Search found 300 matches

by iceFlame
Sat Apr 12, 2014 7:48 pm
Forum: Panzer Corps : Scenario Design
Topic: *CANCELLED* The Path to Rearmament
Replies: 76
Views: 12360

Re: The Path to Rearmament - 1936-45

Industrial regions are units that appear from time to time. Every one you own will add prestige every turn (probably 20/turn/industry). They can be bombed and destroyed, just like all other units. Are the triggers random? Or are they linked to specific game events? Also are they subject to historic...
by iceFlame
Sat Apr 12, 2014 7:27 am
Forum: Panzer Corps : Scenario Design
Topic: *CANCELLED* The Path to Rearmament
Replies: 76
Views: 12360

Re: The Path to Rearmament - 1936-45

I am happy to announce my latest mod (excluding Grand Campaign 14): The Path to Rearmament . It's a European Scenario, similar to Panzer Fury, that will have multiple starting points: This sounds really interesting. :) I quite enjoyed your Panzer Fury scenario and this sounds like it'll be a major ...
by iceFlame
Fri Apr 11, 2014 7:34 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2590
Views: 485393

Re: Battlefield: Europe MOD v1.2

iceFlame: Thank you for sharing the U-boat min-mod. :) You're welcome. :) I knew you'd have some really good ideas and perspectives so I was happy to share. Thanks for being interested and taking the time to look at it. (That way maybe we can get it to the next level). :wink: So I ran a test in the...
by iceFlame
Fri Apr 11, 2014 7:00 pm
Forum: Panzer Corps : Scenario Design
Topic: "Kaiserschlacht" WWI Mod v3.3 (Mar 5, 2016)
Replies: 726
Views: 190569

Re: WWI - Campaign Released, Grand Campaign '14 Announced

I am glad that you decided to add those icons to the WWI DLC. I think it will improve the look of this mod greatly. Not because those were done by me, :wink: but I really do think that having proper WWI icons in a WWI game adds a lot to immersion. Yes, yes. Fully agree on the immersion. Good to see...
by iceFlame
Fri Apr 11, 2014 6:53 pm
Forum: Panzer Corps : Scenario Design
Topic: WWI Mod Graphics - Looking for 3d artists!
Replies: 223
Views: 48515

Re: WWI - Mod Graphics (secondary forum)

asuser wrote:Here comes the first of the "Big Boys", the 305 mm Skoda Howitzer for Austrian-Hungary and German duty:
Wow, that's a beast! Nice job. :)
by iceFlame
Thu Apr 10, 2014 9:59 pm
Forum: Panzer Corps : Scenario Design
Topic: War of the World v1.1
Replies: 159
Views: 42471

Re: War of the World v1.1

BiteNibbleChomp wrote:Your points will be taken into consideration when I start work on v1.2

- BNC
Sounds good, thank you! :)
by iceFlame
Thu Apr 10, 2014 9:51 pm
Forum: Panzer Corps : Scenario Design
Topic: WWI Mod Graphics - Looking for 3d artists!
Replies: 223
Views: 48515

Re: WWI - Mod Graphics (secondary forum)

Nice additions. Thank you very much! :)
by iceFlame
Thu Apr 10, 2014 9:45 pm
Forum: Panzer Corps : Scenario Design
Topic: "Kaiserschlacht" WWI Mod v3.3 (Mar 5, 2016)
Replies: 726
Views: 190569

Re: "Kaiserschlacht" WWI Campaign v1.0 Released

BiteNibbleChomp wrote:Kaiserschlacht is released!
Congratulations! :D

Great to see a whole new era make its PzC debut! Thanks for putting in the time and effort, much appreciation! :)
by iceFlame
Thu Apr 10, 2014 9:03 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2590
Views: 485393

Re: Battlefield: Europe MOD v1.2

Here's a couple of screens: http://www.pictureshack.us/images/93889_sshot-4.png http://www.pictureshack.us/images/45898_sshot-7.png I also added the switch symbol to the icons and the sound for the flak gun. In the first screen, both subs were attacked by fighters while running deep. So I think a on...
by iceFlame
Thu Apr 10, 2014 8:03 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2590
Views: 485393

Re: Battlefield: Europe MOD v1.2

Please let me know more about your ideas and the progress of your testing. I suspect you made U-boats multipurpose - I was thinking about it as well. In Pacific General submarines had two modes: submerged and surfaced mode and it could be easily implemented in PzC as well. Yeah, you actually summed...
by iceFlame
Wed Apr 09, 2014 7:12 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2590
Views: 485393

Re: Battlefield: Europe MOD v1.2

A new v1.2 is released. This is great. :D I really want to thank you again for all the work you've put into this mod. I think someone commented earlier in the thread that it's more like two or three expansion packs rolled into one, with which I heartily agree. Now that we've got St. Nazaire and the...
by iceFlame
Tue Apr 08, 2014 6:37 pm
Forum: Panzer Corps : Scenario Design
Topic: Dwight's Camo Sprayshop
Replies: 472
Views: 107171

Re: Dwight's Camo Sprayshop

rezaf wrote:Ok, I dug out the source code and released the version with aircraft skinning.
Sounds great, thanks very much! :)
by iceFlame
Tue Apr 08, 2014 7:20 am
Forum: Panzer Corps : Scenario Design
Topic: DMP Add-On "Ostfront"
Replies: 273
Views: 58915

Re: DMP Add-On "Ostfront"

Hi Ice, I just tried and I had no crashes, at first I placed the nocache line after the backslash with no space and it wouldn't allow me to save the change, then I went back to the desktop icon and left a spach after the slash and it workded / nocache thanks guys Glad it worked for you, and have fu...
by iceFlame
Mon Apr 07, 2014 8:33 pm
Forum: Panzer Corps : Scenario Design
Topic: A Fix Program for skinning planes in DCS
Replies: 10
Views: 2467

Re: A Fix Program for skinning planes in DCS

jmacnamara wrote:All done now. :-)
Nice. Thanks for the update. :)
by iceFlame
Mon Apr 07, 2014 7:19 am
Forum: Panzer Corps : Scenario Design
Topic: "Kaiserschlacht" WWI Mod v3.3 (Mar 5, 2016)
Replies: 726
Views: 190569

Re: "Kaiserschlacht" WWI Campaign - Release Planned for Apri

McGuba wrote:In the second page of this topic I posted some basic 1914 German infantry:
I love the Kaiser helmets. Those are great! :D
by iceFlame
Mon Apr 07, 2014 7:01 am
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 2938
Views: 529021

Re: Guille's PzCorps Support Base - Multipurpose Icons and m

guille1434 wrote:And in second place... The "shallow Dive" Tac Fw-200 pack. Enjoy and happy merchant hunting! :-) :mrgreen:
Will do. It's high time to give the merchants a little practice in breaking out the life boats. :wink:

And nice work on the Stuka as well. Thanks for everything! :)
by iceFlame
Mon Apr 07, 2014 6:55 am
Forum: Panzer Corps : Scenario Design
Topic: Pimp your icon!
Replies: 225
Views: 67791

Re: Pimp your icon!

The French Nieuport looks so life like that I'm rather concerned it might fly out of my monitor and start strafing my house! :wink:

Very sharp image. Nice work! :)
by iceFlame
Mon Apr 07, 2014 6:45 am
Forum: Panzer Corps
Topic: which infantry do you prefer (pre-1943)
Replies: 39
Views: 6246

Re: which infantry do you prefer (pre-1943)

The biggest drawback is that they are only useful if they are at the river when you need them, and if you buy the fast halftrack they become expensive, but if you don't they can be so slow as to be useless. Agreed. Generally speaking, by the time you manage to get them into position, your spearhead...
by iceFlame
Sun Apr 06, 2014 8:07 pm
Forum: Panzer Corps : Scenario Design
Topic: DMP Add-On "Ostfront"
Replies: 273
Views: 58915

Re: DMP Add-On "Ostfront"

Hi, I am playing the Southern campaign and my game crashes a lot and I was wondering if there is anything I can do. While playing, eventually the sounds will change and then the game freezes on me, luckily I save often but I think I remember reading something on the forums about this, any help is g...
by iceFlame
Sun Apr 06, 2014 8:01 pm
Forum: Panzer Corps : Scenario Design
Topic: A Fix Program for skinning planes in DCS
Replies: 10
Views: 2467

Re: A Fix Program for skinning planes in DCS

Wow! Sounds very promising. This should help a lot of people... Thanks for taking the time to develop a solution for planes. :)

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