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by Uhu
Fri Dec 20, 2019 11:34 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2821
Views: 586255

Re: Battlefield: Europe MOD v2.0

If u do that again I would suggest some "house rules". Like not to encircle aircraft to let them crash with no fuel. Or blocking airfields with scout planes. I really thought that was kinda cheesy Hello Alex, hello Duedman, welcome both to the club! :) I made and use the following house rules [/b] ...
by Uhu
Fri Dec 20, 2019 11:17 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2821
Views: 586255

Re: Battlefield: Europe MOD v2.0

It is getting desperate for the Axis...already in mid 1943.
PeteMitchell_2 wrote:
Fri Dec 20, 2019 6:00 pm
Uhu and I are also still playing our MP game... here is another update! :mrgreen:


Casualties Turn 53 End of Allied Turn.jpg
by Uhu
Sun Dec 08, 2019 2:38 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2821
Views: 586255

Re: Battlefield: Europe MOD v2.0

Welcome to the "We conquer (most of) the world with the Axis...again" mod! :lol: I suggest that you read through this forum because you find a lot of useful tips and experience. V1, V2 are also two-way use of units: with the first one you can move or to be transported than you can switch to fly mode...
by Uhu
Sun Dec 08, 2019 2:32 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2821
Views: 586255

Re: Battlefield: Europe MOD v2.0

Good points, you really had experienced the single player campaign a lot of. Yes, the multiplayer game is total different, hard as the life, but it can be very addictive! :shock: :D The only frustrating thing is to wait for the next turn to be received. :) Hello all, Single player update for v2.0. O...
by Uhu
Wed Nov 27, 2019 5:37 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2821
Views: 586255

Re: Battlefield: Europe MOD v2.0

Did you have enough money (100) for the conversion? Was already another Pz38 cenverted? There is only a possibility for a conversion to one Pz38 and one PzII. I have had a Panzer 38(t)E sitting in Kiel for about 3-4 turns, but it is not being upgraded to a Marder as read in the message from headquar...
by Uhu
Fri Nov 22, 2019 11:50 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2821
Views: 586255

Re: Battlefield: Europe MOD v2.0

I think he meant "Don". As we haven't yet started a separate AAR for our MP game, I just felt like sharing another casualties overview here, I hope you don't mind... We may post some more information later, too... :mrgreen: Any thoughts or comments are welcome of course :D I can compare with my game...
by Uhu
Fri Nov 22, 2019 11:46 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2821
Views: 586255

Re: Battlefield: Europe MOD v2.0

First: how can I bring forward this Casualties window?? :) I did not find it anywhere. Second: The 4th fighter casualty was a simple dumb move from me to let the weak (str under 5) fighter to fly in the radius of Soviet AA units. The others...well I would say, bad random dice results + concentrated ...
by Uhu
Sat Nov 09, 2019 10:49 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2821
Views: 586255

Re: Battlefield: Europe MOD v2.0

...and still, PeteMitchell_2 offers a strong defense and could destroy many of my worthy units (panzers, fighters, etc.) with good strategy! I would suggest anyone, who played not yet multi, or/and the Allied side, to play both sides with yourself in hotseat mode: you can learn a lot of by this way!...
by Uhu
Wed Nov 06, 2019 12:12 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2821
Views: 586255

Re: Battlefield: Europe MOD v2.0

One can expect a reduction in losses among Axis aircraft. In my game as Allies with McGuba, often the last sixth attack destroyed a unit. But this was not always due to chance, and then the unit was encircled. Question could be if the weather makes a difference, i.e. no full encirclement during bad...
by Uhu
Wed Nov 06, 2019 12:07 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2821
Views: 586255

Re: Battlefield: Europe MOD v2.0

[dequote=Intenso82 post_id=813511 time=1572941452 user_id=106812] We also agreed in some house rules regardind paradrop use and not allowing direct complete air encirclement, becausr it is so unrealistic. One can expect a reduction in losses among Axis aircraft. In my game as Allies with McGuba, oft...
by Uhu
Mon Nov 04, 2019 5:07 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2821
Views: 586255

Re: Battlefield: Europe MOD v2.0

With Pete we play via hotseat the multi. I recommend it to eveybody, because: - You are not bound to working Slitherine server - You can always look at your stand (last save), no need to make screenshots - You can use dice chess It needs a little more work to send every turn your save to the other p...
by Uhu
Mon Nov 04, 2019 4:56 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2821
Views: 586255

Re: Battlefield: Europe MOD v1.9

So regarding the Kiev encirclement and my current MP game with Uhu, I just looked at the editor and it seems the Kiev encirclement in MP is theoretically possible until including turn 15, is this correct? Wow... :mrgreen: :shock: Hmm...good to know that I still have time for it! :twisted: :oops:
by Uhu
Fri Nov 01, 2019 11:47 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2821
Views: 586255

Re: Battlefield: Europe MOD v2.0

We finished with Keen the 2nd round of mutiplayer. I was again with the Axis. I made much better results as in the first battle (or less mistakes... :) ), but still - Berlin was about 1-2 turn to be captured at turn 62. :cry: Probably I could last still a few turns, until all core cities would have ...
by Uhu
Tue Oct 15, 2019 5:56 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2821
Views: 586255

Re: Battlefield: Europe MOD v2.0

On the other hand, there is a possibility to buy extra units (for example fighters) at turn 2-3. You just have to figure it out, how and pay the price for it (not just prestige)! ;)
by Uhu
Tue Oct 15, 2019 5:28 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2821
Views: 586255

Re: Battlefield: Europe MOD v2.0

Did you already finished BE at least one time? I do not feel it that way... Let's start first the game, beat it. Make a DV, than if you need challenge and diversity, try to beat it with Rommel difficulty, when you made than try to make a DV under 61 turns. If you want still new chaellenges, try the ...
by Uhu
Fri Sep 13, 2019 10:13 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2821
Views: 586255

Re: Battlefield: Europe MOD v2.0

Yes, all the beach hexes in the direction of Tunis are dangerous hexes. You loose 3 strength/turn. Also you cannot by units on the island, only in "core" cities, but you know probably this already. At Normandy, it will be the same, that several beach hexes are dangerous. First of all, thank you for ...
by Uhu
Fri Sep 06, 2019 12:03 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2821
Views: 586255

Re: Battlefield: Europe MOD v2.0

Hmm, after the first turn, where the Axis units have not yet encircled the Soviet forces west of Minsk (farest Axis ground units are at 101:33, 101:34 and 101:40) - air units are of course more east), still I got two several times the messages, that they surrendered already after the first (Allied) ...
by Uhu
Wed Sep 04, 2019 9:36 am
Forum: Panzer Corps : AAR's
Topic: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!
Replies: 436
Views: 39009

Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!

I would say, for multi it would be 12 turns right enough. For single player, the 24 turn is more realistic. But I played it also with high fuel losses (-4/turn) after dec. 1941, to simulate more the oil crisis. We are at turn 27 with Keen. Sadly, he has now not much time and I'm not patient, so I ju...
by Uhu
Tue Sep 03, 2019 11:07 am
Forum: Panzer Corps : AAR's
Topic: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!
Replies: 436
Views: 39009

Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!

In the multi version the 12 turn, or the 24 turn is valid for the restauration of the oil wells?

I would say, after the peace with the SU, there should be no change of that, regardless of the partisans. All Soviet units should disappear from the map.
by Uhu
Tue Sep 03, 2019 10:57 am
Forum: Panzer Corps : AAR's
Topic: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!
Replies: 436
Views: 39009

Re: BATTLEFIELD EUROPE v1.94:MP - Strategy Guide [AXIS] [Turn 95] - Allies Victory!

I just read through now your (both) fantastic AAR's! Well... What I see: you did the impossible! Took Rostov, Moscow before the winter, captured 2 oil fields at turn 34! :shock: Plus the early defeat of the Soviet Union. That would be even great in single player! I think - with normal prestige - at ...

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