Search found 4336 matches

by Erik2
Mon Aug 13, 2012 3:41 pm
Forum: Panzer Corps : Scenario Design
Topic: Maelstrom (Allied Corps) - US Campaign
Replies: 75
Views: 16268

Re: Maelstrom (Allied Corps) - US Campaign

Thanks, guys.

Erik
by Erik2
Mon Aug 13, 2012 7:33 am
Forum: Panzer Corps : Scenario Design
Topic: Maelstrom (Allied Corps) - US Campaign
Replies: 75
Views: 16268

Re: Maelstrom (Allied Corps) - US Campaign

Hi I would like to use your jeep unit and parts of the Allied corps graphics in a custom Market-Garden campaign, is that OK with you? The movement sound of the Willy Jeep disappeared after installing 1.10. Do you know the name of the audio-file used? I will see if my installation of VPaulus' Redux 1...
by Erik2
Mon Aug 13, 2012 7:25 am
Forum: Panzer Corps : Scenario Design
Topic: [Modding] e-file v1.10
Replies: 31
Views: 7628

Re: [Modding] e-file v1.10

You can add a note to a Excel cell and PzC will still use the equipment file without problems.
You still have mouse hover over the note to read the content though.

Erik
by Erik2
Mon Aug 13, 2012 7:10 am
Forum: Panzer Corps : Scenario Design
Topic: Historical Flag and Insignia Mod 1.30
Replies: 140
Views: 56467

Re: New Historical Flag and Insignia Mod

Thanks, nice to have this mod updated.

Erik
by Erik2
Mon Aug 13, 2012 7:01 am
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 2938
Views: 526882

Re: Multipurpose (AA-AT) Unit Icons

Great!
I was just about to ask for this. The Germans used the lower calibre AA guns to great extent against the British at Arnhem.

Thank you
Erik
by Erik2
Tue Aug 07, 2012 7:36 am
Forum: Panzer Corps : Scenario Design
Topic: 81mm & 50mm German mortar stats
Replies: 7
Views: 1436

Re: 81mm & 50mm German mortar stats

Aha, I see.
Currently I have just copied one of the artillery settings and it works OK, but I have to adjust the off marks in the animation.
I'll see if I can get hold of the launch sound.
Thank you.
BTW, I really like the Redux package.
by Erik2
Mon Aug 06, 2012 4:51 pm
Forum: Panzer Corps : Scenario Design
Topic: 81mm & 50mm German mortar stats
Replies: 7
Views: 1436

Re: 81mm & 50mm German mortar stats

Maybe I will purchase Battle Academy and borrow the mortar sounds... RSM Redux has one mortar sound. And the version of Redux in USMC campaign has another mortar. And my DMP version of Redux has a 120mm. Thanks, but what I am looking for is a file with the characteristic launching click followed by...
by Erik2
Mon Aug 06, 2012 11:49 am
Forum: Panzer Corps : Scenario Design
Topic: 81mm & 50mm German mortar stats
Replies: 7
Views: 1436

Re: 81mm & 50mm German mortar stats

I think the 50mm (and 2") mortars should be part of the regular inf stats. I use 8cm, 12cm, 3" and 4.2" company units (with Puma's Mörser icons) in a a custom battalion Market-Garden campaign I am working on. This works nicely, especially for the Germans which often lack 'proper' artillery in this c...
by Erik2
Thu Aug 02, 2012 10:37 am
Forum: Panzer Corps
Topic: Have the AI issues been fixed? (or will be?)
Replies: 17
Views: 1297

Re: Have the AI issues been fixed? (or will be?)

Why would anyone need design tools to make the AI smarter ? :shock: I suppose that should be achieved with brilliant C++ code (insert your favorite prog language here). More options to script the AI in Afrika Korps is the clue here. The designer has much more control of how the AI units will move a...
by Erik2
Wed Aug 01, 2012 10:13 am
Forum: Panzer Corps
Topic: Have the AI issues been fixed? (or will be?)
Replies: 17
Views: 1297

Re: Have the AI issues been fixed? (or will be?)

Will the new AI make the DLC campaigns harder? :) The AI has gotten a bit better with artillery firing first (mostly), and units in transports are not moved next to enemy units (as often as before). But there are no plans yet to update the earlier scenarios using the additional design tools in AK.
by Erik2
Mon Jul 30, 2012 4:18 pm
Forum: Panzer Corps Open Beta
Topic: AK UNITS - Errors and Oversights
Replies: 71
Views: 3161

Re: AK UNITS - Errors and Oversights

I notice in the equipment file that most German infantry units have the entries 'land sea rail air glider' under Usable Transports.
Any reason why other nation's infantry units do not have the same entries?
by Erik2
Sun Jul 29, 2012 12:02 pm
Forum: Panzer Corps Open Beta
Topic: AK UNITS - Errors and Oversights
Replies: 71
Views: 3161

Re: AK UNITS - Errors and Oversights

Here's another "wish" for polishing - Is it possible to make the aircraft's fuel distance alert - the white/red dot on the map - appear OVER a ground unit if it's red? I ask as many times at the very edge of range, it is not possible to know whether it is red or white beneath the ground unit. Somet...
by Erik2
Sun Jul 29, 2012 11:59 am
Forum: Panzer Corps Open Beta
Topic: Beta testers credits
Replies: 20
Views: 1089

Re: Beta testers credits

Erik Nygaard
by Erik2
Fri Jul 27, 2012 11:42 am
Forum: Panzer Corps Open Beta
Topic: AK: Iraq
Replies: 21
Views: 3169

Re: AK: Iraq

Need to add a couple of map hexes at the bottom, otherwise the road at (26,29) is useless.
by Erik2
Fri Jul 27, 2012 9:24 am
Forum: Panzer Corps Open Beta
Topic: AK: Syria
Replies: 18
Views: 1819

Re: AK: Syria

The briefing needs to be a bit clearer how to perform the rescue mission. I also think it would make it a little harder if the Abwehr personell had to be airlifted and transported into safety onboard a Ju52. There are a lot of Allied air units that could interfere in the rescue mission. Other than t...
by Erik2
Mon Jul 23, 2012 7:33 am
Forum: Panzer Corps Open Beta
Topic: AK: Malta
Replies: 48
Views: 10643

Re: AK: Malta

Whilst it does allow for replenishment to the unit over it, it seems it has no radius for refueling aircraft? I think it would be a good idea to enable a one hex radius for refueling as with a land airfield. Hmm, I don't think so. A carrier could only maintain a limited number of planes. Also only ...
by Erik2
Mon Jul 23, 2012 7:31 am
Forum: Panzer Corps Open Beta
Topic: AK: Malta
Replies: 48
Views: 10643

Re: AK: Malta

I really need a Homer smiley for this. :roll: I landed a Pionere & a Grenadier unit on the small islet in between the larger Islands to take out the artillery fort. Landed them without a problem, but now cannot re-embark to redeploy them! :shock: Balla. :oops: I think this small island should have ...
by Erik2
Mon Jul 23, 2012 7:29 am
Forum: Panzer Corps Open Beta
Topic: De-assigning transports
Replies: 4
Views: 304

Re: De-assigning transports

I removed the mods and tried a vanilla AK scenario. Asigned a transport (Opel Blitz), but was unable to later remove it from the unit Right. "Empty" option for transport in the unit params actually means "any transport the unit has". It was added to fix the problem with losing "exotic" transports a...
by Erik2
Sun Jul 22, 2012 5:15 pm
Forum: Panzer Corps Open Beta
Topic: Map feedback wanted
Replies: 48
Views: 2305

Re: Map feedback wanted

Dash To The Wire - beta 3

There is no visual indication of the Escarpment in (15,11), (21,11), (23,11) and (47,23).
by Erik2
Sun Jul 22, 2012 9:54 am
Forum: Panzer Corps Open Beta
Topic: Minefields
Replies: 27
Views: 1341

Re: Minefields

Is it a rule that any ground-unit attacking a minefield in close combat will loose one strengthpoint? Regardless if the minefield has a strength of one or ten the unit will loose one strength point. AFAIK it's only if the unit is a pionere. I believe other units that try to clear (parts of) a minef...

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