Search found 300 matches

by iceFlame
Mon Apr 28, 2014 8:05 am
Forum: Panzer Corps : Scenario Design
Topic: U-boat Mod v1.3
Replies: 66
Views: 19120

Re: U-boat Mod v1.2

So I implemented this mod idea to the Battlefield mod with slightly different stats and tested it. It did not unbalance the gameplay, just made it more interesting as intended. In fact my U-boats were often located and attacked while travelling on the surface which was nicely compensated by the inc...
by iceFlame
Sat Apr 26, 2014 10:48 am
Forum: Panzer Corps : Scenario Design
Topic: U-boat Mod v1.3
Replies: 66
Views: 19120

Re: U-boat Mod v1.1

Just a quick update: I've modified the rear tube mode (as per guille's great idea :D), so that it now represents emergency defensive fire while trying to evade. To distinguish it from the front tube mode, I added a new animation with just a single torpedo launch and a different sound. This way it re...
by iceFlame
Sat Apr 26, 2014 10:21 am
Forum: Panzer Corps : Scenario Design
Topic: U-boat Mod v1.3
Replies: 66
Views: 19120

Re: U-boat Mod v1.1

@iceFlame Really nice mod! :D Am I allowed to use your U-boot model in my mods? I'll name you in the credits then. Actually my German and Italian submarines have two modes (up and down water). You find my mod "Italia Victor!" at the streitmacht forum. (This forum doesn't allow me to post a link.) P...
by iceFlame
Sat Apr 26, 2014 10:09 am
Forum: Panzer Corps : Scenario Design
Topic: PHCAS units
Replies: 1063
Views: 129156

Re: PHCAS units

Nice job on the mobile airstrip! Now the Luftwaffe has no excuse for not providing proper air cover. :mrgreen:
by iceFlame
Sat Apr 26, 2014 10:01 am
Forum: Panzer Corps : Scenario Design
Topic: *CANCELLED* The Path to Rearmament
Replies: 76
Views: 12330

Re: The Path to Rearmament - 1936-45 (WIP)

Nice to see it starting to take shape. :) As for the generals, I've got a few ideas that I'm currently working on, but nothing that's quite ready at this point. (As you seem to be thinking along the lines of transports, maybe a good staff car would do the trick? I seem to recall seeing one not too l...
by iceFlame
Fri Apr 25, 2014 6:11 am
Forum: Panzer Corps : Scenario Design
Topic: U-boat Mod v1.3
Replies: 66
Views: 19120

Re: U-boat Mod v1.1

Very nice idea Iceflame! Much more fun with the submarines now! Now we can also indentify different submarine types... :) Especially let's think about the late war types (Guille said), then you have to add the "snorkel" (oxygen support from the air with a tube) on the turret for a bigger range or s...
by iceFlame
Fri Apr 25, 2014 5:53 am
Forum: Panzer Corps : Scenario Design
Topic: *CANCELLED* The Path to Rearmament
Replies: 76
Views: 12330

Re: The Path to Rearmament - 1936-45 (WIP)

Also, would people like certain "forts" to be built following certain events - like the forts around Moscow, Mareth Line in Tunisia, etc.? Yes, I like the idea. To be honest, I was disappointed with how Eben Emael was 'demoted' to mere strongpoint status in the vanilla game. Especially considering ...
by iceFlame
Fri Apr 25, 2014 5:37 am
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 2938
Views: 526887

Re: Guille's PzCorps Support Base - Multipurpose Icons and m

Great job on the prone MG units! This is a very welcome addition, and as you've probably guessed, I like the switch idea very much. :)

Truth is, I've been looking for something like this for a while, so I may modify the prone idea for a set of icons I've been working on. Thanks again! :D
by iceFlame
Thu Apr 24, 2014 12:52 am
Forum: Panzer Corps : Scenario Design
Topic: U-boat Mod v1.3
Replies: 66
Views: 19120

Re: U-boat Mod v1.1

Wait, you release a v1.1 just days after 1.0?! My gap is usually 2 months, so I'm quite surprised (think of GC 14 as the v1.1 for Kaiserschlacht) Great work! - BNC Thank you. :) It's just a mini-mod so updates are pretty quick... It's mostly the thinking that's the hard part. :wink: Sure, thanks, a...
by iceFlame
Wed Apr 23, 2014 12:03 am
Forum: Panzer Corps : Scenario Design
Topic: U-boat Mod v1.3
Replies: 66
Views: 19120

Re: U-boat Mod v1.1

So, in case you find it useful, I have the following idea for the "rear tubes" switch: we can implement it as a "defensive" measure better to be adopted when the submarine is located and attacked by enemy ASW escorts, or when also is attacked after the submarine opened fire. Compared with the "peri...
by iceFlame
Tue Apr 22, 2014 11:35 pm
Forum: Panzer Corps : Scenario Design
Topic: Dwight's Camo Sprayshop
Replies: 472
Views: 106818

Re: Dwight's Camo Sprayshop

jmacnamara wrote:I just couldn't help myself. Been playing LOV and every time I had a bunch of Italian units assigned to my force to "help", I thought of them being skinned with these.
Not a bad idea. Everybody loves kitties, so maybe the enemy will take it easy on them. :wink:
by iceFlame
Tue Apr 22, 2014 11:33 pm
Forum: Panzer Corps : Scenario Design
Topic: Land Transports problem
Replies: 33
Views: 4078

Re: Land Transports problem

Razz1 wrote:I have over 89 transport types in the Total Realism Mod and it works just fine.
Wow! So many choices, so little time. :wink:
by iceFlame
Tue Apr 22, 2014 11:19 pm
Forum: Panzer Corps : Scenario Design
Topic: PHCAS units
Replies: 1063
Views: 129156

Re: PHCAS units

Thanks for the siG 38(t). Great use of firepower for that old chassis! :)
by iceFlame
Mon Apr 21, 2014 1:49 am
Forum: Panzer Corps : Scenario Design
Topic: U-boat Mod v1.3
Replies: 66
Views: 19120

Re: U-boat Mod v1.1

Updated the first post with the latest version. Now featuring five modes with all four weapon systems fully operational. Have fun and good hunting! 8) changelog: v1.1 - added periscope markings (above water) - added new 'Decks Awash' mode - added tube doors and enabled rear torpedoes http://www.pict...
by iceFlame
Mon Apr 21, 2014 1:07 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2574
Views: 482555

Re: Battlefield: Europe MOD v1.2

@McGuba: I just wanted to go back and comment on the 99 AD suggestion before replying to your new post. After further testing, I've opted to go with a value of 29 so as not to totally preclude the possibility of air damage. Naturally the idea is to insulate the deep boats from air attack, much as th...
by iceFlame
Mon Apr 21, 2014 12:20 am
Forum: Panzer Corps : Scenario Design
Topic: [Axis Campaign] Legacy of Versailles - Ultimate (WIP)
Replies: 109
Views: 31329

Re: [Axis Campaign] Legacy of Versailles - Ultimate (WIP)

Looking good. :)

Especially the 'action' pose for the calvary. A nice change from the stationary vanilla icon. Well done!
by iceFlame
Mon Apr 21, 2014 12:12 am
Forum: Panzer Corps : Scenario Design
Topic: PHCAS units
Replies: 1063
Views: 129156

Re: PHCAS units

Hey, great new thread! It'll be fun to see your units in their own showroom. :D
by iceFlame
Mon Apr 21, 2014 12:06 am
Forum: Panzer Corps : Scenario Design
Topic: WWI Mod Graphics - Looking for 3d artists!
Replies: 223
Views: 48373

Re: WWI - Mod Graphics (secondary forum)

Here comes the first example of the new battlefield appearance with barbed wire and grenade craters: Not sure about the schedules and stuff, but for me, these new graphics are making it look and feel more like WWI all the time. Who knows, if this keeps up, I may have to take a trip back in time. :w...
by iceFlame
Sun Apr 20, 2014 11:04 pm
Forum: Panzer Corps : Scenario Design
Topic: U-boat Mod v1.3
Replies: 66
Views: 19120

Re: U-boat Mod v1.0

Yes, the periscope head above the water level would be a nice addition to the submerged at periscope depth sub icon, that I was also thinking! About the other two new ideas, I am looking forward to see how you implement them, they sound goood! :-) Nothing is ever perfect, but I did try to do the be...
by iceFlame
Sat Apr 19, 2014 8:45 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2574
Views: 482555

Re: Battlefield: Europe MOD v1.2

I started to implement multipurpose submarines to the mod as suggested by iceFlame. Cool. Glad to hear construction is underway. :wink: However, I made a few stat changes e.g. I reduced the GD of dived subs to 11-13 from 17 with German U-boats having the greatest GD as they could dive deeper than a...

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