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by Sabratha
Sun Oct 18, 2015 12:51 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Colonial units?
Replies: 3
Views: 1137

Re: Colonial units?

DanielHerr wrote:Try searching for unit.colonial. Maybe they left the old code handling the units.lua switch commented out.
Nope, none found even in game_deployment.lua.

I just wanted to prevent heavy units like tanks etc being spawned in the Persian Gulf tbh.
by Sabratha
Sun Oct 18, 2015 12:48 pm
Forum: Modders Corner
Topic: E17CM Mod 1.0 RELEASED! Many new armylists and nations!
Replies: 52
Views: 18400

Re: E17CM Mod 1.0 RELEASED! Many new armylists and nations!

Alma69 wrote:Mode Team, you guys are still around?
Yes.
by Sabratha
Fri Oct 16, 2015 10:23 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 26011

Re: "All this madness" - 0.9 mod version download link up no

DanielHerr wrote:Oh, I just assumed you had also edited the historical briefing text because you modified the scenario names.
Things like intro text editing is something I'm saving for last.
by Sabratha
Fri Oct 16, 2015 10:13 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 26011

Re: "All this madness" - 0.9 mod version download link up no

DanielHerr wrote:You should reword "Germany backed her ally Russia..." in the 1914 intro.
Thanks, I guess it was in the vanilla text, as its not something I edited in any way.
Will disambiguate.
by Sabratha
Fri Oct 16, 2015 9:31 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 26011

Re: "All this madness" - 0.9 mod version download link up no

DanielHerr wrote:Why do you have it on Google Drive as a zip file instead of a folder?
Why not? Its easier to download for people with slow connections.
by Sabratha
Fri Oct 16, 2015 9:30 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Colonial units?
Replies: 3
Views: 1137

Colonial units?

Well, France and UK ("colonial nations" as the script clals them) can deploy specific units at the bottom of the board, as "in transport" on water. Example in the perisan gulf. Where does it specify what units can be deployed as "colonial"? I just found these in the units.lua: --colonial = true, But...
by Sabratha
Fri Oct 16, 2015 8:47 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 26011

Re: "All this madness" - 0.9 mod version download link up no

Ok, plans for 0.92: All the big things that are currently possible with no map editing are done, or have been tested and removed (Emergency volunterrs spawning, and sudden death - these two concepts just didn't work right). Thus 0.92 will be just bug fixes, minor/flavor events, possible balance etc....
by Sabratha
Fri Oct 16, 2015 8:33 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 26011

Re: "All this madness" - 0.9 mod version download link up no

My experience with the AI crash was that it happened while an enemy sub was attacking my convoy. OK, well maybe its a coincidence but I tried the 1918 scenario as the CP today and did not expirience the bug as long as I didn't move my subs. Once I sent many of them after a convoy, the bug appeared....
by Sabratha
Fri Oct 16, 2015 6:48 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 26011

Re: "All this madness" - 0.9 mod version download link up no

I don't know about SP, however I've played quite a few MP matches since 1.64 was released and I cannot think of any one match where the game crashed from a naval bug. I'll say this with authority, that I have not had a game CTD and would not start again, or remain unplayable and that's with multipl...
by Sabratha
Fri Oct 16, 2015 5:50 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 26011

Re: "All this madness" - 0.9 mod version download link up no

Adding new late game tech - "Combined Arms". This will probably come into play only in late 1918 and 1919. Its supposed to model the role in whcih the combined arms tactics of the day were used to coordinate infantry, cavalry, artillery and tanks on teh battlefield. This sort of issues came to the f...
by Sabratha
Fri Oct 16, 2015 2:33 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 26011

Re: "All this madness" - 0.9 mod version download link up no

I'm afraid the naval AI crahs is NOT linked to the map, or at least not to 1916-1918 maps.

I ran a test, by playing the vanilla 1918 scenario, but with the 1914 map. Bug still occurs. As far as I can narrow it down, it has something to do with naval units moving around submarines.
by Sabratha
Fri Oct 16, 2015 10:52 am
Forum: Commander - The Great War: Tech Support
Topic: Game crash?
Replies: 8
Views: 2501

Re: Game crash?

Well, first and foremost I'm very glad to hear that we heard from the dev team. I do know how tough the game industry can be on its own people (worked professionally for game development and testing for a short time myself). I do unterstand how it can be at times and that some minor issues will not ...
by Sabratha
Thu Oct 15, 2015 9:37 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 26011

Re: "All this madness" - 0.9 mod version download link up no

In other news: rebalanced the 1914 scenario start. 1. Germany will be a bit stronger. Playtesting shows a fortress at Mainz may actually serve a purpose. Russia overall a bit weaker, but more tough troops facing Galicia than East Prussia (opposite of vanilla). 2. Russian mobilization will take longe...
by Sabratha
Thu Oct 15, 2015 1:43 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 26011

Re: "All this madness" - 0.9 mod version download link up no

Well, hope we hear anything, least the dev on the game died entirely, which sadly seems to be the case. Minor and more optimistic news, am about to decide which Russian flag to use in the mod. Period propaganda of both sides mostly used teh yellow tsarist flag with the eagle http://1.bp.blogspot.com...
by Sabratha
Thu Oct 15, 2015 12:47 pm
Forum: Commander - The Great War: Tech Support
Topic: Game crash?
Replies: 8
Views: 2501

Re: Game crash?

When you guys do your mods: Can you fix the (land) hex to a (sea-water) in the 1915-1916 and 1917 scenarios that will allow the Norway convoys to move, otherwise they are caged-in by a port and land hex next to one another (somebody screwed up). Good catch and I would gladly help you, but editing t...
by Sabratha
Wed Oct 14, 2015 2:08 pm
Forum: Commander - The Great War: Tech Support
Topic: Game crash?
Replies: 8
Views: 2501

Re: Game crash?

Yes, expiriencing the same crash in the 1917 and 1918 scenarios, though not in 1914.
by Sabratha
Wed Oct 14, 2015 12:26 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 26011

Re: "All this madness" - 0.9 mod version download link up no

Hi Tim & Szymon, If you read this, Might I suggest that you contact these 2 active modders, if you are still in need of progressing CTGW further, these guys at least know a bit about working with Lua scripts.(Sabratha) (DanielHerr) All the best, Kirk. Thanks. Could relaly enjoy some help, especiall...
by Sabratha
Wed Oct 14, 2015 11:59 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Gameplay Realism Mod
Replies: 54
Views: 15689

Re: Gameplay Realism Mod

DanielHerr wrote:Likewise, you can use things from my mod.
Will do! :mrgreen:
by Sabratha
Wed Oct 14, 2015 11:48 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 26011

Re: "All this madness" - 0.9 mod version download link up no

Small garrisons seem something that would only be necessary to guard against another player's naval invasion. Or rebellions (I'm adding Wafdist and Senussi rebels) or armored cars in the mideast, or some eastern front hijinks. Sabratha, how did you code that? Actually the most no-nonsense way I cou...
by Sabratha
Tue Oct 13, 2015 10:15 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Gameplay Realism Mod
Replies: 54
Views: 15689

Re: Gameplay Realism Mod

Good luck!

If you want to use anything from my mod, feel free to do so.

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