Search found 59 matches

by mrowka
Tue Mar 04, 2014 6:28 pm
Forum: Pandora : Modders Corner
Topic: Modding Question(s)
Replies: 4
Views: 1756

Re: Modding Question(s)

Got my own question`s
1. How to add a duration to scan or more exacly where to add it.
2. How to change attribute( like radius) of existing operation from external source like advencment.
3. Can i cross path stuff like i.e using <attack/> from <orders> tree in <effect> tree.

Yes i know im xml noob :D
by mrowka
Tue Mar 04, 2014 5:51 pm
Forum: Pandora : Tech Support
Topic: color of caption in operations window
Replies: 5
Views: 1435

Re: color of caption in operations window

The captions on all operations are very legible [e.g. Nuclear Missle [13] ] in a white font - except for the Drop Pod caption which is a dark grey and very difficult to read. Can I change this? Not sure about the custom colors but you can change to the one of the tier colors ( white"0"/blue"1"/yell...
by mrowka
Tue Mar 04, 2014 12:24 pm
Forum: Pandora : Modders Corner
Topic: Arming a Former
Replies: 5
Views: 1504

Re: Arming a Former

Kinda a pain that former dont have a turret, i would gladly retexture them as i did with tanks.
by mrowka
Mon Mar 03, 2014 10:31 pm
Forum: Pandora : Modders Corner
Topic: Arming a Former
Replies: 5
Views: 1504

Re: Arming a Former

Nice one, forgot about them :D
Time to get some flamethrowers for formers :D
by mrowka
Mon Mar 03, 2014 1:58 pm
Forum: Pandora : Tech Support
Topic: apparent problem with drop pods
Replies: 2
Views: 1029

Re: apparent problem with drop pods

Did precentor trooper had alredy his move oints spend when you issued that order ? This is only my assumption but due extensive use you might just send a freshly build colonizer with full move points and troopers without move points, and it this case this drop order would be ququed and a tropper wou...
by mrowka
Sun Mar 02, 2014 6:53 am
Forum: Pandora : Modders Corner
Topic: Creating a building: How to change tile production?
Replies: 3
Views: 939

Re: Creating a building: How to change tile production?

Did few tries with this and didnt get any results, im not even sure you can add a bonus to selected titles. All games stuff mostly just add another feature with preset data. Edit: After 4h i did give up did try also trying to give a forest response to a attribute that this building would providebut ...
by mrowka
Sat Mar 01, 2014 9:30 am
Forum: Pandora - First Contact
Topic: Faction Balance Discussion and Feedback
Replies: 40
Views: 7842

Re: Faction Balance Discussion and Feedback

Did few games as spectator and it seems that factions with -attack power/defense power and without the - alien aggresion are the ones that are wiped out the most. But thats the case more of Ai itself than the faction bonuses, since its priotorize defense in both unit cout and building/research to la...
by mrowka
Thu Feb 27, 2014 6:29 pm
Forum: Pandora : Modders Corner
Topic: Terrain modifiers
Replies: 11
Views: 6439

Re: Terrain modifiers

I had kinda concept of no combat side but i did stuck on some basic :D It looked mainly like that: Terrain dont provide any bonuses, to get that bonuses you need to send a special unit like scientist to that square and reserach it via unit skill, so the unit will be on that square for a turn ( i thi...
by mrowka
Thu Feb 27, 2014 10:23 am
Forum: Pandora : Modders Corner
Topic: I made a funny mod
Replies: 6
Views: 1752

Re: I made a funny mod

Brilliant stuff. Is it possible to make the wasteland hexes experience 3 years of intense radiation and then 6 years of milder radiation and then revert to no radiation? Or perhaps you could do a gradual turn by turn taper thing instead. Radiation zones should really become a first class thing in t...
by mrowka
Thu Feb 27, 2014 10:18 am
Forum: Pandora : Modders Corner
Topic: Unsub's 12 Faction Mod, 6 New, 6 Rebalanced
Replies: 3
Views: 2666

Re: Unsub's 12 Faction Mod, 6 New, 6 Rebalanced

Xenophiles dont seem to be op(exept the scite) in up to mid game, cant say more since didnt play with them for longer, i dont say the bonuses arent usefull especialy with fungus cultivation technology, so if you dont got any good terrain you can make one at expense of 2 grids in early game ( 1 fores...
by mrowka
Thu Feb 27, 2014 9:13 am
Forum: Pandora : Modders Corner
Topic: Converting a Mod.
Replies: 3
Views: 1388

Re: Converting a Mod.

Its dolable if you can get your hands on root functions. You can also play with the functions that are in data folder, this looks like merge of continents and archipelags, did see this functions only thrugh didnt play with them so im not 100% sure if they will suffice but its always a start :)
by mrowka
Wed Feb 26, 2014 9:42 pm
Forum: Pandora - First Contact
Topic: Preferred Settings?
Replies: 4
Views: 736

Re: Preferred Settings?

If your up for a challenge try very aggressive, on huge pangea with 1-2 opponents only. Did try this once only but i was dead on second giants wave.
by mrowka
Wed Feb 26, 2014 4:39 pm
Forum: Pandora : Modders Corner
Topic: Go up in flames
Replies: 8
Views: 3752

Re: Go up in flames

THANKS your awsome!
by mrowka
Wed Feb 26, 2014 7:24 am
Forum: Pandora : Modders Corner
Topic: Go up in flames
Replies: 8
Views: 3752

Re: Go up in flames

Thanks, could you also ask what program they did use to make mesh, would help alot if i wouldnt need to lunch the game every time i want to check the changes on textures :D
by mrowka
Mon Feb 24, 2014 5:27 pm
Forum: Pandora : Modders Corner
Topic: Unsub's 12 Faction Mod, 6 New, 6 Rebalanced
Replies: 3
Views: 2666

Re: Unsub's 12 Faction Mod, 6 New, 6 Rebalanced

Wow looks awsome, will test it today. As from what i think, you should focus on new technologies first it will allow you to balance races better. And you can switch image of terra salvum with xenophiles, they did live thier entire life in space radiation so xenophiles is a perfect look for them :D E...
by mrowka
Mon Feb 24, 2014 11:48 am
Forum: Pandora : Modders Corner
Topic: XML schema files wanted
Replies: 34
Views: 7612

Re: XML schema files wanted

Hello would it be possible to get a file with orders/effect/modifiers structure. Not sure if they specifly grouped by type and im fairly new to xml so i will just ask :D If i would like to remake for a test my EMP to shot insted of blackout effect to shot <improveEcoregion/>, how to put it in action...
by mrowka
Sat Feb 22, 2014 9:08 am
Forum: Pandora : Modders Corner
Topic: Go up in flames
Replies: 8
Views: 3752

Re: Go up in flames

boulugre wrote:Wow good job man! Is that compatible with all version ?

I always wondered why dev's would not allow to equip tanks with flamethrowers.... seems you fixed that ;-)
Yes at the moment it is compatibile with every version.
by mrowka
Fri Feb 21, 2014 3:16 pm
Forum: Pandora : Modders Corner
Topic: Go up in flames
Replies: 8
Views: 3752

Go up in flames

http://www.image-share.com/upload/2450/65m.jpg http://www.image-share.com/upload/2450/66m.jpg http://www.image-share.com/upload/2458/279m.jpg Did a little mod for thous interested, it add ability to mount all that flame base weapons on ATV`s and tank`s. If you did download this before just run Pand...
by mrowka
Sat Feb 15, 2014 12:42 pm
Forum: Pandora : Public Beta
Topic: Ai tweeks needed
Replies: 0
Views: 456

Ai tweeks needed

Some wierd stuff that i did see when obseving ai in spectator mode. Scouting teams are often in fungus even when there is a way around, they also often stay in fungus thrugh few turns. They also try to heal in fungus. They also go thrugh fungus while they low on hp, and thats mostly kill them. When ...

Go to advanced search