Search found 1126 matches

by deducter
Thu Nov 10, 2011 4:53 am
Forum: Panzer Corps Open Beta
Topic: Campaign 41, starting core, Rommel
Replies: 15
Views: 1138

Preface: I guess the reason I sound so critical is not because the scenarios are poorly design, but because something seems off compared with DLC 39 and DLC 40. Those two had more bugs to begin with, but the balancing was on the whole very good. I played on Rommel and lost my fair share of units, an...
by deducter
Wed Nov 09, 2011 8:00 pm
Forum: Panzer Corps : AAR's
Topic: Full report about DLC 1939
Replies: 5
Views: 1878

I personally don't find Rommel too different from Field Marshall, in fact, my units get experience faster, although I generally can't afford to elite reinforce, even in the deployment screen. The thing about Manstein is, the AI will be more aggressive with its units, in addition, they deal more dama...
by deducter
Wed Nov 09, 2011 7:50 pm
Forum: Panzer Corps : AAR's
Topic: Full report about DLC 1939
Replies: 5
Views: 1878

Nice to see someone playing on a rather challenging difficulty. It's interesting that you think the Norway missions are too easy, I agree with you, and I said this during closed beta. One day, maybe you'll return and try this on Manstein. 8., Spoils of war The first scn, where I was not so happy. I ...
by deducter
Wed Nov 09, 2011 6:27 pm
Forum: Panzer Corps : AAR's
Topic: Campaign 39, Manstein (SPOILERS)
Replies: 19
Views: 6797

Mission 7: Warsaw South Warsaw, the Polish capital, is indeed a sprawling metropolis. Since the start of Fall Weiss, the Poles have had ample time to reinforce the defenses of Warsaw, and the city is now surrounded by fortifications and entrenched with an entire Polish army. I deploy all three Bf-10...
by deducter
Wed Nov 09, 2011 12:24 am
Forum: Panzer Corps Open Beta
Topic: Compiling 1941 Feedback
Replies: 16
Views: 760

It should, just do it in the base game.

However, if you feel General is suitably challenging, Manstein is almost certainly going to be very hard.
by deducter
Tue Nov 08, 2011 11:27 pm
Forum: Panzer Corps Open Beta
Topic: Compiling 1941 Feedback
Replies: 16
Views: 760

Win Decisive USA West Coast on Field Marshall.

If you want access quickly, just use the cheat codes to get it.
by deducter
Tue Nov 08, 2011 11:17 pm
Forum: Panzer Corps Open Beta
Topic: rjh1971 DLC 1941
Replies: 18
Views: 951

Hey, what program do you use to draw these lines for your screenshots?
by deducter
Tue Nov 08, 2011 10:04 pm
Forum: Panzer Corps Open Beta
Topic: Campaign 41, starting core, Rommel
Replies: 15
Views: 1138

The thing is, I lost units in Campaigns 39 and 40 in the DLC on Rommel, and that was great! It was never crippling, the most I ever lost was 4 I think in Dunkirk since I was too eager to charge ahead. Now I can still charge ahead, but with the StuG IIIB covering my panzers, I fear absolutely nothing...
by deducter
Tue Nov 08, 2011 9:30 pm
Forum: Panzer Corps Open Beta
Topic: Campaign 41, starting core, Rommel
Replies: 15
Views: 1138

Smolensk Crossing the Berezina River was not too tricky, air power + artillery was sufficient. There were a few intense counterattacks when I crossed the river by Soviet tanks, but with assault gun support my own forces were able to deal with the various Soviet forces without too much of an issue. H...
by deducter
Tue Nov 08, 2011 7:15 pm
Forum: Panzer Corps : AAR's
Topic: Campaign 39, Manstein (SPOILERS)
Replies: 19
Views: 6797

Mission 6: Modlin The Polish fort at Modlin is expected to be difficult to take by a direct assault. It is believed that the Poles possess three very powerful artillery batteries that can make short work of any advancing German forces. The supply of the forts must first be disrupted, and only then c...
by deducter
Tue Nov 08, 2011 6:12 pm
Forum: Panzer Corps
Topic: Balance changes in v1.04
Replies: 39
Views: 18105

* the way StuG arty works (specifically how range can be 2 in certain cases) Actually, the range of an artillery when providing covering fire is 1, since the game works by assuming the attacking unit enters the hex of the defender. Thus, when providing cover fire, the StuG IIIB artillery is in fact...
by deducter
Tue Nov 08, 2011 2:41 am
Forum: Panzer Corps Open Beta
Topic: Campaign 41, starting core, Rommel
Replies: 15
Views: 1138

If I'm supposed to receive a T34 after finishing Minsk the scenario, I did not receive it for some reason. No T34 was in my deployment slot for Smolensk.
by deducter
Tue Nov 08, 2011 2:21 am
Forum: Panzer Corps Open Beta
Topic: Campaign 41, starting core, Rommel
Replies: 15
Views: 1138

Campaign 41, starting core, Rommel

I am interested in using the given core, so I'll do Rommel. I will probably play through again on Manstein, possibly with an imported core, since I am not confident without having map knowledge and without my favorite units for the highest difficulty. Belgrade The starting core for 1941 is certainly...
by deducter
Mon Nov 07, 2011 6:18 pm
Forum: Panzer Corps
Topic: prestige-39 campaign
Replies: 67
Views: 5236

Honestly I am not clear on what the issues with modding are, didn't read the posts too carefully, just that there were issues which may require another patch to deal with. I know how the system currently works, and I agree in some situations, like the example you have of the Tiger vs a soft target, ...
by deducter
Mon Nov 07, 2011 6:16 pm
Forum: Panzer Corps
Topic: Few Questions
Replies: 40
Views: 2334

As for the # of turns, well what about the traditional PG methods of taking cities? Youd best have artillery and stukas to soften up the defender (that you remembered to bring up in a timely manner since it took a turn to set u and fire) before even thinking of assaulting a city , and even then it ...
by deducter
Mon Nov 07, 2011 5:43 pm
Forum: Panzer Corps
Topic: Few Questions
Replies: 40
Views: 2334

Oh the entrenchment bonus, that's yet another complicated thing that I don't fully understand. I don't know whether entrenchment depends on terrain or the type of unit or not. I BELIEVE this is how it works: Infantry vs. an Entrenched Unit: Add 1/2 the value of the entrenchment level of the defendin...
by deducter
Mon Nov 07, 2011 5:31 pm
Forum: Panzer Corps
Topic: Few Questions
Replies: 40
Views: 2334

If I understood correctly the recent balance changes notes : All anti-tank units of all nations have had a slight rule change. Instead of a -3 modifier on the offensive, this has been changed to a +3 modifier on the defensive. The net result is that Anti-tank units should perform better in terrain ...
by deducter
Mon Nov 07, 2011 5:17 pm
Forum: Panzer Corps
Topic: prestige-39 campaign
Replies: 67
Views: 5236

I know you can adjust the EXP values easily in a simple file, I think it's gamerules.pzdat or something like that. What I meant with better modding support is that there are issues with v1.04 and custom graphics, I think, and I think the new system for custom campaigns isn't working so well. Basical...
by deducter
Mon Nov 07, 2011 4:16 pm
Forum: Panzer Corps
Topic: Few Questions
Replies: 40
Views: 2334

The rules for close terrain combat are somewhat complicated. Initiative In close terrain, initiative is capped depending on the type of terrain, for instance, cities initiative cap = 1, hills = 5, for all units EXCEPT infantry. Infantry retain their full bonus. This is particularly significant for t...
by deducter
Mon Nov 07, 2011 4:02 pm
Forum: Panzer Corps
Topic: prestige-39 campaign
Replies: 67
Views: 5236

I think all of this comes down to better modding support. Rezaf can develop his "Pz General-style experience system" mod. However, I would be very upset if the base game were changed to incorporate all of his suggestions about improving experience. I would then be forced to play a mod called "PzC-st...

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