replies: 13
Views: 1355

Re: How does this compare to...?

There are not that many games handling the land combat in the Pacific (in addition to naval battles), so I think that is a plus too.
by Erik2
Fri May 01, 2015 9:03 am
Forum: Order of Battle Series
Topic: Please convince me this is different from Panzer General!
Replies: 25
Views: 3766

Re: Please convince me this is different from Panzer General

Consider this. I have beta-tested this game for almost a year, played each campaign at least 8-10 times and I am still not tired of it. Take a peek into the Scenarios folder and see how much time I've spent with this gem. I'm a Panzer General (+ PzCorps) veteran too. I think this game has more depth...
by Erik2
Fri May 01, 2015 8:55 am
Forum: Order of Battle Series
Topic: Enemy supply display?
Replies: 2
Views: 349

Re: Enemy supply display?

If the enemy units orange or red it means they are low on or out of supply (cut-off). Check the borders, that should give you a quick visual if units are cut-off from the supply source. Red units are completely useless in attacks, pull'em back and rest them. Moving units also lowers efficiency depen...
by Erik2
Fri May 01, 2015 8:51 am
Forum: Order of Battle Series
Topic: Help me survive on the Philippines and Bataan!
Replies: 6
Views: 873

Re: Help me survive on the Philippines and Bataan!

Any strategy suggestions and, maybe easier for starters, core composition suggestions? I started out buying some Marines without transports and also a 75mm Anti-Tank gun (that was really useful to stop those Jap tanks) and a M3 Stuart. But that left me without airforce and low on resources. I think...

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