Search found 497 matches

by Sabratha
Tue Oct 13, 2015 10:14 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 25965

Re: "All this madness" - 0.9 mod version download link up no

Recent news: Added a 1915 spring event, which will make Persian Border hexes in northwest Persia open to other countries. Both sides went thyrough Persian land as they pleased on that front, and I was annoyed at the ahistorical possibility to easily block the caucasus area by using the vanilla Persi...
by Sabratha
Tue Oct 13, 2015 1:08 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 25965

Re: "All this madness" - 0.9 mod version download link up no

Either its not working, or I'm not using it right. added this to the main_hud.lua file: function hud.OnHexClick(hex, button) hud:GetText("turn_text"):SetText(hex.x .. ", " .. hex.y) --DEBUG end Fails to have any effect :/ You don't add the function, you add it to the already existing hud.OnHexClick...
by Sabratha
Mon Oct 12, 2015 6:43 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 25965

Re: "All this madness" - 0.9 mod version download link up no

Sabratha The code to display hex coordinates is this. hud:GetText("turn_text"):SetText(hex.x .. ", " .. hex.y) Either its not working, or I'm not using it right. added this to the main_hud.lua file: function hud.OnHexClick(hex, button) hud:GetText("turn_text"):SetText(hex.x .. ", " .. hex.y) --DEBU...
by Sabratha
Mon Oct 12, 2015 6:23 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 25965

Re: "All this madness" - 0.9 mod version download link up no

Is it possible to do something to limit armies straying far away from their respective sphere of action? AH units in Prussia or on the Western front kinda hurt my eyes. I guess that horrors like Bulgarians fighting in Turkey are also allowed without penalties... I wish there was some penalty for AH...
by Sabratha
Mon Oct 12, 2015 5:43 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 25965

Re: "All this madness" - 0.9 mod version download link up no

Well, my CP playthrough ended in July 1916. France capitulated, then Romania entered the war and was overran. This started a chain reaction - Russia collapsed, which hit British morale hard, uprisings in India and South Africa occured, which combined with losses to the Royal Navy made Britain sue fo...
by Sabratha
Sun Oct 11, 2015 11:04 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Ways to permanentely remove commanders
Replies: 14
Views: 1962

Re: Ways to permanentely remove commanders

One clearly comes to mind: If a fleet commander is in a friendly port (with all sea hexes surrounding port are occupied) then the actual port city is captured by the opposition forcing the fleet with the commander to try retreating, which it can not due to all sea hexes being occupied, causes an au...
by Sabratha
Sun Oct 11, 2015 11:02 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 25965

Re: "All this madness" - 0.9 mod version download link up no

Well, I was able to overrun Flanders, take Calais, Reims and Antwerp in Autumn 1914 as the CP vs Priviliged AI. Damn! what's the secret Send both German fighters, both german artillery to the west front. Plan you moves well, try to strike Brussels with 3 units on turn 1. Next try to to attack weak ...
by Sabratha
Sat Oct 10, 2015 5:35 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 25965

Re: "All this madness" - 0.9 mod version download link up no

yep, pretty russian icon and new events all going smoothly although, as a first impression, I find the CP extremely difficult to play. brussels won't go down without a tough fight, requiring to outflank the city first - nothing like the historical overrun. In the East, Russians are very strong too....
by Sabratha
Sat Oct 10, 2015 4:45 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 25965

Re: "All this madness" - 0.9 mod version download link up no

Is there any written indication in the game that your mod is active? I just want to be sure I'm actually playing with it EDIT: it's running, the AH are blue :-) Do Russian units have a yellow icon with the imperial eagle? I may introduce a special turn 1 event to pop up to let the people know the m...
by Sabratha
Sat Oct 10, 2015 4:37 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Ways to permanentely remove commanders
Replies: 14
Views: 1962

Re: Ways to permanentely remove commanders

Right now commanders can only be "wounded" or captured which is the same thing, it only takes them longer to re-appear and only happens rarely, I believe, when their unit gets destroyed with no way to retreat. I find the idea interesting to include a very small chance to have them removed permanent...
by Sabratha
Sat Oct 10, 2015 1:20 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 25965

Re: "All this madness" - 0.9 mod version download link up no

Just one initial thought, I would make ahistorical neutral entry ( Holland, Denmark, etc)strongly dependent on the general war situation, that is, a marked disadvantage of the faction to go to war against. The only thing from your list that I have strong reservations about, is the Grimm-Hofman even...
by Sabratha
Sat Oct 10, 2015 1:03 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 25965

Re: "All this madness" - 0.9 mod version download link up no

Just delete the MP bonus from Convoys! Good catch, will do. I also noticed the old problem of Bulgaria not joining the war. Apart from that I'm really enjoying the scenario. :wink: Will be resolved as well. Germany is to weak Duly noted, will be looked into. I was thinking of adding an industrial a...
by Sabratha
Fri Oct 09, 2015 8:57 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 25965

Re: "All this madness" - 0.9 mod version download link up no

I have played up to turn 8 Entente, everything is playing extremely well, some very interesting new events,particularly the Oil Fields in Abadan, also some nice graphics changes for Russian units etc! :lol: Abadan is both historical as well as fulfills and important gameplay purpose - supply center...
by Sabratha
Fri Oct 09, 2015 8:22 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 25965

Re: "All this madness" - 0.9 mod version download link up no

That is a lot of changes. And when you extended the game to December 1919, what code did you edit? This in game_victory_conditions.lua : -- Terminal condition: achieving this ends game function TC_Deadline() if game.date.year == 1920 then return 1 else return 0 end end You need to change this line:...
by Sabratha
Fri Oct 09, 2015 7:04 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 25965

Re: "All this madness" - 0.9 mod version download link up no

kirk23 wrote:Sabratha The code to display hex coordinates is this.


hud:GetText("turn_text"):SetText(hex.x .. ", " .. hex.y)
Thanks. Please do let me know if you gtuys find any bugs, or have an idea for a good event etc.
by Sabratha
Fri Oct 09, 2015 4:31 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 25965

Re: So, work in progress.

I strongly disagree about the sudden death stuff. Well, I'm gonna have good news for you. I tested these and in the end I agree with your opinion. These turned out to feel "artificial" and gamey, with players madly going for specific cities, ignoring the rest of the front. Dropped the notion alltog...
by Sabratha
Fri Oct 09, 2015 3:38 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 25965

Re: So, work in progress.

Sabratha some very interesting ideas you are coming up with! I look forward to playing your mod, since it appears that yourself and DanielHerr have a good grasp of working with Lua scripts. Have either of you thought about tweaking the in game AI? For one thing since release the games naval warfare...
by Sabratha
Fri Oct 09, 2015 10:38 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 25965

Re: So, work in progress.

Wait, doesn't a moral of 0 mean a country surrenders unconditionally? You can still decline to accent surrender as the victorious player. Another thing. When a country surrenders, such as Russia, and it controls another, such as Finland, it would be nice if the occupied country would become indepen...
by Sabratha
Thu Oct 08, 2015 10:34 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 25965

Re: So, work in progress.

I strongly disagree about the sudden death stuff. However, I do think that it should be possible for a county to negotiate a peace, even if it is not totally defeated. You mean negotiated in what way? I'm not entirely sure what gameplay mechanic you are referencing. The weakness of the CTGW engine ...
by Sabratha
Thu Oct 08, 2015 4:28 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 25965

Re: So, work in progress.

You're sure about not using the previous production values? You don't have to use the free upkeep. And I think it would balance nicely with no small garrison cost. Actually, it would not balance itself. Just made a short test. With the current vanilla post-patch situation, the starting PP of German...

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