Search found 93 matches

by Jelinobas
Mon Mar 04, 2013 6:38 pm
Forum: Panzer Corps : Scenario Design
Topic: [PC MOD]Historical Medals and Awards 33-45 V1.13
Replies: 32
Views: 17657

Re: [PC MOD]Historical Medals and Awards 33-45 V1.2

The Update is in Work but not yet finished. You can edit the String.pzdat so that it work with the Mod until the Update is ready. See the readme.
by Jelinobas
Mon Mar 04, 2013 2:59 am
Forum: Panzer Corps : Scenario Design
Topic: MORE MASSIVE DESTRUCTION DESERT MOD for 1.11
Replies: 98
Views: 24010

Re: MORE MASSIVE DESTRUCTION DESERT MOD for 1.11

For people who want to use my New Tiles for 1.13 Mod with Massi's Mod I created a compatibility patch.
by Jelinobas
Sun Mar 03, 2013 12:22 pm
Forum: Panzer Corps : Scenario Design
Topic: [PC Mod:]Tiles for 1.13 based on DMP1.0
Replies: 12
Views: 8724

Re: [PC Mod:]Tiles for 1.13 based on DMP1.0

Klick the Button called DL with Sendspace... the other are random and unsave "Betrüger-Werbung" :oops:
by Jelinobas
Sun Mar 03, 2013 9:10 am
Forum: Panzer Corps
Topic: Panzer Corps difficulty levels overview
Replies: 50
Views: 20214

Re: Panzer Corps difficulty levels overview

No, heros setet in the file gamerules.pzdat random between min max:

Code: Select all

...
Hero1KillsMin	50
Hero1KillsMax	100
Hero2KillsMin	101
Hero2KillsMax	200
Hero3KillsMin	201
Hero3KillsMax	500
...
by Jelinobas
Fri Mar 01, 2013 9:56 pm
Forum: Panzer Corps
Topic: Panzer Corps Grand Finale: a DLC and an update!
Replies: 84
Views: 25831

Re: Panzer Corps Grand Finale: a DLC and an update!

Hello :) It seems that the IDS_MESSAGE0 in the first round disappears. The scenario files are from v1.11. If i start them with 1.13, the messagebox is not displayed. Haste schon mal versucht die Files mit dem 1.13er Editor neu zuspeichern ohne sonst was dabei zu ändern? (Öffnen, speichern und im Sp...
by Jelinobas
Fri Mar 01, 2013 2:23 pm
Forum: Panzer Corps : Scenario Design
Topic: [PC Mod:]Tiles for 1.13 based on DMP1.0
Replies: 12
Views: 8724

Re: [PC Mod:]Tiles for 1.13 based on DMP1.0

@Magic1111:
Es gibt ein Update! :shock:
by Jelinobas
Sun Feb 24, 2013 7:41 pm
Forum: Panzer Corps
Topic: Panzer Corps: Afrika Korps Now Available!
Replies: 28
Views: 8551

Re: Panzer Corps: Afrika Korps Now Available!

zappel wrote:
Rudankort wrote:
Ballacraine wrote:Would it be possible to enable the import of cores from GC40, please?
This is not something we are going to do officially. But you can mod this yourself if you want. ;)
Really? How?

http://www.designmodproject.de/forum/vi ... 4#p1257024
by Jelinobas
Sat Feb 23, 2013 3:36 am
Forum: Panzer Corps Open Beta
Topic: AI/UI improvement ideas (long list/post)
Replies: 33
Views: 4385

Re: AI/UI improvement ideas (long list/post)

I play with AirZOC 1 since the Game was released in german Box Version. :wink: The Funktion is also built in the Game Engine long ago. And it works like i wished. The thing is only, there is no documention of this function, there is only a didden "switch" in the "gamerules.pzdat" file. Let it be so ...
by Jelinobas
Fri Feb 22, 2013 7:11 pm
Forum: Panzer Corps Open Beta
Topic: AI/UI improvement ideas (long list/post)
Replies: 33
Views: 4385

Re: AI/UI improvement ideas (long list/post)

The air combat and is totally different to ground combat . In the air you work with three dimensions while on the ground you are limited to two (discounting the terrain high differences here). This automatically leads to having a lot more space in the air to maneuver so controlling it is a lot more...
by Jelinobas
Thu Feb 21, 2013 10:42 pm
Forum: Panzer Corps
Topic: Kradschützen in '41
Replies: 12
Views: 1607

Re: Kradschützen in '41

More Firepower only, change from MG34 to MG42.
Another (german) Link about History of Kradschützen:
http://military.my-place.us/kradschuetzen.html
by Jelinobas
Thu Feb 21, 2013 10:27 pm
Forum: Panzer Corps Open Beta
Topic: AI/UI improvement ideas (long list/post)
Replies: 33
Views: 4385

Re: AI/UI improvement ideas (long list/post)

Why? It would be fair and logical in comparison to the ZOC at sea and land. And AI in the game is another matter. The AI has no memory, they do not know what the previous round of units and still had city or airfields, they do not know that the player has shot up in her lap just 10 units. The AI is ...
by Jelinobas
Thu Feb 21, 2013 2:04 pm
Forum: Panzer Corps Open Beta
Topic: AI/UI improvement ideas (long list/post)
Replies: 33
Views: 4385

Re: AI/UI improvement ideas (long list/post)

Rudankort wrote:
Jelinobas wrote:IdeaError: Enable AirZOC per default :!:
How would this benefit the gameplay?
Without it is impossible to block KI Planes. And KI flies through Player's Plane as well they were not exist.
by Jelinobas
Wed Feb 20, 2013 7:54 pm
Forum: Panzer Corps Open Beta
Topic: AI/UI improvement ideas (long list/post)
Replies: 33
Views: 4385

Re: AI/UI improvement ideas (long list/post)

IdeaError: Enable AirZOC per default :!:
by Jelinobas
Wed Feb 20, 2013 12:27 pm
Forum: Panzer Corps
Topic: Vitebsk Tips
Replies: 8
Views: 1033

Re: Vitebsk Tips

My Core: Inf 9 3x FsJg with SdkFz 2x Pio 4x SE Grenadiere Tank 1x PzIV/F2 1x SE PzIV/F2 2x T34/41 2x KV-1B Recon 2x SdKfz 232 Arty 5x WR40 2x Sturmpanzer I AA 1x 8.8 mobile Fighter 4x Bf109F Tac 8x Ju 87D Edit: At FM and this army has captured all objects and destroyed all KI units. After the action...
by Jelinobas
Tue Feb 19, 2013 1:43 pm
Forum: Panzer Corps
Topic: How many SE Units can I have?
Replies: 71
Views: 23523

Re: How many SE Units can I have?

AK is a entire (richtiges Wort?) Campain. Start with max 1 SE, End with max 5 SE. DLC's 39-42, East43-East45 have fix SE Slots, 2-3-4-5-6-7-8. Also AK ist wie das Grundspiel eine in sich abgeschlossene Kampagne, man bekommt im Verlauf mehr SE Slots freigeschaltet, eben 1-5. DLC's haben je feste Wert...
by Jelinobas
Tue Feb 19, 2013 12:16 pm
Forum: Panzer Corps
Topic: How many SE Units can I have?
Replies: 71
Views: 23523

Re: How many SE Units can I have?

zappel wrote:What is the maximum amount of SE-units in Afrika-Korps (including those two SE-units which can be won as a reward in "Dash to the wire")?
Das Maximum in den Endscenarien ist auf 5 SE Einheiten gesetzt. Also bei 5 sollte Schluß sein, unabhängig davon wann oder wie man die bekommt. :?
by Jelinobas
Tue Feb 19, 2013 12:08 pm
Forum: Panzer Corps
Topic: How many SE Units can I have?
Replies: 71
Views: 23523

Re: How many SE Units can I have?

7 is max in East44. :wink:
by Jelinobas
Thu Feb 07, 2013 6:34 pm
Forum: Panzer Corps
Topic: Panzer Corps v1.13 public beta available!
Replies: 8
Views: 1264

Re: Panzer Corps v1.13 public beta available!

Servus,

there is no german Manual in the Localisation Folders ...de/Manual. This Manual is english.
Latest Patch with a german Manual was 1.4! Please fix.

Thx
by Jelinobas
Thu Feb 07, 2013 6:32 pm
Forum: Panzer Corps Open Beta
Topic: Panzer Corps 1.13 Public Beta
Replies: 12
Views: 7294

Re: Panzer Corps 1.13 Public Beta

Servus,

there is no german Manual in the Localisation Folders ...de/Manual. This Manual is english.
Latest Patch with a german Manual was 1.4! Please fix.

Thx
by Jelinobas
Thu Feb 07, 2013 9:09 am
Forum: Panzer Corps
Topic: Kradschützen in '41
Replies: 12
Views: 1607

Re: Kradschützen in '41

Orginal formed in 34/35, in my Game they aviable at 1. Scenario 1939:
http://de.wikipedia.org/wiki/Krad-Sch%C3%BCtzen

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