Search found 523 matches

by JaM2013
Thu Nov 22, 2018 2:45 pm
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Unveiled!
Replies: 122
Views: 14977

Re: Field of Glory: Empires Unveiled!

why 2 years per turn? doesnt that mean your characters will die too fast? besides army could move quite a distance in two years, while here it looks like you only move to neighboring province is kinda strange... it was one of the big mistakes Creative Assembly did with Rome 2 Total War, so its kinda...
by JaM2013
Wed Oct 24, 2018 4:39 pm
Forum: Panzer Corps 2
Topic: Panzer Corps 2 - Dev Diary #5
Replies: 6
Views: 2110

Re: Panzer Corps 2 - Dev Diary #5

wow, thanks! all great changes, cant wait to play it!
by JaM2013
Thu Oct 11, 2018 3:24 pm
Forum: Panzer Corps
Topic: Me.109E vs. 109F
Replies: 6
Views: 1172

Re: Me.109E vs. 109F

Personally, i think Spitfire MkV is modeled quite underwhelmingly.. it was superior to all german fighters up till FW-190A appeared.. yet you have literally no problems facing these..
by JaM2013
Thu Oct 11, 2018 3:20 pm
Forum: Panzer Corps
Topic: What beats Tiger II?
Replies: 15
Views: 1495

Re: What beats Tiger II?

yeah, Tiger II roaming the fields like nothing is very strange... they actually got quite a range in PC...Realistically, they were unable to move on their own more than 40km... same with Panthers.. they were always loaded on train if they needed to move at longer distances.. yet in game, you have no...
by JaM2013
Sat Sep 29, 2018 8:16 am
Forum: Panzer Corps 2
Topic: Panzer Corps 2 - Dev Diary #4
Replies: 21
Views: 3941

Re: Panzer Corps 2 - Dev Diary #4

i think you could rename unit slots to supply slots or something.. .as you describe it, it represents army overall capacity to sustain units, therefore i think the best solution would be give these units some "sustainability" value and give army a max value that will get increased over time (or play...
by JaM2013
Mon Sep 03, 2018 1:59 pm
Forum: Panzer Corps 2
Topic: Future dev diaries
Replies: 39
Views: 5866

Re: Future dev diaries

definitely about gameplay changes compared to Panzer Corps 1.. any changes and reasons behind the change.
by JaM2013
Thu Aug 16, 2018 3:26 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #1
Replies: 114
Views: 15841

Re: Panzer Corps 2 - Dev Diary #1

what about the overall gameplay? PzC felt more like a puzzle game than strategy game to some degree, are there gonna be changes in that regard? Also, what about the artillery? Is there gonna be counter-battery fire implemented vs artillery support? (i mean in reality, artillery had limited amount of...
by JaM2013
Tue Aug 07, 2018 2:32 pm
Forum: Panzer Corps
Topic: Why "3D" Graphics Will Never be Good for PzC
Replies: 101
Views: 9163

Re: Why "3D" Graphics Will Never be Good for PzC

Personally, i think the biggest problem with 3D is the matter of perspective... some units are way too big (infantry units composed of three figures) while others are extremely small (battleships).. plus add terrain features, flat cities etc and overall it doesnt look anyhow better than good old Pan...
by JaM2013
Wed Jul 25, 2018 3:16 pm
Forum: Panzer Corps 2
Topic: armoured panzer grendiers
Replies: 1
Views: 1175

Re: armoured panzer grendiers

95% of PanzerGrenadier units used ordinary trucks only... no halftracks whatsoever, let alone those fancy ones with howitzers or PaKs..
by JaM2013
Wed Jul 11, 2018 11:55 am
Forum: Field of Glory II: Modding
Topic: FoG II Napoleonic Mod
Replies: 42
Views: 10666

Re: FoG II Napoleonic Mod

just FYI - Grenadiers did not carry grenades during Napoleonic era... those were long gone as were found problematic... Grenadiers were instead, recruited from tallest and strongest recruits, therefore were especially effective in bayonet charges.. Tall men has an advantage of further reach (longer ...
by JaM2013
Fri Jun 29, 2018 5:27 am
Forum: Panzer Corps
Topic: Strongpoints and Forts
Replies: 4
Views: 860

Re: Strongpoints and Forts

strongpoints and forts should be "soft" targets, so tanks with high velocity guns wont be more effective than specialized bunker buster tanks with large caliber guns.. so, now if you change them to soft target, their close defense needs to go up, otherwise infantry will slaughter them with ease.. th...
by JaM2013
Sat Jun 23, 2018 7:53 am
Forum: Panzer Corps
Topic: Strongpoints and Forts
Replies: 4
Views: 860

Strongpoints and Forts

I think they are a bit modeled strangely.. Strongpoint is supposed to be light fortification, which main role was to stop enemy infantry, but its the infantry which is most effective destroying it, while tanks, which were the bane of such positions, end up coming up short when attacking these... The...
by JaM2013
Mon Jun 18, 2018 2:51 pm
Forum: Panzer Corps
Topic: P47 v P51
Replies: 13
Views: 1646

Re: P47 v P51

thing is, those were not really upgrades but new planes.. FW190 had plethora of improvements over its life span. but only few significant. but of course, they are missing in base Panzer Corps.. FW190 should start with A-1, then get A-4 and A-8 as top version. (F-3 was practically variant of A-4 with...
by JaM2013
Mon Jun 18, 2018 4:13 am
Forum: Panzer Corps
Topic: Air Defense in old Panzer General
Replies: 35
Views: 3491

Re: Air Defense in old Panzer General

trucks were easier to be destroyed from strafing, but were still small target to rockets with their minuscule chance to hit. they had to rely on "splash" damage..large bombs were effective due to fragmentation to relatively large area, anyway bomb effectivity was not high in ww2.. CEP in those times...
by JaM2013
Fri Jun 15, 2018 2:19 pm
Forum: Panzer Corps
Topic: Air Defense in old Panzer General
Replies: 35
Views: 3491

Re: Air Defense in old Panzer General

there is one elegant solution for tactical bomber situation even now - instead of changing their type to 9, they could be switchable units with clone being 9... so player could decide if he wants to use his tactical bombers to attack the unit directly, or switch to "strategic role" and instead reduc...
by JaM2013
Fri Jun 15, 2018 2:02 pm
Forum: Panzer Corps
Topic: Air Defense in old Panzer General
Replies: 35
Views: 3491

Re: Air Defense in old Panzer General

I tend agree with that, tactical bombers could damage ammo, fuel and cause long lasting suppression as well, but it cannot be modded and thus we have to accept the present situation in which they cause direct damage to unit strength (which is an abstract idea anyway and can be interpreted as the ov...
by JaM2013
Fri Jun 15, 2018 2:01 pm
Forum: Panzer Corps
Topic: Air Defense in old Panzer General
Replies: 35
Views: 3491

Re: Air Defense in old Panzer General

I know well that unit size is not just battalion size, but battalion size is the maximum size that makes sense with this game design... Division size is just no go because of all different unit types present in division, which are separate in the game... So, to keep the game design intact, minimum s...
by JaM2013
Fri Jun 15, 2018 9:46 am
Forum: Panzer Corps
Topic: Air Defense in old Panzer General
Replies: 35
Views: 3491

Re: Air Defense in old Panzer General

So, when i destroyed your argument about "hidden" supporting units within single unit you come back with this???? Battalion size units are only scale that somewhat makes sense with style of gameplay of this game.. NOTHING ELSE would fit anyhow.. yet, its not that important.. IMPORTANT is, that your ...
by JaM2013
Fri Jun 15, 2018 4:14 am
Forum: Panzer Corps
Topic: Air Defense in old Panzer General
Replies: 35
Views: 3491

Re: Air Defense in old Panzer General

and i keep explaining that those stats don't cover any supporting units.. plus, from reality perspective, those supporting units were part of DIVISION, not battalion, not company structure... so, If single unit is supposed to represent a Division, then entire design is wrong - German tank divisions ...
by JaM2013
Thu Jun 14, 2018 1:26 pm
Forum: Panzer Corps
Topic: Air Defense in old Panzer General
Replies: 35
Views: 3491

Re: Air Defense in old Panzer General

again - If supporting units are integral part of the unit, then IT NEEDS to have stats coresponding it... THEREFORE it needs to get AA values corresponding to integral AAA guns, it has to have more ammo and fuel than what is extrapolated from actual tank ammo load and fuel capacity/ combat range... ...

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