Search found 114 matches

by moet
Mon Jan 15, 2018 3:12 pm
Forum: News & Announcements
Topic: Shenandoah Studio is back with March to Glory!
Replies: 10
Views: 22090

Re: Shenandoah Studio is back with March to Glory!

FroBodine wrote:Hey, thanks for the teaser trailer that shows absolutely zero gameplay. Very helpful!
I agree, totally useless.
by moet
Fri Dec 15, 2017 8:42 pm
Forum: Gettysburg: The Tide Turns
Topic: French GTTT review on Histogames.com
Replies: 0
Views: 1701

French GTTT review on Histogames.com

The game gets an excellent 8.5/10 on Historia Games website: http://www.histogames.com/HTML/test/gettysburg-the-tide-turns.php. The main concern is the artillery, which can advance after combat and is so powerful that players tend to use their cannons to gain ground. I suggest that players not advan...
by moet
Wed Dec 13, 2017 6:01 pm
Forum: Gettysburg: The Tide Turns
Topic: Other questions
Replies: 6
Views: 2523

Re: Other questions

Thanks very much. :-)
by moet
Wed Dec 13, 2017 2:20 pm
Forum: Gettysburg: The Tide Turns
Topic: Other questions
Replies: 6
Views: 2523

Re: Other questions

Is Shenandoah staff listening?
by moet
Fri Dec 08, 2017 3:34 pm
Forum: Gettysburg: The Tide Turns
Topic: Other questions
Replies: 6
Views: 2523

Other questions

Probably my last series of questions: 1. Does the "6" combat to-hit number in towns (section 3.2.1 of the manual, p. 7) mean that an attacker has 100% chance to hit a target located in urban terrain (assuming there is no other modifier applicable)? 2. Does the estimated damage showed before combat t...
by moet
Sun Nov 26, 2017 2:44 am
Forum: Gettysburg: The Tide Turns
Topic: Some questions
Replies: 2
Views: 2041

Re: Some questions

Thanks for the answers. :-) About LOS (question 3), the info I needed was actually this one: "… A LOS exists between a unit on a higher elevation to one on lower so long as the elevation change hex is the same distance or closer to the higher unit …" That rule explains how my artillery could fire on...
by moet
Thu Nov 16, 2017 2:21 pm
Forum: Gettysburg: The Tide Turns
Topic: Some questions
Replies: 2
Views: 2041

Some questions

Here are my specific questions about this very interesting game: 1. Do an isolated unit (surrounded or lost behind enemy line) heal at the end of turn the same way as other units do? 2. In Terrain Feature Table, what does mean the following sentence: +1/-1 Hit Chance is high to low/low to high ( eve...
by moet
Mon May 04, 2015 12:00 pm
Forum: Commander - Europe at War : Tech Support
Topic: French version problem solved
Replies: 0
Views: 1273

French version problem solved

CEAW GS 3.1 has an issue with the French interface messages, that are completely wrong. The problem is caused by a slight shift of 2 or 3 line codes. Here is the solution: in the folder Contents/Resources/Java/data, replace the "message_fre.txt" with the attached one (after having unzipped it). Tell...
by moet
Mon May 04, 2015 11:48 am
Forum: Commander Europe at War : GS Open Beta
Topic: GS 3. How to revert to English?
Replies: 3
Views: 3959

Re: GS 3. How to revert to English?

The problem is that in many cases, the interface messages are completely wrong. It seems the correspondance between the translation items is completely broken. I found and corrected the file that was causing the problem : in the folder Contents/Resources/Java/data, replace the "message_fre.txt" wit...
by moet
Thu Apr 03, 2014 12:20 pm
Forum: iOS Beta
Topic: Few questions
Replies: 1
Views: 801

Few questions

Hi. I just played the first scenario and I wonder about these few questions : 1. Is FRtM the mobile version of Unity of Command or did it only borrow the units' look? If they are not the same game, what else do they have in common? 2. A unit can't go through another friendly unit. Is it a permanent ...
by moet
Tue Feb 18, 2014 3:02 pm
Forum: Magnifico - Da Vinci’s Art of War
Topic: Preview of Da Vinci's Art of War (wargamer.fr)
Replies: 1
Views: 3425

Preview of Da Vinci's Art of War (wargamer.fr)

The English translation of Da Vinci's Art of War preview, published on wargamer.fr, has been moved here: http://www.wargamesforeveryone.net/2014 ... eview.html.
by moet
Thu Feb 13, 2014 9:04 pm
Forum: Commander - The Great War
Topic: French proofreading and in game testing help needed.
Replies: 37
Views: 9240

Re: French proofreading and in game testing help needed.

OK guys, I did the job. :)
So we'll get a complete cool French translation with the next patch. Yep!!
by moet
Thu Oct 10, 2013 8:43 pm
Forum: Commander - The Great War
Topic: French proofreading and in game testing help needed.
Replies: 37
Views: 9240

Re: French proofreading and in game testing help needed.

Does someone else want to verify the French descriptions of the First World War technologies?

Un beau 3500 mots riche en histoire et en terminologie !! :D
by moet
Thu Oct 10, 2013 8:38 pm
Forum: Commander - The Great War
Topic: French proofreading and in game testing help needed.
Replies: 37
Views: 9240

Re: French proofreading and in game testing help needed.

Hi Anguille.

I have sent you an English-French Word file. It contains all the corrections I made since the most recent game's patch.

Use it to improve the commander biographies and send it back to me. I will then transfer all the modifications in the French .txt file.

Thanks ! :-)
by moet
Thu Oct 10, 2013 12:42 pm
Forum: Commander - The Great War
Topic: French proofreading and in game testing help needed.
Replies: 37
Views: 9240

Re: French proofreading and in game testing help needed.

Bonjour Anguille. Heureux d'avoir de tes nouvelles ! :) Comme tu peux voir ci-dessus, je suis passé au travers des tutoriaux et des briefings. Si tu veux donner un coup de main, tu peux t'occuper des biographies des commandants ou de la technologie. Quelle est ta préférence ? Si tu décides de revoir...
by moet
Thu Oct 03, 2013 8:01 pm
Forum: Commander - The Great War
Topic: French proofreading and in game testing help needed.
Replies: 37
Views: 9240

Re: French proofreading and in game testing help needed.

Hi again. I completed the correction of the tutorial and briefing French texts and made some light improvements to the part that has been already reviewed. So there are only the descriptions of technologies and commander's biographies left to be done. I made a request on some French forums to get a ...
by moet
Mon Sep 16, 2013 5:38 pm
Forum: Commander - The Great War
Topic: French proofreading and in game testing help needed.
Replies: 37
Views: 9240

Re: French proofreading and in game testing help needed.

Hi fellows. I feel that I'm ready to continue the translation of the game during the next 2-3 weeks. I will rewrite the "briefings" and the "tutorial messages". I leave the "biographies" to Anguille if he is still willing to take part in the work. :-) Tim (Lordzimoa) : do I use the french.txt file t...
by moet
Tue Jun 25, 2013 10:46 am
Forum: Battle Academy : Tech Support
Topic: Getting a new download link
Replies: 2
Views: 394

Re: Getting a new download link

Thanks Ian. I had forgotten that.
by moet
Tue Jun 25, 2013 1:52 am
Forum: Battle Academy : Tech Support
Topic: Getting a new download link
Replies: 2
Views: 394

Getting a new download link

Hi.
I registered my serial number of Battle Academy: Operation Husky on My Page/My Serials and now I would like to get a new download link for the installer (Mac version). I don't see any place on the Slitherine Web site where I can ask for it.
by moet
Thu Jun 13, 2013 6:45 pm
Forum: Commander - The Great War
Topic: French proofreading and in game testing help needed.
Replies: 37
Views: 9240

Re: French proofreading and in game testing help needed.

I am a Mac and iOS user, so keep focusing !! :):)

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