Search found 4142 matches

by Erik2
Mon Sep 23, 2019 9:32 am
Forum: Order of Battle Series
Topic: Red Star, Rostov scenario, hotfix
Replies: 16
Views: 1091

Re: Red Star, Rostov scenario, hotfix

skywell

There's a scenario hot-fix link in the original post.
So what are you whining about?
And this is your first post... :roll:
by Erik2
Sun Sep 22, 2019 8:06 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Forgotten Units Mod and stuff...
Replies: 342
Views: 27383

Re: Forgotten Units Mod and stuff...

Note that if this mod contains new units (not only edited old ones), there will be no benefit in playing my campaigns. For that to work, I would have to create the scenarios using the mod. Well, that's not entirely true. The AI can use new/additional switch modes just fine, for example. Also any mo...
by Erik2
Sat Sep 21, 2019 8:45 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Forgotten Units Mod and stuff...
Replies: 342
Views: 27383

Re: Forgotten Units Mod and stuff...

Hi terminator, its been a while since I was last in here and I still love your work. But where do I find your latest forgotten units download? I cant remember if you allso have make some american and british units be included in forgotten units - I hope so. Im going to play eriks american scenarios...
by Erik2
Fri Sep 20, 2019 2:02 pm
Forum: Order of Battle Series
Topic: OoB Western Allies GC sketch
Replies: 27
Views: 1187

Re: OoB Western Allies GC sketch

Also the naming of the current Sherman types is not consistent.
Even a bit confusing to us not too familiar with the various models.
by Erik2
Fri Sep 20, 2019 9:23 am
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug] Unreliable trait display [New]
Replies: 8
Views: 95

Re: [Gameplay Bug] Unreliable trait display [New]

We already have symbols for unknown air and naval units. They work fine. These were not available in the early days of OOB. Strength of enemy units should be displayed. You would know the relative strength of an enemy unit (battalion, division etc) I is also ok to know the supply states in or out of...
by Erik2
Thu Sep 19, 2019 3:07 pm
Forum: Order of Battle Bug Submissions
Topic: Unmoved Transports Zzzz...
Replies: 2
Views: 56

Re: Unmoved Transports Zzzz...

+1

And there seems to be an issue with removing the zzzzs getting the unit back to default.
I've tried hitting the Z key both once and twice, but units stay in zzzz-mode next turn anyway.
by Erik2
Thu Sep 19, 2019 2:58 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 857
Views: 86183

Germany West 44 1.0

Germany West 44 1.0 Download link in first post. After a long and exhaustive CSI-sweep by everybody's favourite sweeper Bruce this campaign is finally published. A big thank you to bru888 as usual. It must take the man almost as much time sweeping my campaigns as creating them :wink: Have fun and pl...
by Erik2
Thu Sep 19, 2019 2:55 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Announce your Custom Scenarios and Campaigns here
Replies: 3
Views: 13795

Germany West 44

Germany West 44 (1944) by Erik Nygaard Description : German forces continue the battle for Italy along the Gustav Line, only to be called upon to battle the Allied Second Front on the beaches of Normandy and beyond. Theatre of War : Europe Side : Germany Scenario List : Anzio Cassino Monte Cassino ...
by Erik2
Thu Sep 19, 2019 8:43 am
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug] Unreliable trait display [New]
Replies: 8
Views: 95

Re: [Gameplay Bug] Unreliable trait display [New]

Personally I would prefer more FOW in the game.
by Erik2
Wed Sep 18, 2019 5:26 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: CSI Sweep: Extra!
Replies: 14
Views: 155

Re: CSI Sweep: Extra!

Life is a long OOB-learning experience.

BTW, I'm not too concerned about players needing to play all turns to benefit from the sec objs rewards.
I've they are impatient there is always the nuke option, especially if you have already won.
by Erik2
Wed Sep 18, 2019 4:43 pm
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug] Unreliable trait display [New]
Replies: 8
Views: 95

[Gameplay Bug] Unreliable trait display [New]

Unit's suffering from the unreliable trait is visible to the enemy.
This info should be hidden to non-friendly units.
A similar case could be made regarding enemy unit's supply state. You don't really know how many beans the enemy has left.

Check the AI KV-1 with low efficiency.
kv1 trait.jpg
kv1 trait.jpg (134.75 KiB) Viewed 95 times
by Erik2
Wed Sep 18, 2019 4:37 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: CSI Sweep: Extra!
Replies: 14
Views: 155

Re: CSI Sweep: Extra!

I chose the quick and dirty fix. Added scenario turn end to a suitable pri obj.
by Erik2
Wed Sep 18, 2019 3:13 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 857
Views: 86183

Forgotten Army 1941-42 1.0

Forgotten Army 1941-42 1.0 Link updated in first post Campaign/general: Added Choose Path event Fixed Moulmein date and branching Added default victory/defeat blurb Set Japanese aggression to 75 Task Force X: Fixed possible early ending Gin Drinkers Line: Added Jap air exit (the AI won't redeploy ai...
by Erik2
Wed Sep 18, 2019 3:03 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 857
Views: 86183

US Navy Campaign 3.2

US Navy Campaign 3.2
Link updated in first post

Fixed possible early scenario ending issues.
by Erik2
Wed Sep 18, 2019 2:44 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 857
Views: 86183

Germany West 41-43 1.6

Germany West 41-43 1.6
Link updated in first post

Fixed scenarios with possible early ending issues.
by Erik2
Wed Sep 18, 2019 2:35 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 857
Views: 86183

US Corps 1944-45 1.1

US Corps 1944-45 1.1 Link updated in first post Campaign: Fixed import from US Corps 1943-44 campaign Omaha: Fixed US pri obj (taking 6 instead of 5 objs) Increased experience of all German units from 2 to 3 Increased fortification levels of German forward units with 1 point Added fortification 4 to...
by Erik2
Wed Sep 18, 2019 8:05 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 857
Views: 86183

Re: Erik's campaigns

I think the core name 'US Forces' need to be the same in all campaign set-ups. The players may rename their own cores to whatever. Otherwise it would be a bit difficult for the player to know what name to give the core without checking in te campaign editor first. The specialisations being carried o...
by Erik2
Wed Sep 18, 2019 7:55 am
Forum: Order of Battle : World War II - Scenario Design
Topic: CSI Sweep: Extra!
Replies: 14
Views: 155

Re: CSI Sweep: Extra!

I hope someone pays you overtime for the Extra editions... I have not checked every scenario in your list, but I got a general concern. I usually use 'scenario end turn' conditions for rewarding sec objs. As far as I know this is the only way to check if for instance units have survived etc. What do...
by Erik2
Wed Sep 18, 2019 7:50 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 716
Views: 73811

Re: Erik's Multiplayer scenarios

cincin wrote:
Tue Sep 17, 2019 11:08 pm
Erik,

In Salerno to Rome, the Canadians start with 9 land command points. Is this intentional?
I think not...This may be a left-over from an earlier version.
by Erik2
Tue Sep 17, 2019 7:35 am
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug] SinoJap War Bug [New]
Replies: 7
Views: 121

Re: [Gameplay Bug] SinoJap War Bug [New]

You can help the AI if you use faction mines.
The AI units may then move across its own minefields like they had minefield maps.
Could be used for AI defense scenarios.

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