Search found 4221 matches

by Erik2
Wed Oct 12, 2011 11:03 am
Forum: Panzer Corps Open Beta
Topic: Text errors
Replies: 61
Views: 2918

Oslo - proposed changes

In the interest of a historically (more) correct scenario that should still be balanced (and maybe even more fun :D ). Airfield 3,21 = Kjevik. Airfield 14,5 = Fornebu. Move airfield to Sandvika 13,6. Airfield 19,10 = Kjeller. Move airfield to Lillestrøm 18,6. Askim 18,11 = Mysen. Add airfield Garder...
by Erik2
Tue Oct 11, 2011 7:38 pm
Forum: Panzer Corps Open Beta
Topic: 1939 campaign-test by Erik
Replies: 7
Views: 513

No-17 Arras 24 turns - beta2

This was the toughest fight so far. The German Bf110s and panzers had their hands full with the Allied armor. I lost a couple of infantry units and a also 2-3 panzer units and by the end of the scenario my prestige was down from about 2500 to 500. I really liked this scenario, the German setback at ...
by Erik2
Mon Oct 10, 2011 12:16 pm
Forum: Panzer Corps : Scenario Design
Topic: H.Balck's AFRICA CORPS
Replies: 314
Views: 53735

Can you explain your changes to the equipment file and unit sizes? ...... The changes are so extreme that, that it makes it a different game. All of this needs to be documented so a player knows what they are getting into. Is it not better to leave the equipment file alone? Is it not better to only...
by Erik2
Sat Oct 08, 2011 10:33 am
Forum: Panzer Corps Open Beta
Topic: 1939 campaign-test by Erik
Replies: 7
Views: 513

No-16A Maubeuge 18 turns

The briefing says three aux units must be preserved for a decisive victory. There are no aux units on map at start, are they supposed to arrive later? I never saw any aux units during the 13 turns before the Germans achieved a Decisive Victory. To make this scenario a bit harder the river crossings ...
by Erik2
Sat Oct 08, 2011 9:35 am
Forum: Panzer Corps Open Beta
Topic: Open single scenarios for beta testers
Replies: 0
Views: 126

Open single scenarios for beta testers

I wonder if it is possible for beta testers to get access to the Allied side in a single scenario, either using the 1.01 scenario player or preferably the editor.
I would like to suggest Allied unit names for the Norwegian scenarios, but it is currently difficult to do.

Thanks
Erik
by Erik2
Wed Oct 05, 2011 11:20 am
Forum: Panzer Corps Open Beta
Topic: 1939 campaign-test by Erik
Replies: 7
Views: 513

bump
by Erik2
Mon Oct 03, 2011 7:13 am
Forum: Panzer Corps : Scenario Design
Topic: Enhancement requests: Scenario Editor
Replies: 128
Views: 52424

Request: ability to change equipment type once set for a unit. For example, you set a Firefly and want to change it to a Sherman - currently you have to create a new unit with all its stats and delete the one to be replaced. Would be really nice if you could select the new type and click (Ctrl-clic...
by Erik2
Sun Oct 02, 2011 12:26 pm
Forum: Panzer Corps Open Beta
Topic: 1939 campaign-test by Erik
Replies: 7
Views: 513

OK, but I would still give the units proper names, even if approximated. Use corps/division etc names that actually took part in the conflict. Better than the feeling generated unit names. It is nice to see names like KG30, ZG76, StG1 etc and it should not be too difficult to research these. I can p...
by Erik2
Sat Oct 01, 2011 5:19 pm
Forum: Panzer Corps Open Beta
Topic: 1939 campaign-test by Erik
Replies: 7
Views: 513

1939 campaign-test by Erik

In general: Proper unit and airfield names is needed for a better player experience. I am testing these scnearios on Colonel level, I consider myself a medium player. The comments are based on a first walkthrough. I will edit this first post as i finish scenarios. Edit: Add a AA unit for each airfie...
by Erik2
Fri Sep 30, 2011 7:47 am
Forum: Panzer Corps
Topic: Reinforcement map trigger
Replies: 14
Views: 812

El_Condoro wrote:The OP just needs to check that the criteria ("Number of") is set to units (not flags) and then check that the type being checked for is ground (not air or all) and it should work.
Thanks, that should do the trick.
I really like the flexibility built into the reinforcement options.

Erik
by Erik2
Tue Sep 27, 2011 10:45 am
Forum: Panzer Corps
Topic: Reinforcement map trigger
Replies: 14
Views: 812

Reinforcement map trigger

I have assigned a few hexes to zone 1, zone 2 ets.
I just noticed that an air unit on the zone hex will trigger the reinforcement. That is probably not right.

Erik
by Erik2
Wed Sep 21, 2011 11:41 am
Forum: Panzer Corps Open Beta
Topic: Airfield flags and embarking
Replies: 3
Views: 301

I would check your settings, because it works fine for me. British HW infantry can embark on a American airfield no problem. You can try it on the Bocage Breakout map, for example. Which settings? Note that the British ground units can embark on airfields with british flags (asked to leave the truc...
by Erik2
Wed Sep 21, 2011 10:40 am
Forum: Panzer Corps Open Beta
Topic: Airfield flags and embarking
Replies: 3
Views: 301

Airfield flags and embarking

I have several airfields in a custom scenario with various allied flags; British, US, Canadian and Free Polish. The flags were added dependent on the nationality of the air units starting on the various fields. i notice that British units will only embark on a British flagged airfield although the o...
by Erik2
Mon Sep 19, 2011 9:58 am
Forum: Panzer Corps Open Beta
Topic: Reinforcements
Replies: 11
Views: 607

Triggering reinforcements. The turn trigger works very well, but I cannot get the map trigger to work. I have added Zone-1 to a few selected hexes. I want a group of reinforcement units to arrive when 1 friendly unit is occupying a Zone-1 hex. I have added the map trigger to all these units, but th...
by Erik2
Fri Sep 16, 2011 7:18 am
Forum: Panzer Corps Open Beta
Topic: Reinforcements
Replies: 11
Views: 607

Triggering reinforcements. The turn trigger works very well, but I cannot get the map trigger to work. I have added Zone-1 to a few selected hexes. I want a group of reinforcement units to arrive when 1 friendly unit is occupying a Zone-1 hex. I have added the map trigger to all these units, but the...
by Erik2
Tue Sep 13, 2011 11:14 am
Forum: Panzer Corps Open Beta
Topic: Solved: Editor will not save custom scenario
Replies: 0
Views: 137

Solved: Editor will not save custom scenario

I am using a custom equipment file in a finished scenario and need to replace a number of units (invalid unit messages). I edit a few units & save, get the message about 'problems detected' and answer yes to save anyway. The * is removed from the scenario name indicating a successfull save. When I r...
by Erik2
Mon Sep 12, 2011 1:10 pm
Forum: Panzer Corps Open Beta
Topic: Reinforcements
Replies: 11
Views: 607

Kerensky wrote:You can create this effect by extending the size of your map and/or staggering the speed at which units are 'activated' (turn 5 for unit 1 and 2, then turn 6 unit 3, then turn 7 for the rest).
Yep, more than one way to skin this kitten.
I think we have a workable solution.
Thanks, gentlemen.
by Erik2
Mon Sep 12, 2011 12:30 pm
Forum: Panzer Corps Open Beta
Topic: Reinforcements
Replies: 11
Views: 607

This would represent how a Division would arrive peicemeal into the battlefield along a road route that was at the edge of map. You could simulate lead recon elements arriving first. Then the armour formations with infantry and artillary bring up the rear which would arrive on later turns at the sa...
by Erik2
Mon Sep 12, 2011 11:45 am
Forum: Panzer Corps Open Beta
Topic: Reinforcements
Replies: 11
Views: 607

I don't understand what you are saying. If you are concerned with formations, why not simply place units to appear as reinforcements adjacent to each other? Units are not allowed to stack at any time in Panzer Corps, so why should reinforcements be allowed to stack? OK, I just realized that you cou...
by Erik2
Mon Sep 12, 2011 11:22 am
Forum: Panzer Corps Open Beta
Topic: Reinforcements
Replies: 11
Views: 607

Reinforcements

In the 1.01 beta you can add which turn the unit will be available/appear. But you can still only have 1 unit arrive at a given hex. This restricts the ability to have ie a formation arrive at a map edge. I believe this should be changed. The editor probably needs an OOB list and the ability to edit...

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