Search found 1126 matches

by deducter
Mon Jun 10, 2013 10:36 pm
Forum: Panzer Corps : Scenario Design
Topic: Grand Campaign Unit Revisions (GC45West, Mar 4 2013)
Replies: 125
Views: 40618

Re: Grand Campaign Unit Revisions (GC45West, Mar 4 2013)

Other changes: experience files. I personally don't like rewarding IN to units much, so I think I'll limit it to tanks and fighters. IN bonus on infantry is too good. I will, however, double the effects of entrenchment in both close defense and in ground defense. Suddenly, the ability to ignore ent...
by deducter
Sun Jun 09, 2013 1:57 am
Forum: Panzer Corps : Scenario Design
Topic: Grand Campaign Unit Revisions (GC45West, Mar 4 2013)
Replies: 125
Views: 40618

Re: Grand Campaign Unit Revisions (GC45West, Mar 4 2013)

The AT guns are quite difficult, I saw the stock 200% HA exp bonus and I feel it is too much. AT units should be good 'ambush' units so an INI bonus makes sense, I would keep it. I am contemplating making it a bit higher than the tank INI bonus so that more experienced AT units slowly close the INI...
by deducter
Sat Jun 08, 2013 1:05 pm
Forum: Panzer Corps : Scenario Design
Topic: Grand Campaign Unit Revisions (GC45West, Mar 4 2013)
Replies: 125
Views: 40618

Re: Grand Campaign Unit Revisions (GC45West, Mar 4 2013)

Other changes: experience files. I personally don't like rewarding IN to units much, so I think I'll limit it to tanks and fighters. IN bonus on infantry is too good. I will, however, double the effects of entrenchment in both close defense and in ground defense. Suddenly, the ability to ignore entr...
by deducter
Sat Jun 08, 2013 12:44 pm
Forum: Panzer Corps : Scenario Design
Topic: Grand Campaign Unit Revisions (GC45West, Mar 4 2013)
Replies: 125
Views: 40618

Re: Grand Campaign Unit Revisions (GC45West, Mar 4 2013)

Will it be a long job to adapt the mod to 1.20? Yes. There's quite a few game mechanics that I've been thinking about adjusting. In particular, with the dice cap roll, I'm considering just removing the hidden "ROF" variable for most units. There's no real purpose left to it anymore, now that I thin...
by deducter
Thu Jun 06, 2013 5:31 am
Forum: Panzer Corps : Scenario Design
Topic: Grand Campaign Unit Revisions (GC45West, Mar 4 2013)
Replies: 125
Views: 40618

Re: Grand Campaign Unit Revisions (GC45West, Mar 4 2013)

Sorry what exactly do you mean by dice roll cap, is that a custom rule you can apply as I didn't notice it in 1.20 changelog? Yes, it caps the number of dice of a combat roll to 10, regardless of overstrength. Units with lower strength will still roll whatever their strength is. I don't know if the...
by deducter
Wed Jun 05, 2013 11:05 pm
Forum: Panzer Corps : Scenario Design
Topic: Grand Campaign Unit Revisions (GC45West, Mar 4 2013)
Replies: 125
Views: 40618

Re: Grand Campaign Unit Revisions (GC45West, Mar 4 2013)

Within the new v1.20, work will once again resume. I intend to apply the dice roll cap , making this a completely different game. In a way, 1939-1942 will be much harder, but 1943-1945 will be somewhat easier assuming the player uses a historical core. Please let me know what features/requests playe...
by deducter
Wed Jun 05, 2013 11:02 pm
Forum: Panzer Corps
Topic: Patch 1.20
Replies: 210
Views: 41926

Re: Patch 1.20

Class experience effects is a great addition. Basically, now each 100 exp applies a certain bonus to a unit class. For infantry, for instance, it's 0.5 IN, 1 SA, 0.5 HA, 1 GD, and 1 CD. This solves the problem of infantry not getting nearly enough bonuses from experience. Certainly classes get extra...
by deducter
Wed Jun 05, 2013 10:58 pm
Forum: Panzer Corps
Topic: Patch 1.20
Replies: 210
Views: 41926

Re: Patch 1.20

Prestige soft cap works by calculating the total prestige of all your deployed units + their overstrength cost. Units in reserve do not count. The higher this is, the less prestige you earn from everything (capturing flags, after mission). Thus, a super elite core full of 15-strength heavy tanks and...
by deducter
Sat Jun 01, 2013 7:03 pm
Forum: Panzer Corps Open Beta
Topic: ******* Allied Corps RC *******
Replies: 13
Views: 1691

Re: ******* Allied Corps RC *******

One thing I was surprised to not see in the new gamerules file is the absence of the uncoupling of OS with experience level that showed up way back in beta1. While it was not good for game balance then, this system could actually work well with the dice roll cap rule. So if the code still exists, wo...
by deducter
Sat Jun 01, 2013 6:50 pm
Forum: Panzer Corps Open Beta
Topic: ******* Allied Corps RC *******
Replies: 13
Views: 1691

Re: ******* Allied Corps RC *******

The many new options in the gamerules.pzdat file are awesome, and most of my requests have been added, so I am super pleased. However, there are a few minor things that I've noticed: 1. Replays The rewind, pause, fast forward all seem to be working quite well. However, replays of MP games, seem to b...
by deducter
Thu May 30, 2013 5:51 pm
Forum: Panzer Corps
Topic: Grand Campaign East 43-impossible
Replies: 16
Views: 8137

Re: Grand Campaign East 43-impossible

I'm not sure my videos are very helpful for the new/intermediate level players. The advice in this thread and other similar threads is likely more useful for that. The simple answer is, lots of good fighters, artillery, and heavy armor will allow you to succeed. However, I show that it is quite poss...
by deducter
Fri May 24, 2013 8:08 pm
Forum: Panzer Corps Open Beta
Topic: Gameplay changes in 1.20
Replies: 212
Views: 42799

Re: Gameplay changes in 1.20

Doesn't it pretty much totally defy the concept of prestige cap in the first place? I can have now loads of prestige saved up and will still receive full reward from current missions won't i? Not exactly. If you deploy nothing but OS heavy tanks and jet fighters, that will make it so that you earn ...
by deducter
Fri May 24, 2013 8:05 pm
Forum: Panzer Corps Open Beta
Topic: ***** IMPORTANT: Allied Corps beta 4 *****
Replies: 47
Views: 3771

Re: ***** IMPORTANT: Allied Corps beta 4 *****

The two biggest thing I was hoping: 1. Forward/rewind turn and pause buttons for replays. Replays are great, but without those features (standard to most games with replays) it is very difficult to watch them. If necessarily, just use the current UI buttons but repurpose them (forward is "next unit"...
by deducter
Fri May 24, 2013 3:02 pm
Forum: Panzer Corps Open Beta
Topic: Gameplay changes in 1.20
Replies: 212
Views: 42799

Re: Gameplay changes in 1.20

If you improve the value of entrenchments while also reducing the arillery effectiveness, it will propably significantly skew the balance of existing scenarios. In particular, I think of GC Sevastopol 42, or Storming Stalingrad and Stalingrad Docks. With 1.14, if you needed two artillery shots to c...
by deducter
Thu May 23, 2013 1:27 pm
Forum: Panzer Corps Open Beta
Topic: Gameplay changes in 1.20
Replies: 212
Views: 42799

Re: Gameplay changes in 1.20

Artillery: Considering the time scale of the scenarios, a turn representing around a full day of real time or more. I think that range is irrelevant at this scale. The artillery unit won't fire for the whole turn duration, and will have more than enough time to fire spotting rounds and correct fire...
by deducter
Wed May 22, 2013 10:28 pm
Forum: Panzer Corps Open Beta
Topic: New Allied Units List
Replies: 90
Views: 8383

Re: New Allied Units List

Intention is to make them rare so their speciality would make them stand out even more among other units not as wonder weapons to upgrade tanks at later scenarios. New idea: Why not have a new unit flag, "purchaseonly" A unit with this flag can only be purchased, but you cannot upgrade a unit to it...
by deducter
Wed May 22, 2013 10:17 pm
Forum: Panzer Corps Open Beta
Topic: New Allied Units List
Replies: 90
Views: 8383

Re: New Allied Units List

The T28 and Tortoise were set as tanks so the player could upgrade their best armor to these units, even though the visually appear to be tank destroyer units. If this is so, why are they set to nopurchase? Can we remove that flag, especially considering multiplayer maps? It is problematic that the...
by deducter
Wed May 22, 2013 5:38 pm
Forum: Panzer Corps Open Beta
Topic: Allied Corps Multiplayer Testing
Replies: 29
Views: 3450

Re: Allied Corps Multiplayer Testing

For Frozen Spring, is it intentional that the Allies can't buy the T-28?

Also, 900 prestige/turn seems like way too much for that map. Should be significantly reduced, to perhaps 600-700ish.
by deducter
Wed May 22, 2013 2:33 pm
Forum: Panzer Corps Open Beta
Topic: Gameplay changes in 1.20
Replies: 212
Views: 42799

Re: Gameplay changes in 1.20

I don't think new players will be playing the game on Rommel. Bonus difficulties should be very challenging even for the best players. There's a player who got somewhere like 30000 prestige in Rommel, using my equipment files, for GC39-42, using a combination of artillery and overstrength. I persona...
by deducter
Wed May 22, 2013 12:49 am
Forum: Panzer Corps Open Beta
Topic: Gameplay changes in 1.20
Replies: 212
Views: 42799

Re: Gameplay changes in 1.20

I haven't yet investigate fully how the % of suppressed steps relate to retreat hence possible surrender. But maybe a 10 strength unit with 3 suppressed steps, is more prone to retreat than a 7 strength unit without any suppressed step. These two situations are identical. A suppressed step does not...

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