Hi, initiative happens only on selected turns, depending on scenario.
You should check Turn Status to see if it's a turn with initiative or not.
Search found 190 matches
- Mon Aug 28, 2017 7:31 am
- Forum: Gettysburg: The Tide Turns
- Topic: Initiative
- Replies: 8
- Views: 4205
- Wed Aug 09, 2017 6:18 am
- Forum: Gettysburg: The Tide Turns - Technical Support
- Topic: keyboard short cuts please
- Replies: 3
- Views: 1960
Re: keyboard short cuts please
There aren't that many : Esc to bring the menu, arrows or WASD to move the map. G is used to show the LOS of hexes in range when you have an artillery selected. I think that's all.
- Wed Aug 09, 2017 6:06 am
- Forum: Gettysburg: The Tide Turns
- Topic: How often is it freezing for you?
- Replies: 7
- Views: 1764
Re: How often is it freezing for you?
Look in c:\Users\<user name>\AppData\LocalLow\Shenandoah Studio\Gettysburg_ The tide turns\ , the saves have the wbts extension.
- Tue Aug 08, 2017 6:42 pm
- Forum: Gettysburg: The Tide Turns - Technical Support
- Topic: Serial Number Location
- Replies: 2
- Views: 1801
Re: Serial Number Location
Hi guys! If you're playing the steam version then the serial number is 'embedded' in each client. You can login directly in the multiplayer server.
If you're playing the Slitherine version then I think you can see all your serial at this link: https://www.slitherine.com/members/games.asp?Filter=0
If you're playing the Slitherine version then I think you can see all your serial at this link: https://www.slitherine.com/members/games.asp?Filter=0
- Tue Aug 08, 2017 10:01 am
- Forum: Gettysburg: The Tide Turns
- Topic: How often is it freezing for you?
- Replies: 7
- Views: 1764
Re: How often is it freezing for you?
The arrows will be fixed with next patch.
Do you still have a save file with the freeze?
Do you still have a save file with the freeze?
- Wed Aug 02, 2017 11:24 am
- Forum: Gettysburg: The Tide Turns
- Topic: Re Tournament
- Replies: 9
- Views: 2167
Re: Re Tournament
Found the issue with the tournament scoring. It happened in a specific situation where the client would keep the players in a reverse order than the backend server. Working on the fix now. Ironclad, you're right. The game should award 20 points for any CSA player holding more than 5 objectives. I've...
- Wed Aug 02, 2017 6:43 am
- Forum: Gettysburg: The Tide Turns
- Topic: How often is it freezing for you?
- Replies: 7
- Views: 1764
Re: How often is it freezing for you?
Hi carterjon, could you send me your output_log.txt from your game folder? Should be inside another folder called Gettysburg ttt_Data. This file saves the output from the last game sesion.
You can send it to support@slitherine.co.uk or upload it here in the forums.
You can send it to support@slitherine.co.uk or upload it here in the forums.
- Tue Aug 01, 2017 11:04 am
- Forum: Gettysburg: The Tide Turns
- Topic: Initiative window post movement not recognizing Random
- Replies: 6
- Views: 1534
Re: Initiative window post movement not recognizing Random
Okey. I'll try to reproduce this on my pc.
- Tue Aug 01, 2017 10:53 am
- Forum: Gettysburg: The Tide Turns - Technical Support
- Topic: cannot load autosave
- Replies: 6
- Views: 2546
Re: cannot load autosave
Great! Found the issue and fixed it. It will be available in 1.04
- Tue Aug 01, 2017 10:18 am
- Forum: Gettysburg: The Tide Turns
- Topic: Great Game but Improvements needed.
- Replies: 8
- Views: 3610
Re: Great Game but Improvements needed.
Yea, reading everything you guys post. Many thanks for all your feedback.
I'm compiling all the ideas, but i've prioritised bugs first. So the first few patches will be bug fixes mostly. After I patch the game, then I'll move on to feature requests.
I'm compiling all the ideas, but i've prioritised bugs first. So the first few patches will be bug fixes mostly. After I patch the game, then I'll move on to feature requests.
- Tue Aug 01, 2017 10:16 am
- Forum: Gettysburg: The Tide Turns
- Topic: Cavalry Screening freezing
- Replies: 3
- Views: 788
Re: Cavalry Screening freezing
yep, found this issue and it will be fixed in 1.04
- Tue Aug 01, 2017 9:50 am
- Forum: Gettysburg: The Tide Turns
- Topic: Suggestions
- Replies: 4
- Views: 995
Re: Suggestions
Hi, i'm currently working on multiplayer issues. Work is slow so far because these kind of issues can be very hard to track. I'm making progress, but it's slower than what I would wish.
- Thu Jul 27, 2017 8:25 am
- Forum: Gettysburg: The Tide Turns
- Topic: Initiative window post movement not recognizing Random
- Replies: 6
- Views: 1534
Re: Initiative window post movement not recognizing Random
No, I will restart and get to the same point. What are the steps I need to take to send you the saved game? Also I should add I have the latest patch. There is an autosave that saves the game everytime you do something. You can find it in c:\Users\<user name>\AppData\LocalLow\Shenandoah Studio\Gett...
- Wed Jul 26, 2017 10:46 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Initiative window post movement not recognizing Random
- Replies: 6
- Views: 1534
Re: Initiative window post movement not recognizing Random
Hi, do you still have the save game where it hangs?
- Tue Jul 25, 2017 5:30 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Upload not always working
- Replies: 4
- Views: 1148
Re: Upload not always working
This is certainly a problem. After testing this upload for a whole day I'm pretty sure this is a side effect of another problem. Something has thrown an error and is blocking other systems in-game. One way to help me find this problem : when this happens to you, exit the game, find the output_log.tx...
- Mon Jul 24, 2017 7:08 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Campaign Game Ends at Turn 11 of 31
- Replies: 12
- Views: 2341
Re: Campaign Game Ends at Turn 11 of 31
Yea, that was it. Objectives change in turn 11 and 22. Some get disabled and others are activated.
I think 3 objectives change in turn 11 and 4 in turn 22.
I think 3 objectives change in turn 11 and 4 in turn 22.
- Mon Jul 24, 2017 10:06 am
- Forum: Gettysburg: The Tide Turns
- Topic: Version 1.03 feedback so far
- Replies: 3
- Views: 1238
Re: Version 1.03 feedback so far
Hi, regarding IX Corp, this is a reinforcement that can enter the map from 3 different entry hexes. Depending on what destination hex you choose it will enter from one of these 3 hexes. I've tested it and it looks to be working fine. I will check the problem with the strength shown on ai units. If y...
- Mon Jul 24, 2017 8:40 am
- Forum: Gettysburg: The Tide Turns
- Topic: Campaign Game Ends at Turn 11 of 31
- Replies: 12
- Views: 2341
Re: Campaign Game Ends at Turn 11 of 31
You sure it was the same scenario? I've tried it and it doesn't seem to differ.Chodan wrote:Here's something odd -- playing USA vs AI CSA Round Top is not a victory hex. However, playing a FTF game it is a victory hex.
- Thu Jul 20, 2017 10:05 am
- Forum: Gettysburg: The Tide Turns
- Topic: Campaign Game Ends at Turn 11 of 31
- Replies: 12
- Views: 2341
Re: Campaign Game Ends at Turn 11 of 31
yes, that's one feature we look to introduce in the next patch, to continue even if the victory conditions were met.
- Wed Jul 19, 2017 9:58 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Victory conditions?
- Replies: 5
- Views: 1579
Re: Victory conditions?
You're right. Do you still have the same game? If so can you send it via forums or support email?