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by Uhu
Sun Dec 11, 2011 9:44 pm
Forum: Panzer Corps
Topic: 1.05 update,could you tell me all changes?
Replies: 89
Views: 11045

But as I understood, it makes the combat results values so, as predicted. That is something else.

fenglicao wrote:well now there is the cheat "chess" which removes all the randomness, which is good to try.
by Uhu
Sun Dec 11, 2011 9:25 pm
Forum: Panzer Corps
Topic: 1.05 update,could you tell me all changes?
Replies: 89
Views: 11045

Is there a 'cheat' to play the game without this "everything changes after reloading" feature? I really don't want to have it. :(
I want the seeds back. :cry:

Or can it changed back manualy, modifiing some files?
by Uhu
Fri Dec 09, 2011 9:57 am
Forum: Panzer Corps
Topic: DLC '39 and '40 are too easy
Replies: 44
Views: 4310

Maybe, the DLCs are for many player more difficult, because the course of action is depending more on the player's acting. I mean, if you are not acting well from ther very first scenario and don't handle your units carefully enough, you can think, "hey, that's not a big problem, I still can refill,...
by Uhu
Fri Dec 09, 2011 9:52 am
Forum: Panzer Corps
Topic: DLC '39 and '40 are too easy
Replies: 44
Views: 4310

I will try to continue the DLC'41 with settings of 20% prestige (Rommel mode is 50%) and reduced xp growing. I think, this will help. :) In my opinion, the 39-41 DLC are not easier than the corresponding base campaign scenarios (we haven't seen how the late war DLCs compare with the harder late war ...
by Uhu
Thu Dec 08, 2011 5:42 pm
Forum: Panzer Corps
Topic: DLC '39 and '40 are too easy
Replies: 44
Views: 4310

Re: Edit the difficulty levels?

Thank you for the answer. In the meantime, I could find the custom way - for myself :) - with the help of deducter - so I edited the game rules. Is it possible to edit the difficulty levels, or they are hardcoded? It is not possible to mod difficulty levels, because we wanted to have them "standard"...
by Uhu
Wed Dec 07, 2011 6:07 pm
Forum: Panzer Corps
Topic: DLC '39 and '40 are too easy
Replies: 44
Views: 4310

Edit the difficulty levels?

Is it possible to edit the difficulty levels, or they are hardcoded?
by Uhu
Tue Dec 06, 2011 8:40 pm
Forum: Panzer Corps : Scenario Design
Topic: Italian campaign
Replies: 98
Views: 29638

There will be also a switch feature for several italian units... :lol: (Assault/AT guns, AA/AT gun...) In the semi-historic version, there will be an upgrade path for L3/33 (-L3/35-L3/35/Flame), for the M40/13-M41/14, for the Semovente assault gun series (75/18-75/34-...), and...maybe...for the late...
by Uhu
Tue Dec 06, 2011 8:17 pm
Forum: Panzer Corps : Scenario Design
Topic: Italian campaign
Replies: 98
Views: 29638

In the semi-historic version, there will be an upgrade path for L3/33 (-L3/35-L3/35/Flame), for the M40/13-M41/14, for the Semovente assault gun series (75/18-75/34-...), and...maybe...for the late war italian inf units. :) Played two more scns - more fun :) One question though: did you consider set...
by Uhu
Mon Dec 05, 2011 7:56 pm
Forum: Panzer Corps : Scenario Design
Topic: Italian campaign
Replies: 98
Views: 29638

The scenarios will be mostly the same, as the original italian campaign + AK + Kursk + Moscow + Sealion.
by Uhu
Mon Dec 05, 2011 7:49 pm
Forum: Panzer Corps : Scenario Design
Topic: Italian campaign
Replies: 98
Views: 29638

There is good news: I already working on a historical and semi-historical (a few "what if" scenarios, similar to the original german campaign) italian campaign! 8) I hope, it will be enjoyable - what is sure, that it will be more difficult, because the player will have no german über-tanks. :twisted...
by Uhu
Mon Dec 05, 2011 11:53 am
Forum: Panzer Corps
Topic: StuG IV - what unit is it?
Replies: 14
Views: 2191

The question showed up, because, I'm making/modifiing the italian "advanced assult gun" familiy: the M42 75/34, the M42 75/46 and the M42 105/25 (and later I also want to create the hungarian Zrínyi I and Zrínyi II assault guns). I think, if we want to modell these types, than It's quiet hard to do ...
by Uhu
Mon Dec 05, 2011 10:08 am
Forum: Panzer Corps
Topic: StuG IV - what unit is it?
Replies: 14
Views: 2191

StuG IV - what unit is it?

I'm a little confused: I'm studiing in the game the StuH 42 and the StuG IV. The values of the StuG IV are for me a big suprise - even that it has also an arty mode. As I know, the StuG IV is almost the same, as the StuG III series, the difference is, that it was built on the Pz IV chasis. If the St...
by Uhu
Sun Dec 04, 2011 5:38 pm
Forum: Panzer Corps
Topic: DLC '39 and '40 are too easy
Replies: 44
Views: 4310

I understand, what you say, but think about it: you have the option, to try the battle again, until you succeed. Or, "worst case", you can choose an easier difficulty level. But what can I do? Drink 3 bears, that I cannot good focus my mind? :) I don't think they're too easy at all. I had a hell of ...
by Uhu
Sat Dec 03, 2011 12:14 pm
Forum: Panzer Corps : Scenario Design
Topic: is it possible to create new nations in the editor?
Replies: 13
Views: 2530

Re: How it works?

Thanks for helping! In the meantime, I found out, that in the strings.pzdat, the entry of the given nation has also to be placed. At least, now I see the new nation. Now I will look for the flags... Had similar probs a while ago, got it to work with hints from rezaf. I tried to create a new nation. ...
by Uhu
Sat Dec 03, 2011 12:06 pm
Forum: Panzer Corps : Scenario Design
Topic: New Scenario Editor Available!
Replies: 74
Views: 51832

So, it were better to wait on 1.05. :D It's the editor_scnparams.htm file in UI. Copy it from the main UI folder and put it in your Italian Campaign folder for GME and voila - is all good. Probably have to disable in GME and then re-enable. Probably worth getting Nik to update the download with the ...
by Uhu
Sat Dec 03, 2011 11:44 am
Forum: Panzer Corps
Topic: SE Unit Question
Replies: 51
Views: 4367

You are right with this goal - I also made thoughts about it and I understand and accept, what you are talking about. But I'm seeing also an another path: where the player has to make a DV, because, than he will get one (later more) extra unit, and without it, later he cannot make - or has a lover c...
by Uhu
Sat Dec 03, 2011 11:35 am
Forum: Panzer Corps : Scenario Design
Topic: New Scenario Editor Available!
Replies: 74
Views: 51832

It's the editor_scnparams.htm file in UI. Copy it from the main UI folder and put it in your Italian Campaign folder for GME and voila - is all good. Probably have to disable in GME and then re-enable. Probably worth getting Nik to update the download with the 1.04 files, too. Many thanks!!! (it is...
by Uhu
Sat Dec 03, 2011 11:28 am
Forum: Panzer Corps : Scenario Design
Topic: New Scenario Editor Available!
Replies: 74
Views: 51832

Thanks! If I cannot find the problem, I get mad - and than no semi-historical, or hungarian campaign will be created. :D "The 1.04+ campaign folder structure wouldn't use the GME" I know - it is ideal for playing, but very difficult to work. Many files are used both from the original and the custom ...
by Uhu
Sat Dec 03, 2011 11:23 am
Forum: Panzer Corps
Topic: SE Unit Question
Replies: 51
Views: 4367

Oh! Well, that's one aspect, why I don't like the actual SE units system. It is not a reward, not a "gift"/support for strategic planning - but a gamble. And it effects well the game balance. It is not the same, if you have 8, or 9 units (more than 10% difference). I would like to see more a reward-...
by Uhu
Sat Dec 03, 2011 11:15 am
Forum: Panzer Corps
Topic: Where and how did you first hear about Panzer Corps?
Replies: 48
Views: 4384

Read about it in a hungarian Combat Mission (game) forum in october(?), 2011.

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