Search found 161 matches

by ERommel
Sat Jan 04, 2014 12:00 am
Forum: Battle Academy
Topic: Update to Combat System
Replies: 17
Views: 1692

Re: Update to Combat System

@Dickehead How many hours did you spend looking for such a rare occurrence and how much did you drool when you finally found one to post here. Must have made you feel like a man to have one over someone. The problem with forums and the reason why they have fallen in popularity can be clearly seen he...
by ERommel
Fri Jan 03, 2014 11:53 pm
Forum: Battle Academy : Scenario Design
Topic: EROMMEL'S KAMPFGRUPPE PEIPER CAMPAIGN NOTES
Replies: 12
Views: 6019

Re: EROMMEL'S KAMPFGRUPPE PEIPER CAMPAIGN NOTES

Thank you for the comments CommanderPatton. I am waiting for others to give me their comments to finalize the updates and post them. Hope you had a good Holiday
by ERommel
Sat Dec 28, 2013 11:26 pm
Forum: Battle Academy : Scenario Design
Topic: EROMMEL'S KAMPFGRUPPE PEIPER CAMPAIGN NOTES
Replies: 12
Views: 6019

Re: EROMMEL'S KAMPFGRUPPE PEIPER CAMPAIGN NOTES

Hello, I have a rant about the stavelot scenario. I think that the germans receive too much artillery support like the wespes and the stuka zu fub. I think the actual US forces in Stavelot would agree with you ;-) Actually the Germans used 88s to bombard the river's hedge to keep US forces away and...
by ERommel
Fri Dec 20, 2013 10:53 am
Forum: Battle Academy : Scenario Design
Topic: EROMMEL'S KAMPFGRUPPE PEIPER CAMPAIGN NOTES
Replies: 12
Views: 6019

Re: EROMMEL'S KAMPFGRUPPE PEIPER CAMPAIGN NOTES

I have played several testing games with some of you good folks and I am now ready to modify the games for the next update. You will have noticed that in some of the later scenarios the US side was too strong. Scenario 1 also needs some attention. My favourite scenario so far is Scenario #8 Stavelot...
by ERommel
Thu Dec 19, 2013 7:54 pm
Forum: Battle Academy : Scenario Design
Topic: EROMMEL'S KAMPFGRUPPE PEIPER CAMPAIGN NOTES
Replies: 12
Views: 6019

Re: EROMMEL'S KAMPFGRUPPE PEIPER CAMPAIGN NOTES

Yes, I noticed that as well. The trucks no longer move well in snow and with the road being broken they are unable to be used effectively as transport. This is why it is difficult to move forward. Also the removal of the panthers allows the us player to be braver with the jeeps. I have already begun...
by ERommel
Thu Dec 19, 2013 1:46 pm
Forum: Battle Academy
Topic: Update to Combat System
Replies: 17
Views: 1692

Re: Update to Combat System

I agree with you entirely Guardsman and will look into modding some weakness in the jeep. A direct 81mm motar hit on a jeep would destroy or at least immobilize it.
by ERommel
Tue Dec 17, 2013 7:53 pm
Forum: Battle Academy
Topic: Update to Combat System
Replies: 17
Views: 1692

Re: Update to Combat System

Those are some good suggestions for BA2 KINGT. I wonder if anyone has posted about this on the forum or has contacted slitherine... I like the idea of shots not counting on trucks and jeeps at x squares away. This adds the realism that trucks were simply not used in a combat role to bring infantry n...
by ERommel
Tue Dec 17, 2013 1:36 pm
Forum: Battle Academy
Topic: Update to Combat System
Replies: 17
Views: 1692

Re: Update to Combat System

KINGT, you misunderstood what we mean b gameyness. It has nothing to do with using m10 to flank panthers. The example I gave is a dude using a tactic like lining up 3 jeeps behind a house. Pulling them back and forth until the panthers hav exhausted their shots. Then, pulling up beside the panthers ...
by ERommel
Mon Dec 16, 2013 9:53 pm
Forum: Battle Academy
Topic: Update to Combat System
Replies: 17
Views: 1692

Re: Update to Combat System

Hello Warrior, I agree with all that you say and I myself have complained about "gamey" tactics. Here is a recent game I played in which a dude used the same move and duck gamey tactic to destroy 2 of my tanks. They had not moved in a several turns and were setup really well. He used the gamey move ...
by ERommel
Sat Dec 14, 2013 8:35 am
Forum: Battle Academy : Scenario Design
Topic: EROMMEL'S KAMPFGRUPPE PEIPER CAMPAIGN NOTES
Replies: 12
Views: 6019

Re: EROMMEL'S KAMPFGRUPPE PEIPER CAMPAIGN NOTES

Update: Thank you to those that are playing and offering comments. They are very helpful. Here are some major updates to the scenarios for the 1 Jan releases (scenarios 1 to 8 plus 9 to 12) Initial Off Board Support (Arti and Air) Delays: US Support will be delayed by several turns (from 5 to 8 turn...
by ERommel
Fri Dec 13, 2013 12:34 am
Forum: Battle Academy : Scenario Design
Topic: EROMMEL'S KAMPFGRUPPE PEIPER CAMPAIGN NOTES
Replies: 12
Views: 6019

Re: EROMMEL'S KAMPFGRUPPE PEIPER CAMPAIGN NOTES

IMPORTANT NOTE RE: UPDATE The next update is scheduled for 1 January 2014. It will include tweaking of scenario 1 and many fixes to scenarios 2 to 8. As well, I am hoping to add up to 4 new scenarios. Please complete ongoing games by the end of December so that you are ready and capable of playing t...
by ERommel
Fri Dec 13, 2013 12:30 am
Forum: Battle Academy : Scenario Design
Topic: EROMMEL'S KAMPFGRUPPE PEIPER
Replies: 55
Views: 29606

Re: EROMMEL'S KAMPFGRUPPE PEIPER 1-8

I look forward to your report on the games KINGT. You have been extremely helpful in play testing. Here is a thread for notes on the Peiper Campaign. Anyone with suggestions and comments please send me a PM or post there. Thank you everyone. http://www.slitherine.com/forum/viewtopic.php?f=105&t=47005
by ERommel
Fri Dec 13, 2013 12:18 am
Forum: Battle Academy : Tech Support
Topic: "TOO MANY TOTAL GAMES OR CHALLENGES IN PROGRESS"
Replies: 23
Views: 2089

Re: "TOO MANY TOTAL GAMES OR CHALLENGES IN PROGRESS"

pipfromslitherine wrote:I think it would definitely be a good thing to do that. It's finding the backend development bandwidth to implement it sadly...

Cheers

Pip
Please consider my request for a classification of membership
by ERommel
Fri Dec 13, 2013 12:16 am
Forum: Battle Academy : Tech Support
Topic: "TOO MANY TOTAL GAMES OR CHALLENGES IN PROGRESS"
Replies: 23
Views: 2089

Re: "TOO MANY TOTAL GAMES OR CHALLENGES IN PROGRESS"

Yeah, 30 is maximum, I have just checked. Is there an easy way to lift the limit for say users that have been playing consistently BA in multiplayer for a period of time of X months, or that have accumulated an Y numbers of completed games? Agreed KINGT TO PIP FROM SLITHERINE Here is a request that...
by ERommel
Wed Dec 11, 2013 12:03 am
Forum: Battle Academy : Tech Support
Topic: "TOO MANY TOTAL GAMES OR CHALLENGES IN PROGRESS"
Replies: 23
Views: 2089

Re: "TOO MANY TOTAL GAMES OR CHALLENGES IN PROGRESS"

pipfromslitherine wrote:Do you have any outstanding challenges that you have issued?

Cheers

Pip
LOL - If I had any I would have obviously state it. As my posting stated "I Have"....

:roll:


I was a bit hopeful that the Christmas spirit would infect you just a tad.... you the Grinch?
by ERommel
Tue Dec 10, 2013 8:10 pm
Forum: Battle Academy : Tech Support
Topic: "TOO MANY TOTAL GAMES OR CHALLENGES IN PROGRESS"
Replies: 23
Views: 2089

Re: "TOO MANY TOTAL GAMES OR CHALLENGES IN PROGRESS"

I have

My turn 14
Enemy turn 9

If I am doing this right I don't believe that adds up to 30.

When I try to add a challenge I get the red pop up as stated above.

Come on pip, where is your Christmas spirit?
by ERommel
Tue Dec 10, 2013 1:32 am
Forum: Battle Academy : Tech Support
Topic: "TOO MANY TOTAL GAMES OR CHALLENGES IN PROGRESS"
Replies: 23
Views: 2089

Re: "TOO MANY TOTAL GAMES OR CHALLENGES IN PROGRESS"

Problem is still the same. The question you need to ask: Would it be better to return to the status quo of the previous year with no limit knowing that once in a while someone will post 70 challenges that are likely to be ignored. This option makes moders and those that paid money and love playing d...
by ERommel
Mon Dec 09, 2013 8:08 am
Forum: Battle Academy : Tech Support
Topic: "TOO MANY TOTAL GAMES OR CHALLENGES IN PROGRESS"
Replies: 23
Views: 2089

Re: "TOO MANY TOTAL GAMES OR CHALLENGES IN PROGRESS"

A day later and the issue persists....

My max is 24 and not 30.
by ERommel
Mon Dec 09, 2013 4:00 am
Forum: Battle Academy : Scenario Design
Topic: EROMMEL'S KAMPFGRUPPE PEIPER CAMPAIGN NOTES
Replies: 12
Views: 6019

Re: EROMMEL'S KAMPFGRUPPE PEIPER CAMPAIGN NOTES

KAMPFGRUPPE PEIPER BATTLES FROM SCENARIO 6 BAUGNEZ, MALMEDY
Image

Scenario Numbers in Bubbles
GREEN LINE : PEIPER ON THE ATTACK
RED LINE: PEIPER ON THE DEFENCE
by ERommel
Mon Dec 09, 2013 3:54 am
Forum: Battle Academy : Scenario Design
Topic: EROMMEL'S KAMPFGRUPPE PEIPER CAMPAIGN NOTES
Replies: 12
Views: 6019

Re: EROMMEL'S KAMPFGRUPPE PEIPER CAMPAIGN NOTES

KAMPFGRUPPE PEIPER'S BATTLES AND ACTUAL DESIGNATED ROUTE
The Numbered Bubbles correspond to the scenarios in the Campaign.
Image

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